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[Event "rated variant:antichess game"] [Site "https://lichess.org/G6R4Ios4"] [Date "2025.07.19"] [Round "-"] [White "IsDreaming"] [Black "haarshinimurali"] [Result "1-0"] [GameId "G6R4Ios4"] [UTCDate "2025.07.19"] [UTCTime "02:53:45"] [WhiteElo "1307"] [BlackElo "1349"] [WhiteRatingDiff "+58"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... d6?? { (1.19 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxe8 { [%eval #14] } 3... Qxe8 { [%eval #13] } 4. a3?? { (Mate in 13 → Mate in 30) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-30] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. e4 Bxc2 7. Na3 Bxe4 8. Nh3 Bxg2) 4... Bh3?? { (Mate in 30 → -2.47) Lost forced checkmate sequence. Bg4 was best. } { [%eval -2.47] } (4... Bg4 5. Qxg4 g5 6. Qxg5 Na6 7. Qxg8 Rxg8 8. Nh3 Rxg2 9. c3) 5. Nxh3 { [%eval -3.85] } 5... g5?? { (-3.85 → 1.87) Blunder. Na6 was best. } { [%eval 1.87] } (5... Na6 6. Ng5 Qc6 7. Nxf7 Qxg2 8. Nxd6 Qxh2 9. Rxh2 exd6 10. Rxh7) 6. Nxg5 { [%eval -1.15] } 6... h6?? { (-1.15 → 4.73) Blunder. Qc6 was best. } { [%eval 4.73] } (6... Qc6 7. Nxf7 Qxg2 8. Nxd6 Qxh2 9. Rxh2 cxd6 10. Rxh7 Rxh7 11. Qh5 Rxh5 12. f4) 7. Nxf7 { [%eval 4.8] } 7... Qxf7 { [%eval 4.42] } 8. Qh5 { [%eval 4.17] } 8... Qxf2 { [%eval 2.69] } 9. Qxh6?? { (2.69 → Mate in 10) Checkmate is now unavoidable. Kxf2 was best. } { [%eval #-10] } (9. Kxf2 Bg7) 9... Rxh6?? { (Mate in 10 → 2.63) Lost forced checkmate sequence. Bxh6 was best. } { [%eval 2.63] } (9... Bxh6 10. Kxf2 Bxe3 11. dxe3 Rxh2 12. Rxh2 Nh6 13. Rxh6 e6 14. Rxe6 c5 15. Rxd6) 10. Kxf2 { [%eval 2.62] } 10... Rxh2 { [%eval 2.04] } 11. Rxh2 { [%eval 1.46] } 11... Bh6?? { (1.46 → Mate in 11) Checkmate is now unavoidable. e5 was best. } { [%eval #11] } (11... e5 12. Rh6) 12. Rxh6 { [%eval #11] } 12... Nxh6 { [%eval #10] } 13. g4 { [%eval #10] } 13... Nxg4 { [%eval #9] } 14. d4?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. e4 was best. } { [%eval 0.0] } (14. e4 Nxf2 15. e5 dxe5 16. d4 exd4 17. Be3 dxe3 18. Nd2 exd2 19. Rd1 Nxd1) 14... Nxe3?? { (0.00 → 2.30) Blunder. Nxf2 was best. } { [%eval 2.3] } (14... Nxf2 15. e4 Nxe4 16. Bd2 Nxd2 17. Nxd2 e5 18. dxe5 dxe5 19. Nf1 Nc6 20. a4) 15. Bxe3?? { (2.30 → Mate in 7) Checkmate is now unavoidable. Kxe3 was best. } { [%eval #-7] } (15. Kxe3 Nd7 16. Kf4 Re8 17. a4 e5 18. Kxe5 Rxe5 19. dxe5 dxe5 20. Bf4 exf4) 15... c5?? { (Mate in 7 → 5.54) Lost forced checkmate sequence. Na6 was best. } { [%eval 5.54] } (15... Na6 16. d5 Rf8 17. Bxa7 Rxf2 18. Bxf2 Nb4 19. axb4 e6 20. dxe6 c5 21. bxc5) 16. dxc5 { [%eval 6.3] } 16... dxc5 { [%eval 5.75] } 17. Bxc5 { [%eval 4.62] } 17... a6?? { (4.62 → Mate in 9) Checkmate is now unavoidable. Nd7 was best. } { [%eval #9] } (17... Nd7 18. Bxa7) 18. Bxe7 { [%eval #9] } 18... Nc6 { [%eval #6] } 19. Nd2 { [%eval #10] } 19... Nxe7 { [%eval #9] } 20. a4 { [%eval #11] } 20... Nd5 { [%eval #5] } 21. Ke3 { [%eval #6] } 21... Nxe3 { [%eval #5] } 22. Nc4 { [%eval #5] } 22... Nxc4 { [%eval #3] } 23. Rd1 { [%eval #3] } 23... Nxb2 { [%eval #2] } 24. c3 { [%eval #3] } 24... Nxd1 { [%eval #1] } 25. a5 { [%eval #1] } 25... Nxc3# { Game ends by variant rule. } 1-0