FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/GJuV2Ncm"]
[Date "2024.08.03"]
[Round "-"]
[White "KazachenkoVK"]
[Black "Abbaszadeh2002"]
[Result "0-1"]
[GameId "GJuV2Ncm"]
[UTCDate "2024.08.03"]
[UTCTime "10:16:58"]
[WhiteElo "1488"]
[BlackElo "1542"]
[WhiteRatingDiff "-32"]
[BlackRatingDiff "+5"]
[Variant "Antichess"]
[TimeControl "120+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... Bb7?? { (Mate in 14 → 0.87) Lost forced checkmate sequence. Nf6 was best. } { [%eval 0.87] } (2... Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2 f5 7. Bxf5) 3. Bxd7 { [%eval 2.59] } 3... Bxe4 { [%eval 2.92] } 4. Bxe8 { [%eval 0.84] } 4... Bxg2?? { (0.84 → Mate in 18) Checkmate is now unavoidable. Bxc2 was best. } { [%eval #18] } (4... Bxc2 5. Qxc2 Qxd2 6. Bxd2 g5 7. Qxc7 a6 8. Qxb8 Rxb8 9. Bxf7) 5. Bxf7 { [%eval #15] } 5... Bxh1 { [%eval #14] } 6. Bxg8 { [%eval #14] } 6... Qxd2 { [%eval #11] } 7. Bxh7 { [%eval #11] } 7... Qxe1 { [%eval #11] } 8. Qxe1 { [%eval #11] } 8... Rxh7 { [%eval #10] } 9. Qxe7 { [%eval #10] } 9... Rxh2 { [%eval #9] } 10. Qxc7 { [%eval #9] } 10... Rxf2 { [%eval #8] } 11. Qxa7?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Qxg7 was best. } { [%eval #-6] } (11. Qxg7 Rxc2 12. Qxa7 Rxa7 13. Bf4 Rxa2 14. Rxa2 Rxb2 15. Bxb8 Rxa2 16. Nf3 Bxf3) 11... Rxc2 { [%eval #-6] } 12. Qxg7 { [%eval #-5] } 12... Rxb2?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Rxc1 was best. } { [%eval #6] } (12... Rxc1 13. Qxf8 Rxb1 14. Qxb8 Rxb8 15. Rxb1 Rxb2 16. Rxb2 Bf3 17. Nxf3#) 13. Qxf8?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Qxb2 was best. } { [%eval #-4] } (13. Qxb2 Rxa2 14. Qxb8 Rxa1 15. Qxf8 Rxb1 16. Bf4 Rxg1 17. Bg3 Rxg3 18. Qa8 Bxa8#) 13... Rxb1 { [%eval #-4] } 14. Qxb8 { [%eval #-3] } 14... Rxc1?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Rxa1 was best. } { [%eval #4] } (14... Rxa1 15. Qxa8 Rxc1 16. Qxh1 Rxg1 17. Qxg1#) 15. Qxa8?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Rxc1 was best. } { [%eval #-2] } (15. Rxc1 Rxa2 16. Nf3 Bxf3 17. Rd1 Bxd1 18. Qb2 Rxb2#) 15... Rxg1 { [%eval #-7] } 16. Qxh1 { [%eval #-1] } 16... Rxh1 { [%eval #-1] } 17. Rxh1# { Game ends by variant rule. } 0-1