FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/Gzr89vXn"]
[Date "2025.07.21"]
[Round "-"]
[White "ByAaZhIsAi"]
[Black "eak-eks"]
[Result "1-0"]
[GameId "Gzr89vXn"]
[UTCDate "2025.07.21"]
[UTCTime "15:11:34"]
[WhiteElo "1553"]
[BlackElo "1149"]
[WhiteRatingDiff "+21"]
[BlackRatingDiff "-5"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... Nf6?? { (Mate in 16 → 1.64) Lost forced checkmate sequence. g5 was best. } { [%eval 1.64] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6 { [%eval 1.58] } 2... gxh6 { [%eval 2.07] } 3. Qd2?? { (2.07 → -1.76) Blunder. g4 was best. } { [%eval -1.76] } (3. g4 Nxg4) 3... Ne4 { [%eval -0.94] } 4. Qxh6?? { (-0.94 → -2.84) Blunder. dxe4 was best. } { [%eval -2.84] } (4. dxe4 Rg8 5. Qxh6 Rxg2 6. Qxh7 Rxh2 7. Qxh2 e5 8. Qxe5 Qf6 9. Qxe8 Qxb2) 4... Nxf2?? { (-2.84 → Mate in 13) Checkmate is now unavoidable. Bxh6 was best. } { [%eval #13] } (4... Bxh6) 5. Qxf8?? { (Mate in 13 → -0.07) Lost forced checkmate sequence. Kxf2 was best. } { [%eval -0.07] } (5. Kxf2 Bxh6 6. Nd2 Bxd2 7. Rc1 Bxc1 8. d4 Bxb2 9. h4 Bxd4 10. g3 Bxf2) 5... Nxd3?? { (-0.07 → Mate in 13) Checkmate is now unavoidable. Kxf8 was best. } { [%eval #13] } (5... Kxf8 6. Kxf2 Rg8 7. Nd2 Rxg2 8. Kxg2 Kg7 9. Kg3 Kf6 10. Rb1 Qg8 11. Kg4) 6. Qxe8?? { (Mate in 13 → 0.27) Lost forced checkmate sequence. Qxh8 was best. } { [%eval 0.27] } (6. Qxh8 Nxe1 7. Qxe8 Nxc2 8. Qxf7 Nxa1 9. Qxe7 Qxe7 10. e4 Qxe4 11. g4 Qxb1) 6... Nxb2?? { (0.27 → Mate in 12) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #12] } (6... Qxe8 7. cxd3 Rg8 8. Kf2 Rxg2 9. Kxg2 d6 10. Nd2 Qg8 11. Rc1 Qxg2 12. Rxc7) 7. Qxd8 { [%eval #12] } 7... Rxd8 { [%eval #11] } 8. Kd1?? { (Mate in 11 → -2.25) Lost forced checkmate sequence. c4 was best. } { [%eval -2.25] } (8. c4 Nxc4 9. e3 Nxe3 10. Bd3 Nxg2 11. Bxh7 Nxe1 12. Bg6 fxg6 13. Nf3 Nxf3) 8... Nxd1 { [%eval -2.0] } 9. Nc3 { [%eval -1.48] } 9... Nxc3 { [%eval -0.92] } 10. Rd1?? { (-0.92 → -4.25) Blunder. Rb1 was best. } { [%eval -4.25] } (10. Rb1 Nxe2 11. Rxb7 Bxb7 12. Bxe2 Bxg2 13. Bf1 Bxh1 14. Nf3 Bxf3 15. Be2 Bxe2) 10... Nxe2 { [%eval -2.98] } 11. Bxe2?? { (-2.98 → Mate in 10) Checkmate is now unavoidable. Nxe2 was best. } { [%eval #-10] } (11. Nxe2 h5) 11... Rg8?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. h5 was best. } { [%eval #8] } (11... h5 12. Bxh5 d5 13. Bxf7 Nc6 14. Bxd5 Rxd5 15. Rxd5 Nd8 16. Rxd8 Bg4 17. Rxa8) 12. Rxd7 { [%eval #8] } 12... Bxd7 { [%eval #6] } 13. Ba6?? { (Mate in 6 → Mate in 9) Lost forced checkmate sequence. Nf3 was best. } { [%eval #-9] } (13. Nf3 Rxg2 14. h4 Rxe2 15. h5 Rxc2 16. h6 Rxa2 17. Nd2 Rxd2 18. Rh3 Bxh3#) 13... Rxg2 { [%eval #-9] } 14. Bxb7 { [%eval #-8] } 14... Rxc2 { [%eval #-8] } 15. Bxa8 { [%eval #-7] } 15... Rxh2 { [%eval #-7] } 16. Rxh2 { [%eval #-6] } 16... Bh3?? { (Mate in 6 → 1.17) Lost forced checkmate sequence. h5 was best. } { [%eval 1.17] } (16... h5 17. Rxh5 a5 18. Rxa5 e5 19. Rxe5 Bf5 20. Rxf5 f6 21. Rxf6 Nc6 22. Bxc6#) 17. Rxh3?? { (1.17 → Mate in 5) Checkmate is now unavoidable. Nxh3 was best. } { [%eval #-5] } (17. Nxh3 Nd7) 17... Nc6 { [%eval #-6] } 18. Bxc6 { [%eval #-4] } 18... h6?? { (Mate in 4 → Mate in 11) Lost forced checkmate sequence. h5 was best. } { [%eval #11] } (18... h5 19. Rxh5 f5 20. Rxf5 a5 21. Rxa5 e5 22. Rxe5#) 19. Rxh6 { [%eval #11] } 19... a5 { [%eval #4] } 20. Re6 { [%eval #9] } 20... fxe6 { [%eval #8] } 21. Bd5 { [%eval #12] } 21... exd5 { [%eval #11] } 22. Nh3 { [%eval #15] } 22... e6 { [%eval #5] } 23. Nf2 { [%eval #5] } 23... d4 { [%eval #4] } 24. Nh3 { [%eval #10] } 24... d3 { [%eval #6] } 25. a4?? { (Mate in 6 → 1.80) Lost forced checkmate sequence. Ng1 was best. } { [%eval 1.8] } (25. Ng1 d2 26. Ne2 d1=B 27. a4 Bxa4 28. Ng3 e5 29. Nf5 e4 30. Nd6 cxd6#) 25... c5?? { (1.80 → Mate in 4) Checkmate is now unavoidable. d2 was best. } { [%eval #4] } (25... d2 26. Ng1 d1=R 27. Ne2 Rd4 28. Nxd4 c6 29. Nxc6 e5 30. Nxa5 e4 31. Nc6) 26. Ng1 { [%eval #4] } 26... c4 { [%eval #1] } 27. Nh3?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Ne2 was best. } { [%eval 0.0] } (27. Ne2 dxe2#) 27... e5?? { (0.00 → Mate in 1) Checkmate is now unavoidable. d2 was best. } { [%eval #1] } (27... d2 28. Nf2 d1=K 29. Nxd1 e5 30. Nb2 e4 31. Nxc4 e3 32. Nxa5 e2 33. Nc6) 28. Nf4 { [%eval #1] } 28... exf4# { Game ends by variant rule. } 1-0

