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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/G41Wcm0D"] [Date "2026.02.18"] [Round "-"] [White "Isaveela"] [Black "DuncanROCKY"] [Result "0-1"] [GameId "G41Wcm0D"] [UTCDate "2026.02.18"] [UTCTime "21:34:44"] [WhiteElo "1833"] [BlackElo "1696"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+36"] [Variant "Antichess"] [TimeControl "0+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Na6?? { (1.19 → Mate in 18) Checkmate is now unavoidable. e6 was best. } { [%eval #18] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7?? { (Mate in 18 → 6.93) Lost forced checkmate sequence. Bxa6 was best. } { [%eval 6.93] } (3. Bxa6 Bxa6 4. c4 Bxc4 5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2) 3... Qxd7?? { (6.93 → Mate in 14) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #14] } (3... Kxd7 4. b4 Nxb4 5. Qh5 Nxc2 6. Qxf7 Nxa1 7. Qxg8 Rxg8 8. Nc3) 4. b4?? { (Mate in 14 → 2.12) Lost forced checkmate sequence. g4 was best. } { [%eval 2.12] } (4. g4 Qxg4 5. Qxg4 Bxg4 6. Nf3 Bxf3 7. Na3 Bxh1 8. f3 Bxf3) 4... Qxd2?? { (2.12 → Mate in 14) Checkmate is now unavoidable. Nxb4 was best. } { [%eval #14] } (4... Nxb4 5. a3 Nxc2 6. Qxc2 Qxd2 7. Bxd2 Nh6 8. Qxh7 Rxh7 9. g4 Nxg4 10. Ra2) 5. Kxd2?? { (Mate in 14 → 1.36) Lost forced checkmate sequence. Nxd2 was best. } { [%eval 1.36] } (5. Nxd2 Nxb4 6. Qg4 Nxc2 7. Qxg7 Nxa1 8. Qxf8 Kxf8 9. g4 Bxg4) 5... Nxb4 { [%eval 2.12] } 6. a3 { [%eval 2.24] } 6... Nxc2 { [%eval 2.26] } 7. Kxc2? { (2.26 → 0.84) Mistake. Qxc2 was best. } { [%eval 0.84] } (7. Qxc2 Nh6 8. Qxh7 Rxh7 9. g4 Nxg4 10. f4 Nxe3 11. Kxe3 Rxh2 12. Rxh2 g5) 7... Bh3 { [%eval 0.44] } 8. gxh3 { [%eval 0.59] } 8... Kd7? { (0.59 → 1.75) Mistake. Rd8 was best. } { [%eval 1.75] } (8... Rd8 9. Qxd8) 9. Qxd7 { [%eval 0.92] } 9... e5?? { (0.92 → Mate in 12) Checkmate is now unavoidable. Rd8 was best. } { [%eval #12] } (9... Rd8 10. Qxd8) 10. Qxf7 { [%eval #12] } 10... Bxa3 { [%eval #11] } 11. Qxc7 { [%eval #11] } 11... Bxc1 { [%eval #10] } 12. Qxe5 { [%eval #10] } 12... Bxe3 { [%eval #9] } 13. Qxg7 { [%eval #9] } 13... Bxf2 { [%eval #8] } 14. Qxh7 { [%eval #8] } 14... Bxg1 { [%eval #7] } 15. Qxg8?? { (Mate in 7 → Mate in 4) Lost forced checkmate sequence. Rxg1 was best. } { [%eval #-4] } (15. Rxg1 Rxh7 16. Rxa7 Raxa7 17. Rxg8 Rxh3 18. Nd2 Rxh2 19. Kb2 Rxd2 20. Rd8 Rxd8) 15... Bxh2?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. Rxh3 was best. } { [%eval #6] } (15... Rxh3 16. Rxa7 Bxh2 17. Qxa8 Bc7 18. Rxc7 Rxh1 19. Qxh1#) 16. Rxh2?? { (Mate in 6 → Mate in 3) Lost forced checkmate sequence. Qxh8 was best. } { [%eval #-3] } (16. Qxh8 Rxh8 17. Rxa7 Rxh3 18. Rxh2 Rxh2 19. Rd7 Rxc2 20. Nc3 Rxc3 21. Rd3 Rxd3#) 16... Rxh3?? { (Mate in 3 → Mate in 5) Lost forced checkmate sequence. Raxg8 was best. } { [%eval #5] } (16... Raxg8 17. Rxa7 Rxh3 18. Rxh3 Rg3 19. Rxg3#) 17. Rxh3?? { (Mate in 5 → Mate in 2) Lost forced checkmate sequence. Qxa8 was best. } { [%eval #-2] } (17. Qxa8 Rxh2 18. Qxa7 Rxc2 19. Nc3 Rxc3 20. Rc1 Rxc1 21. Qg1 Rxg1#) 17... Rxg8 { [%eval #-2] } 18. Rxa7 { [%eval #-1] } 18... Rg7 { [%eval #-1] } 19. Rxg7# { Game ends by variant rule. } 0-1