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[Event "8000+ Members Antichess Arena"] [Site "https://lichess.org/GOKacZoR"] [Date "2023.08.26"] [Round "-"] [White "STEFANO_2012"] [Black "HafeezGalaxy"] [Result "0-1"] [GameId "GOKacZoR"] [UTCDate "2023.08.26"] [UTCTime "14:18:09"] [WhiteElo "1070"] [BlackElo "1464"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+15"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.78] } 1... a6?? { (1.78 → 7.70) Blunder. e6 was best. } { [%eval 7.7] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Bxa6 { [%eval 7.43] } 2... Rxa6? { (7.43 → Mate in 16) Checkmate is now unavoidable. bxa6 was best. } { [%eval #16] } (2... bxa6 3. Qg4 g6 4. Qxg6 fxg6 5. a4 c6 6. Ne2 Ra7 7. b3) 3. Na3?? { (Mate in 16 → -0.13) Lost forced checkmate sequence. Qf3 was best. } { [%eval -0.13] } (3. Qf3 Rxa2 4. Rxa2 b5 5. Qxf7 Kxf7 6. c4 bxc4 7. b4 cxb3) 3... Rxa3 { [%eval -0.13] } 4. bxa3 { [%eval -0.21] } 4... e6?? { (-0.21 → Mate in 13) Checkmate is now unavoidable. b6 was best. } { [%eval #13] } (4... b6 5. d3 c5 6. d4 cxd4 7. Qxd4 Qc7 8. Qxg7 Qxc2 9. Qxh7) 5. Bb2?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-13] } (5. Rb1 Bxa3 6. Rxb7 Bxc1 7. Qxc1 Bxb7 8. a4 Bxg2 9. c3 Bxh1 10. e4 Bxe4 11. Qc2 Bxc2) 5... Bxa3 { [%eval #-13] } 6. Bxa3 { [%eval #-12] } 6... Qe7?? { (Mate in 12 → -0.75) Lost forced checkmate sequence. c5 was best. } { [%eval -0.75] } (6... c5 7. Bxc5 Qb6 8. Bxb6 Kd8 9. Bxd8 Ne7 10. Bxe7 Rf8 11. Bxf8 e5 12. Bxg7 Na6 13. Bxe5) 7. Bxe7 { [%eval -0.54] } 7... Kxe7 { [%eval -0.87] } 8. Qb1?! { (-0.87 → -1.53) Inaccuracy. c4 was best. } { [%eval -1.53] } (8. c4 g6) 8... b5 { [%eval -1.32] } 9. Qxb5 { [%eval -1.73] } 9... Na6?? { (-1.73 → Mate in 11) Checkmate is now unavoidable. Kd6 was best. } { [%eval #11] } (9... Kd6 10. Qxd7 Kxd7 11. Rd1 Ne7 12. a4 Ng6 13. Ne2 Nf4 14. Nxf4 Rg8 15. Nxe6 fxe6 16. c4) 10. Qxd7?? { (Mate in 11 → -1.01) Lost forced checkmate sequence. Qxa6 was best. } { [%eval -1.01] } (10. Qxa6 Bxa6 11. c4 Bxc4 12. Rb1 Bxa2 13. h4 Bxb1 14. d3 Bxd3 15. Kf1 Bxf1 16. e4 Bxg2) 10... Bxd7 { [%eval -1.08] } 11. Nf3?? { (-1.08 → Mate in 9) Checkmate is now unavoidable. Rd1 was best. } { [%eval #-9] } (11. Rd1 Bc8) 11... Nf6?? { (Mate in 9 → 2.00) Lost forced checkmate sequence. e5 was best. } { [%eval 2.0] } (11... e5 12. Nxe5 Bf5 13. Nxf7 Bxc2 14. Nxh8 Kf7 15. Nxf7 g5 16. Nxg5 Ba4 17. Nxh7 Bb3 18. axb3) 12. Nd4?? { (2.00 → Mate in 9) Checkmate is now unavoidable. g4 was best. } { [%eval #-9] } (12. g4 Nxg4) 12... e5?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Nb4 was best. } { [%eval #10] } (12... Nb4 13. Nxe6 Nxc2 14. Nxc7 Nxe1 15. Raxe1 Nd5 16. Nxd5 h5 17. Nxe7 Bf5 18. Nxf5 Rc8 19. Nxg7) 13. Ne6?? { (Mate in 10 → -1.40) Lost forced checkmate sequence. Nc6 was best. } { [%eval -1.4] } (13. Nc6 Bxc6 14. Kd1 Bxg2 15. a4 Bxh1 16. f3 Bxf3 17. Ke2 Bxe2 18. c4 Bxc4 19. e4 Nxe4) 13... Kxe6 { [%eval -1.1] } 14. d4?? { (-1.10 → Mate in 10) Checkmate is now unavoidable. Rd1 was best. } { [%eval #-10] } (14. Rd1 c6) 14... exd4 { [%eval #-10] } 15. exd4 { [%eval #-9] } 15... c5?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Ke5 was best. } { [%eval #9] } (15... Ke5 16. dxe5 Be6 17. exf6 Bxa2 18. Rxa2 gxf6 19. Rxa6 Rb8 20. Rxf6 h5 21. Rxf7 Rb3 22. cxb3) 16. dxc5 { [%eval #9] } 16... Nxc5 { [%eval #8] } 17. a3?? { (Mate in 8 → -3.21) Lost forced checkmate sequence. a4 was best. } { [%eval -3.21] } (17. a4 Nxa4 18. Rxa4 Bxa4 19. Ke2 Bxc2 20. Kd3 Bxd3 21. Rf1 Bxf1 22. h4 Bxg2 23. h5 Nxh5) 17... Nb3 { [%eval #-13] } 18. cxb3 { [%eval #-12] } 18... Kd6 { [%eval #-12] } 19. Rc1 { [%eval #-6] } 19... Re8?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. Bh3 was best. } { [%eval #7] } (19... Bh3 20. gxh3 Kc5 21. Rxc5 Rc8 22. Rxc8 Ng8 23. Rxg8 h5 24. Rxg7 h4 25. Rxf7#) 20. Rc6 { [%eval #8] } 20... Kxc6 { [%eval #7] } 21. Kf1?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. Ke2 was best. } { [%eval #-11] } (21. Ke2 Rxe2 22. b4 Rxf2 23. Re1 Rxg2 24. Rc1 Rxh2 25. Rxc6 Bxc6 26. a4 Bxa4 27. b5 Bxb5#) 21... Re1 { [%eval #-12] } 22. Kxe1 { [%eval #-11] } 22... Bh3 { [%eval #-11] } 23. gxh3 { [%eval #-10] } 23... Ng4?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. h5 was best. } { [%eval 0.0] } (23... h5 24. Ke2 h4 25. Kf1 Kd5 26. a4 Kd4 27. a5 Ke3 28. fxe3 Nh5 29. e4 f5 30. exf5) 24. hxg4 { [%eval 0.0] } 24... f5 { [%eval 0.24] } 25. gxf5 { [%eval 0.0] } 25... g6 { [%eval 0.15] } 26. fxg6 { [%eval -0.17] } 26... hxg6 { [%eval -0.09] } 27. f3?! { (-0.09 → -1.06) Inaccuracy. b4 was best. } { [%eval -1.06] } (27. b4 Kd7) 27... Kd5?! { (-1.06 → -0.19) Inaccuracy. g5 was best. } { [%eval -0.19] } (27... g5) 28. Ke2?? { (-0.19 → -4.85) Blunder. Kd1 was best. } { [%eval -4.85] } (28. Kd1 g5 29. f4 gxf4 30. Kc1 f3 31. Rd1 Ke4 32. Re1 Kf5 33. Rg1 f2 34. Rg8 f1=B) 28... Ke4?? { (-4.85 → 1.00) Blunder. g5 was best. } { [%eval 1.0] } (28... g5) 29. fxe4 { [%eval 1.11] } 29... g5 { [%eval 1.51] } 30. Rf1? { (1.51 → 0.06) Mistake. Ra1 was best. } { [%eval 0.06] } (30. Ra1 g4) 30... g4 { [%eval 0.0] } 31. Rf3?? { (0.00 → Mate in 1) Checkmate is now unavoidable. h4 was best. } { [%eval #-1] } (31. h4 gxh3) 31... gxf3 { [%eval #-1] } 32. Kxf3# { Game ends by variant rule. } 0-1