FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/GMfUOAMv"]
[Date "2017.04.17"]
[Round "-"]
[White "BGonz94"]
[Black "vesko06"]
[Result "1-0"]
[GameId "GMfUOAMv"]
[UTCDate "2017.04.17"]
[UTCTime "19:34:49"]
[WhiteElo "1500"]
[BlackElo "1834"]
[WhiteRatingDiff "+415"]
[BlackRatingDiff "-13"]
[Variant "Antichess"]
[TimeControl "180+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 17) Checkmate is now unavoidable. e3 was best. } { [%eval #-17] } (1. e3 b5) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-16] } 2... Bg7 { [%eval #-15] } 3. Bxe7 { [%eval #-15] } 3... Bxb2 { [%eval #-14] } 4. Bxd8 { [%eval #-14] } 4... Bxa1 { [%eval #-13] } 5. Bxc7 { [%eval #-13] } 5... Bc3 { [%eval #-12] } 6. Bxb8 { [%eval #-12] } 6... Rxb8 { [%eval #-11] } 7. Nxc3 { [%eval #-11] } 7... d5 { [%eval #-10] } 8. Nxd5 { [%eval #-10] } 8... Nf6 { [%eval #-9] } 9. Nxf6 { [%eval #-9] } 9... Bh3?? { (Mate in 9 → 2.85) Lost forced checkmate sequence. Rg8 was best. } { [%eval 2.85] } (9... Rg8 10. Nxh7 Rxg2 11. Bxg2 Bh3 12. Bxb7 Rxb7 13. Nxh3 f6 14. Nxf6 Rg7 15. Nxe8 Rc7 16. Nxc7) 10. Nxh7 { [%eval 2.36] } 10... Rxh7 { [%eval 2.46] } 11. Nxh3?? { (2.46 → -1.01) Blunder. gxh3 was best. } { [%eval -1.01] } (11. gxh3) 11... Rxh3 { [%eval -0.97] } 12. gxh3 { [%eval -1.06] } 12... Ke7 { [%eval -1.14] } 13. c3 { [%eval -1.47] } 13... a5?! { (-1.47 → -0.54) Inaccuracy. Rf8 was best. } { [%eval -0.54] } (13... Rf8 14. Kd2) 14. Qa1 { [%eval -1.4] } 14... Kf6?! { (-1.40 → -0.31) Inaccuracy. Ra8 was best. } { [%eval -0.31] } (14... Ra8 15. d4) 15. f4 { [%eval -1.33] } 15... Ke5?? { (-1.33 → 3.12) Blunder. Ke7 was best. } { [%eval 3.12] } (15... Ke7 16. d4) 16. fxe5 { [%eval 3.62] } 16... f6 { [%eval 3.39] } 17. exf6 { [%eval 2.97] } 17... b5? { (2.97 → 5.53) Mistake. Ra8 was best. } { [%eval 5.53] } (17... Ra8) 18. f7?? { (5.53 → 0.59) Blunder. d4 was best. } { [%eval 0.59] } (18. d4 Ra8 19. c4 bxc4 20. Qb1 Rc8 21. f7 Rc5 22. dxc5 c3 23. Qb8 c2 24. Bg2 a4) 18... b4?? { (0.59 → Mate in 15) Checkmate is now unavoidable. Re8 was best. } { [%eval #15] } (18... Re8 19. fxe8=K) 19. cxb4 { [%eval #14] } 19... axb4 { [%eval #11] } 20. f8=Q { [%eval #10] } 20... Rxf8 { [%eval #10] } 21. Qf6 { [%eval #9] } 21... Rxf6 { [%eval #9] } 22. Kf2 { [%eval #8] } 22... Rxf2 { [%eval #8] } 23. Bg2 { [%eval #7] } 23... Rxg2 { [%eval #7] } 24. Rc1 { [%eval #6] } 24... Rxh2 { [%eval #6] } 25. Rd1 { [%eval #5] } 25... Rxh3 { [%eval #5] } 26. e3 { [%eval #4] } 26... Rxe3 { [%eval #4] } 27. Rc1 { [%eval #3] } 27... Rxd3 { [%eval #3] } 28. Rd1 { [%eval #2] } 28... Rxd1 { [%eval #2] } 29. a3 { [%eval #1] } 29... bxa3# { Game ends by variant rule. } 1-0