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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/GyR2K498"] [Date "2026.04.11"] [Round "-"] [White "Brandom2016"] [Black "GatoChess89"] [Result "0-1"] [GameId "GyR2K498"] [UTCDate "2026.04.11"] [UTCTime "20:05:02"] [WhiteElo "1096"] [BlackElo "1125"] [WhiteRatingDiff "-150"] [BlackRatingDiff "+14"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Na6?? { (1.19 → Mate in 18) Checkmate is now unavoidable. e6 was best. } { [%eval #18] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7?? { (Mate in 18 → 6.93) Lost forced checkmate sequence. Bxa6 was best. } { [%eval 6.93] } (3. Bxa6 Bxa6 4. c4 Bxc4 5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2) 3... Bxd7?? { (6.93 → Mate in 15) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #15] } (3... Kxd7 4. b4 Nxb4 5. Qh5 Nxc2 6. Qxf7 Nxa1 7. Qxg8 Rxg8 8. Nc3) 4. Qg4 { [%eval #15] } 4... Bxg4 { [%eval #13] } 5. Nf3?? { (Mate in 13 → -1.69) Lost forced checkmate sequence. Kd1 was best. } { [%eval -1.69] } (5. Kd1 Bxd1 6. Nc3 Bxc2 7. d3 Bxd3 8. Ne4 Bxe4 9. f4 Bxg2) 5... Bxf3 { [%eval -1.92] } 6. gxf3 { [%eval -2.41] } 6... Qxd2 { [%eval -2.69] } 7. Kxd2 { [%eval -3.23] } 7... Nb4?? { (-3.23 → -1.29) Blunder. Rb8 was best. } { [%eval -1.29] } (7... Rb8 8. b3 Rxb3 9. cxb3 Kd7 10. Kc3 Nb8 11. b4 Nh6 12. a3) 8. Ke2?? { (-1.29 → Mate in 11) Checkmate is now unavoidable. a3 was best. } { [%eval #-11] } (8. a3 Nxc2 9. Kxc2 g6 10. Bd2 Kd7 11. Bb4 Bh6 12. Bxe7 Kxe7 13. f4 Bxf4) 8... Nxa2 { [%eval #-11] } 9. Rxa2 { [%eval #-10] } 9... Rb8?? { (Mate in 10 → -2.62) Lost forced checkmate sequence. Rd8 was best. } { [%eval -2.62] } (9... Rd8 10. Rxa7 Rb8 11. Rxc7 Rxb2 12. Bxb2 g5 13. Bxh8 g4 14. fxg4 Bg7 15. Bxg7) 10. Rxa7 { [%eval -2.51] } 10... Rxb2 { [%eval -2.27] } 11. Rxc7 { [%eval -2.66] } 11... Rxc2? { (-2.66 → -1.36) Mistake. Rxb1 was best. } { [%eval -1.36] } (11... Rxb1 12. Rxe7) 12. Rxe7?? { (-1.36 → Mate in 15) Checkmate is now unavoidable. Rxc2 was best. } { [%eval #-15] } (12. Rxc2 Nf6) 12... Rxe2 { [%eval #-15] } 13. Rxf7 { [%eval #-19] } 13... Rxf2?? { (Mate in 19 → 0.00) Lost forced checkmate sequence. Kxf7 was best. } { [%eval 0.0] } (13... Kxf7) 14. Rxg7 { [%eval 0.0] } 14... Rxf3?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #6] } (14... Rxh2 15. Rxh2 Bxg7 16. Rxh7 Rxh7 17. Nc3 Bxc3 18. Bd2 Bxd2 19. f4 Bxe3 20. f5) 15. Rxh7 { [%eval #6] } 15... Rxe3 { [%eval #5] } 16. Rxh8?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Bxe3 was best. } { [%eval #-4] } (16. Bxe3 Rxh7 17. Rf1 Rxh2 18. Rxf8 Kxf8 19. Bf2 Rxf2 20. Nd2 Rxd2#) 16... Rh3?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Re4 was best. } { [%eval 0.0] } (16... Re4 17. Rxg8 Kd8 18. Rxf8 Re2 19. Rxd8 Rxh2 20. Rxh2#) 17. Rxg8 { [%eval 0.0] } 17... Rxh2 { [%eval 0.0] } 18. Rxf8 { [%eval 0.0] } 18... Rxh1?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Kxf8 was best. } { [%eval #3] } (18... Kxf8 19. Rxh2 Kg7 20. Rd2 Kf6 21. Na3 Kf5 22. Nc2 Kf6 23. Ne1 Kf5) 19. Rxe8 { [%eval #3] } 19... Rxc1 { [%eval #2] } 20. Re1?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Rf8 was best. } { [%eval #-1] } (20. Rf8 Rxb1 21. Rf1 Rxf1#) 20... Rxb1 { [%eval #-1] } 21. Rxb1# { Game ends by variant rule. } 0-1