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[Event "rated variant:antichess game"] [Site "https://lichess.org/GbHBduYs"] [Date "2020.04.01"] [Round "-"] [White "deepaadevi2008"] [Black "kweb"] [Result "0-1"] [GameId "GbHBduYs"] [UTCDate "2020.04.01"] [UTCTime "05:40:20"] [WhiteElo "1465"] [BlackElo "1762"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5) 1... d5?? { (Mate in 15 → 2.23) Lost forced checkmate sequence. b5 was best. } { [%eval 2.23] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Qxd2 Nxd2 6. Bxd2 e5 7. Bxf7 Rg8 8. Bxg8) 2. exd5 { [%eval 1.59] } 2... Qxd5 { [%eval 1.02] } 3. c4?? { (1.02 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6) 3... Qxc4 { [%eval #-15] } 4. Bxc4 { [%eval #-14] } 4... Bg4?? { (Mate in 14 → 0.54) Lost forced checkmate sequence. Kd8 was best. } { [%eval 0.54] } (4... Kd8 5. Bxf7 h5 6. Bxh5 Rxh5 7. Qxh5 g6 8. Qxg6 e5 9. Qxg8 a5 10. Qxf8 Ra6 11. Qxd8) 5. Bxf7 { [%eval 0.0] } 5... Kxf7 { [%eval 0.02] } 6. Qxg4 { [%eval 0.1] } 6... g5 { [%eval 0.0] } 7. Qxg5 { [%eval -0.73] } 7... Bg7?? { (-0.73 → Mate in 13) Checkmate is now unavoidable. Na6 was best. } { [%eval #13] } (7... Na6 8. Qxg8) 8. Qxe7 { [%eval #13] } 8... Bxb2 { [%eval #12] } 9. Qxc7?? { (Mate in 12 → 6.72) Lost forced checkmate sequence. Qxf7 was best. } { [%eval 6.72] } (9. Qxf7 Bxc1 10. Qxc7 Bxd2 11. Qxb7 Bxe1 12. Qxh7 Bxf2 13. Qxg8 Bxg1 14. Rxg1 Rxh2 15. Qxb8 Rxg2) 9... Bxc1?? { (6.72 → Mate in 11) Checkmate is now unavoidable. Bxa1 was best. } { [%eval #11] } (9... Bxa1 10. Qxf7 h6 11. Qxg8 Rxg8 12. Ba3 Rxg2 13. Nh3 Rxf2 14. Kxf2 Bb2 15. Bxb2 a6 16. Ba3) 10. Qxb8?? { (Mate in 11 → 4.41) Lost forced checkmate sequence. Qxb7 was best. } { [%eval 4.41] } (10. Qxb7 Bxd2 11. Qxf7 Bxe1 12. Qxg8 Bxf2 13. Qxh7 Rxh7 14. a3 Bxg1 15. Rxg1 Rxh2 16. Rc1 Rxg2) 10... Bxd2?? { (4.41 → Mate in 10) Checkmate is now unavoidable. Rxb8 was best. } { [%eval #10] } (10... Rxb8 11. Ne2) 11. Qxg8?? { (Mate in 10 → 5.13) Lost forced checkmate sequence. Qxb7 was best. } { [%eval 5.13] } (11. Qxb7 Bxe1 12. Qxf7 Bxf2 13. Qxg8 Raxg8 14. Ne2 Rxg2 15. Rc1 Rxh2 16. Rc8 Rxc8 17. Nd4 Bxd4) 11... Kxg8 { [%eval 4.96] } 12. Kxd2 { [%eval 4.88] } 12... h6?? { (4.88 → Mate in 10) Checkmate is now unavoidable. Re8 was best. } { [%eval #10] } (12... Re8 13. Kd3) 13. Nf3 { [%eval #10] } 13... Kh7 { [%eval #9] } 14. Ng5 { [%eval #9] } 14... hxg5 { [%eval #8] } 15. f4 { [%eval #10] } 15... gxf4 { [%eval #9] } 16. Ke3?? { (Mate in 9 → -0.82) Lost forced checkmate sequence. Rc1 was best. } { [%eval -0.82] } (16. Rc1 f3 17. gxf3 a5 18. Rc8 Raxc8 19. Kc2 Rxc2 20. a3 Rxh2 21. Ra2 Rxa2 22. Nc3 Rxa3) 16... fxe3 { [%eval -0.72] } 17. Nd2?? { (-0.72 → -6.69) Blunder. g4 was best. } { [%eval -6.69] } (17. g4 b5) 17... exd2 { [%eval -4.98] } 18. Rhe1?? { (-4.98 → Mate in 15) Checkmate is now unavoidable. Rhf1 was best. } { [%eval #-15] } (18. Rhf1) 18... dxe1=Q { [%eval #-15] } 19. Rxe1 { [%eval #-14] } 19... Rae8 { [%eval #-14] } 20. Rxe8 { [%eval #-13] } 20... Rxe8 { [%eval #-13] } 21. g4 { [%eval #-10] } 21... a5 { [%eval #-15] } 22. h4 { [%eval #-13] } 22... a4 { [%eval #-15] } 23. g5 { [%eval #-13] } 23... Kh6?! { (Mate in 13 → -47.28) Lost forced checkmate sequence. Kg8 was best. } { [%eval -47.28] } (23... Kg8 24. h5 Kg7 25. g6 Kxg6 26. hxg6 Ra8 27. g7 b5 28. a3 b4 29. axb4 a3 30. g8=Q) 24. gxh6 { [%eval -4.47] } 24... a3 { [%eval -3.92] } 25. h5?? { (-3.92 → Mate in 11) Checkmate is now unavoidable. h7 was best. } { [%eval #-11] } (25. h7 Re3 26. h8=B Rd3 27. Bb2 axb2 28. a3 Rxa3 29. h5 b5 30. h6 b1=R 31. h7 Rc3) 25... b5 { [%eval #-12] } 26. h7 { [%eval #-11] } 26... Rg8?? { (Mate in 11 → 0.21) Lost forced checkmate sequence. Re3 was best. } { [%eval 0.21] } (26... Re3 27. h8=N Re1 28. Nf7 b4 29. Nd6 b3 30. axb3 Re8 31. Nxe8 a2 32. Nc7 a1=Q 33. Na6) 27. hxg8=B { [%eval 0.21] } 27... b4 { [%eval 0.21] } 28. Bh7 { [%eval 0.21] } 28... b3 { [%eval 0.21] } 29. axb3 { [%eval 0.21] } 29... a2 { [%eval 0.21] } 30. h6?? { (0.21 → Mate in 2) Checkmate is now unavoidable. Be4 was best. } { [%eval #-2] } (30. Be4 a1=B 31. b4 Bg7 32. b5 Be5 33. Bh1 Bd4 34. Bd5 Be5 35. Ba2 Bf4 36. Bb1 Be5) 30... a1=B { [%eval #-2] } 31. b4 { [%eval #-1] } 31... Bg7 { [%eval #-1] } 32. hxg7# { Game ends by variant rule. } 0-1