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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/GP0BxYUH"] [Date "2022.08.12"] [Round "-"] [White "AJTheLegend1234"] [Black "Broooooo"] [Result "1-0"] [GameId "GP0BxYUH"] [UTCDate "2022.08.12"] [UTCTime "15:44:01"] [WhiteElo "1098"] [BlackElo "1500"] [WhiteRatingDiff "+26"] [BlackRatingDiff "-700"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... e5?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. Ba6 { [%eval #16] } 2... bxa6 { [%eval #15] } 3. f4?? { (Mate in 15 → 0.79) Lost forced checkmate sequence. b4 was best. } { [%eval 0.79] } (3. b4 Bxb4 4. Qh5 Bxd2 5. Qxe5 Bxc1 6. Qxe8 Qxe8 7. e5 Qxe5) 3... exf4 { [%eval 0.84] } 4. g3?? { (0.84 → Mate in 17) Checkmate is now unavoidable. e5 was best. } { [%eval #-17] } (4. e5 Ba3 5. Nxa3 d6 6. exd6 Qxd6 7. Qe2 Qxa3 8. Qxe8 Qxb2) 4... fxg3 { [%eval #-16] } 5. hxg3 { [%eval #-15] } 5... Qh4 { [%eval #-15] } 6. gxh4 { [%eval #-14] } 6... Ba3 { [%eval #-13] } 7. bxa3 { [%eval #-12] } 7... Ne7?? { (Mate in 12 → -1.46) Lost forced checkmate sequence. d5 was best. } { [%eval -1.46] } (7... d5 8. exd5 Nc6 9. dxc6 g5 10. hxg5 Bg4 11. Qxg4 Nf6 12. gxf6 Ke7 13. fxe7 h5 14. Rxh5) 8. Qh5?? { (-1.46 → Mate in 17) Checkmate is now unavoidable. e5 was best. } { [%eval #-17] } (8. e5 a5) 8... Nf5?? { (Mate in 17 → 2.37) Lost forced checkmate sequence. Ng6 was best. } { [%eval 2.37] } (8... Ng6 9. Qxg6 fxg6 10. Nc3 d5 11. Nxd5 h5 12. Nxc7 Rh6 13. Nxa6 Nxa6 14. d3 Bb7 15. Bxh6) 9. Qxh7?? { (2.37 → Mate in 13) Checkmate is now unavoidable. exf5 was best. } { [%eval #-13] } (9. exf5 Rf8) 9... Rxh7?? { (Mate in 13 → 4.18) Lost forced checkmate sequence. Nxh4 was best. } { [%eval 4.18] } (9... Nxh4 10. Qxh8 a5 11. Qxe8 Ba6 12. Qxf7 Nc6 13. Qxd7 Rf8 14. Qxc6 Ng6) 10. exf5 { [%eval 3.69] } 10... Rxh4 { [%eval 4.09] } 11. Rxh4 { [%eval 4.55] } 11... g6?! { (4.55 → 7.16) Inaccuracy. f6 was best. } { [%eval 7.16] } (11... f6 12. Nf3) 12. fxg6 { [%eval 7.57] } 12... fxg6 { [%eval 6.71] } 13. Rh5?? { (6.71 → 2.59) Blunder. a4 was best. } { [%eval 2.59] } (13. a4 c6 14. Na3 Kd8 15. Bb2 Ke8 16. Kf2 Ke7 17. Ne2 Kd8 18. Bg7 Kc7 19. c4 Kb7) 13... gxh5 { [%eval 3.0] } 14. Nh3 { [%eval 2.72] } 14... a5 { [%eval 3.01] } 15. c3?? { (3.01 → 0.82) Blunder. a4 was best. } { [%eval 0.82] } (15. a4) 15... Kf7?! { (0.82 → 1.48) Inaccuracy. a4 was best. } { [%eval 1.48] } (15... a4 16. c4 Kf7 17. c5 c6 18. Kf2 a5 19. d4 d6 20. cxd6 Bxh3 21. d5 cxd5 22. Nd2) 16. d4?? { (1.48 → -1.57) Blunder. a4 was best. } { [%eval -1.57] } (16. a4 h4) 16... Kg6?? { (-1.57 → 1.00) Blunder. c5 was best. } { [%eval 1.0] } (16... c5 17. dxc5) 17. Ng5?? { (1.00 → Mate in 21) Checkmate is now unavoidable. a4 was best. } { [%eval #-21] } (17. a4) 17... Kxg5 { [%eval #-21] } 18. Bxg5 { [%eval #-20] } 18... c5 { [%eval #-20] } 19. dxc5 { [%eval #-18] } 19... d6 { [%eval #-19] } 20. cxd6 { [%eval #-17] } 20... a4?? { (Mate in 17 → 3.57) Lost forced checkmate sequence. h4 was best. } { [%eval 3.57] } (20... h4 21. Bxh4 Na6 22. d7 Bxd7 23. Bd8 Rxd8 24. Kd1 Rb8 25. a4 Bxa4 26. Kc2 Bxc2 27. c4) 21. d7?? { (3.57 → 0.00) Blunder. Bh6 was best. } { [%eval 0.0] } (21. Bh6 Bd7 22. c4 a5 23. Bg7 Ra7 24. c5 Rc7 25. dxc7 h4 26. cxb8=K h3 27. Nd2 Bg4) 21... Bxd7?? { (0.00 → 1.95) Blunder. Nxd7 was best. } { [%eval 1.95] } (21... Nxd7 22. Nd2 h4 23. Bxh4 Nf6 24. Bxf6 Rb8 25. Rb1 Rxb1 26. Nxb1 Bb7 27. Kd2 Bh1 28. Bg5) 22. c4?? { (1.95 → Mate in 4) Checkmate is now unavoidable. Bh6 was best. } { [%eval #-4] } (22. Bh6 Bc6) 22... Nc6?? { (Mate in 4 → 0.55) Lost forced checkmate sequence. Bb5 was best. } { [%eval 0.55] } (22... Bb5 23. cxb5 Na6 24. bxa6 h4 25. Bxh4 Rd8 26. Bxd8#) 23. Be7 { [%eval 0.92] } 23... Nxe7 { [%eval 0.0] } 24. c5?? { (0.00 → -1.75) Blunder. Nd2 was best. } { [%eval -1.75] } (24. Nd2 h4 25. c5 h3 26. Ke2 Bc8 27. c6 Nxc6 28. Kd3 Nb4 29. axb4 h2 30. Rg1 hxg1=B) 24... Rf8?? { (-1.75 → Mate in 5) Checkmate is now unavoidable. Bc6 was best. } { [%eval #5] } (24... Bc6) 25. c6 { [%eval #6] } 25... Bxc6 { [%eval #5] } 26. Kf1 { [%eval #5] } 26... Rxf1 { [%eval #4] } 27. Nc3 { [%eval #4] } 27... Rxa1 { [%eval #3] } 28. Nxa4 { [%eval #3] } 28... Bxa4# { Game ends by variant rule. } 1-0