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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/Gb2dCJ5a"] [Date "2023.09.26"] [Round "-"] [White "bccgvvg"] [Black "Kichatov_Dmitry"] [Result "0-1"] [GameId "Gb2dCJ5a"] [UTCDate "2023.09.26"] [UTCTime "15:37:33"] [WhiteElo "1596"] [BlackElo "1687"] [WhiteRatingDiff "-109"] [BlackRatingDiff "+50"] [WhiteBerserk "true"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... f5?? { (Mate in 15 → -3.28) Lost forced checkmate sequence. b5 was best. } { [%eval -3.28] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exf5 { [%eval -4.67] } 2... g6?? { (-4.67 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qh4 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. Qh5 { [%eval #19] } 4... Rxh5 { [%eval #14] } 5. h4?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. Bc4 was best. } { [%eval #-14] } (5. Bc4 Rxh2 6. Bxg8 Rxg2 7. Rh6 Rxg1 8. Rxg6 Rxg6 9. Kf1 Rxg8) 5... Rxh4 { [%eval #-13] } 6. Rxh4 { [%eval #-12] } 6... Bh6?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. b5 was best. } { [%eval #12] } (6... b5 7. Bxb5 Bb7 8. Bxd7 Bxg2 9. Bxe8 Qxd2 10. Kxd2 Nd7 11. Bxd7) 7. Rxh6 { [%eval #12] } 7... Nxh6 { [%eval #11] } 8. g4 { [%eval #11] } 8... Nxg4 { [%eval #10] } 9. Kd1 { [%eval #10] } 9... Nxf2 { [%eval #9] } 10. Nh3?? { (Mate in 9 → Mate in 16) Lost forced checkmate sequence. d4 was best. } { [%eval #-16] } (10. d4 Nxd1 11. Bh6 Nxb2 12. Bc4 Nxc4 13. Bf8 Kxf8 14. Nd2 Nxd2 15. Nf3 Nxf3 16. Rh1 Nxd4) 10... Nxh3?? { (Mate in 16 → -1.62) Lost forced checkmate sequence. Nxd1 was best. } { [%eval -1.62] } (10... Nxd1 11. Ba6 bxa6 12. Ng1 Nxb2 13. Bxb2 e5 14. Bxe5 c6 15. Bxb8 Rxb8 16. Na3 Rb1 17. Nxb1) 11. Bxh3 { [%eval -4.77] } 11... e6?? { (-4.77 → Mate in 9) Checkmate is now unavoidable. g5 was best. } { [%eval #9] } (11... g5) 12. Bxe6 { [%eval #9] } 12... dxe6 { [%eval #8] } 13. Nc3?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. d4 was best. } { [%eval #-10] } (13. d4 Qxd4 14. b4 Qxa1 15. Bg5 Qxa2 16. c4 Qxb1 17. Ke1 Qxe1 18. c5 Qxb4 19. Bh6 Qxc5) 13... Qxd2 { [%eval #-10] } 14. Kxd2 { [%eval #-9] } 14... g5?? { (Mate in 9 → -2.46) Lost forced checkmate sequence. b5 was best. } { [%eval -2.46] } (14... b5 15. Nxb5 a5 16. Nxc7 Nd7 17. Nxe6 Nc5 18. Nxc5 Bb7 19. Nxb7 Rc8 20. Nxa5 Rxc2 21. Kxc2) 15. b3 { [%eval -1.87] } 15... Nc6?? { (-1.87 → Mate in 7) Checkmate is now unavoidable. Nd7 was best. } { [%eval #7] } (15... Nd7 16. Ne2 Ke7 17. a3 Ne5 18. c4 Nxc4 19. bxc4 b5 20. cxb5 c5 21. bxc6 Kf7 22. Nc3) 16. Bb2?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. Nd5 was best. } { [%eval #-11] } (16. Nd5 exd5 17. b4 Nxb4 18. Kc3 Nxc2 19. Bxg5 Nxa1 20. Be7 Kxe7 21. Kc2 Nxc2 22. a3 Nxa3#) 16... a5?? { (Mate in 11 → Mate in 7) Lost forced checkmate sequence. Ne5 was best. } { [%eval #7] } (16... Ne5 17. a4 Nc4 18. bxc4 e5 19. Ke3 e4 20. Kxe4 Bf5 21. Kxf5 a5 22. Kxg5 b5 23. axb5) 17. Nd5 { [%eval #7] } 17... exd5 { [%eval #6] } 18. Re1?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. Be5 was best. } { [%eval #-7] } (18. Be5 Nxe5 19. b4 axb4 20. Rf1 Rxa2 21. Ke2 Rxc2 22. Rf6 Rxe2 23. Rf2 Rxf2#) 18... Nb4?? { (Mate in 7 → 0.56) Lost forced checkmate sequence. b5 was best. } { [%eval 0.56] } (18... b5 19. Rxe8 Ba6 20. Rxa8 b4 21. Rxa6 Nd8 22. Rxa5 Nb7 23. Rxd5 c6 24. Rxg5 Nc5 25. Rxc5#) 19. Rxe8 { [%eval 0.54] } 19... Nxc2 { [%eval 0.14] } 20. Kxc2?? { (0.14 → Mate in 6) Checkmate is now unavoidable. Rxc8 was best. } { [%eval #-6] } (20. Rxc8 Rxc8) 20... Ra7 { [%eval #-7] } 21. Rxc8 { [%eval #-6] } 21... Ra6?? { (Mate in 6 → 1.02) Lost forced checkmate sequence. c5 was best. } { [%eval 1.02] } (21... c5 22. Rxc5 b5 23. Rxb5 Rc7 24. Rxd5 Rxc2 25. Rxg5 Rxb2 26. Rxa5 Rxb3 27. axb3#) 22. Rxc7 { [%eval 0.75] } 22... a4?? { (0.75 → Mate in 5) Checkmate is now unavoidable. g4 was best. } { [%eval #5] } (22... g4 23. Rxb7 Rb6 24. Rxb6 a4 25. bxa4 d4 26. Bxd4 g3 27. Bf6 g2 28. a5 g1=K 29. a6) 23. bxa4 { [%eval #5] } 23... Rxa4 { [%eval #4] } 24. Rxb7 { [%eval #4] } 24... Rxa2 { [%eval #3] } 25. Kd3 { [%eval #7] } 25... Rxb2 { [%eval #6] } 26. Rxb2 { [%eval #6] } 26... d4 { [%eval #5] } 27. Kxd4 { [%eval #5] } 27... g4 { [%eval #4] } 28. Rf2 { [%eval #4] } 28... g3 { [%eval #3] } 29. Ke5?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Ke4 was best. } { [%eval 0.0] } (29. Ke4 gxf2 30. Ke3 f1=N 31. Kd2 Nxd2#) 29... gxf2 { [%eval 0.0] } 30. Kf4 { [%eval 0.0] } 30... f1=K { [%eval 0.0] } 31. Kf3?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Ke4 was best. } { [%eval #-1] } (31. Ke4 Ke1 32. Kd4 Kf1 33. Kc5 Ke2 34. Kd6 Kd3 35. Ke7 Kd2 36. Kd7 Kc3 37. Kc6 Kd2) 31... Ke2 { [%eval #-1] } 32. Kxe2# { Game ends by variant rule. } 0-1