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[Event "rated variant:antichess game"] [Site "https://lichess.org/FfTapF2M"] [Date "2019.01.25"] [Round "-"] [White "rnbqkrva"] [Black "Teilchen"] [Result "0-1"] [GameId "FfTapF2M"] [UTCDate "2019.01.25"] [UTCTime "12:04:22"] [WhiteElo "1956"] [BlackElo "1862"] [WhiteRatingDiff "-14"] [BlackRatingDiff "+19"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.78] } 1... a6?? { (1.78 → 7.70) Blunder. e6 was best. } { [%eval 7.7] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Bxa6 { [%eval 7.43] } 2... Rxa6? { (7.43 → Mate in 16) Checkmate is now unavoidable. bxa6 was best. } { [%eval #16] } (2... bxa6 3. Qg4 g6 4. Qxg6 fxg6 5. a4 c6 6. Ne2 Ra7 7. b3) 3. Na3?? { (Mate in 16 → -0.13) Lost forced checkmate sequence. Qf3 was best. } { [%eval -0.13] } (3. Qf3 Rxa2 4. Rxa2 b5 5. Qxf7 Kxf7 6. c4 bxc4 7. b4 cxb3) 3... Rxa3 { [%eval -0.13] } 4. bxa3 { [%eval -0.21] } 4... Na6 { [%eval 0.21] } 5. a4? { (0.21 → -1.17) Mistake. Qf3 was best. } { [%eval -1.17] } (5. Qf3 b6 6. Qxf7 Kxf7 7. Ne2 Nb8 8. a4 Qe8 9. Ba3 e6) 5... Nb4?? { (-1.17 → Mate in 15) Checkmate is now unavoidable. e6 was best. } { [%eval #15] } (5... e6) 6. Qg4?? { (Mate in 15 → -0.68) Lost forced checkmate sequence. Rb1 was best. } { [%eval -0.68] } (6. Rb1 Nxc2 7. Rxb7 Bxb7 8. Qxc2 Bxg2 9. Qxc7 Qxc7 10. h4 Qxc1 11. d4 Qxe3 12. fxe3 Bxh1) 6... Nxa2 { [%eval -0.42] } 7. Qxg7?? { (-0.42 → Mate in 12) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-12] } (7. Rxa2) 7... Nxc1?? { (Mate in 12 → 1.28) Lost forced checkmate sequence. Bxg7 was best. } { [%eval 1.28] } (7... Bxg7 8. Rxa2 b5 9. axb5 Bb2 10. Rxb2 Ba6 11. bxa6 Qb8 12. Rxb8 e5 13. Rxe8 Nf6 14. Rxe5) 8. Rxc1? { (1.28 → 0.00) Mistake. Qxh7 was best. } { [%eval 0.0] } (8. Qxh7) 8... Bxg7 { [%eval -0.08] } 9. Ra1 { [%eval -0.07] } 9... Bxa1 { [%eval -0.15] } 10. c3 { [%eval -0.29] } 10... Bxc3 { [%eval -0.15] } 11. dxc3 { [%eval 0.0] } 11... b5 { [%eval 0.07] } 12. axb5 { [%eval 0.07] } 12... Ba6 { [%eval -0.06] } 13. bxa6 { [%eval -0.05] } 13... Qb8 { [%eval 0.0] } 14. Ne2 { [%eval 0.24] } 14... Qb4?? { (0.24 → 3.15) Blunder. Qb7 was best. } { [%eval 3.15] } (14... Qb7) 15. cxb4 { [%eval 2.82] } 15... c5?! { (2.82 → 3.95) Inaccuracy. e6 was best. } { [%eval 3.95] } (15... e6) 16. bxc5 { [%eval 3.62] } 16... d5?? { (3.62 → 7.86) Blunder. e6 was best. } { [%eval 7.86] } (16... e6 17. Kd2) 17. cxd6 { [%eval 7.39] } 17... exd6 { [%eval 7.31] } 18. Kd2 { [%eval 6.01] } 18... Ne7 { [%eval 6.16] } 19. g3?? { (6.16 → 2.23) Blunder. a7 was best. } { [%eval 2.23] } (19. a7 Ng6 20. f4 Nxf4 21. exf4 Kd8 22. Nc1 Kc8 23. Ke3 Kb7 24. Nd3 Kxa7 25. Re1 f5) 19... Kd7 { [%eval 2.76] } 20. Rd1? { (2.76 → 1.46) Mistake. Kc3 was best. } { [%eval 1.46] } (20. Kc3 Nc6 21. Nc1 Na7 22. Nd3 Kc6 23. Kb4 Kc7 24. Rd1 Nc6 25. Kc3 Na7 26. Kb3 d5) 20... Kc7? { (1.46 → 3.03) Mistake. Nc8 was best. } { [%eval 3.03] } (20... Nc8 21. Re1) 21. Rf1? { (3.03 → 1.30) Mistake. a7 was best. } { [%eval 1.3] } (21. a7 Rb8) 21... Kb7?? { (1.30 → 6.30) Blunder. Nc8 was best. } { [%eval 6.3] } (21... Nc8 22. Re1) 22. axb7 { [%eval 5.92] } 22... Rc8 { [%eval 5.29] } 23. bxc8=Q { [%eval 5.64] } 23... Nxc8 { [%eval 4.68] } 24. Re1 { [%eval 4.39] } 24... Ne7?! { (4.39 → 5.88) Inaccuracy. Nb6 was best. } { [%eval 5.88] } (24... Nb6 25. Kd3) 25. Rf1 { [%eval 5.12] } 25... Nd5?? { (5.12 → Mate in 10) Checkmate is now unavoidable. h5 was best. } { [%eval #10] } (25... h5) 26. Re1 { [%eval #11] } 26... Nxe3 { [%eval #10] } 27. Kxe3 { [%eval #10] } 27... d5 { [%eval #9] } 28. Kd2?? { (Mate in 9 → Mate in 3) Lost forced checkmate sequence. Ng1 was best. } { [%eval #-3] } (28. Ng1 d4 29. Kxd4 f5 30. g4 fxg4 31. Nf3 gxf3 32. h4 h6 33. Re2 fxe2 34. h5 e1=K) 28... d4 { [%eval #-3] } 29. Nxd4 { [%eval #-2] } 29... f6?? { (Mate in 2 → Mate in 9) Lost forced checkmate sequence. f5 was best. } { [%eval #9] } (29... f5 30. Nxf5 h6 31. Nxh6#) 30. Nf5?? { (Mate in 9 → Mate in 2) Lost forced checkmate sequence. Ne2 was best. } { [%eval #-2] } (30. Ne2 f5 31. g4 fxg4 32. f3 gxf3 33. Rg1 fxe2 34. Kxe2 h5 35. Rg4 hxg4 36. h3 gxh3) 30... h5?? { (Mate in 2 → Mate in 7) Lost forced checkmate sequence. h6 was best. } { [%eval #7] } (30... h6 31. Nxh6 f5 32. Nxf5#) 31. Nh6?? { (Mate in 7 → Mate in 2) Lost forced checkmate sequence. Re5 was best. } { [%eval #-2] } (31. Re5 fxe5 32. Nh4 e4 33. g4 hxg4 34. h3 gxh3 35. Ng2 hxg2 36. f4 exf3 37. Ke2 fxe2#) 31... h4 { [%eval #-2] } 32. gxh4 { [%eval #-1] } 32... f5 { [%eval #-1] } 33. Nxf5# { Game ends by variant rule. } 0-1