FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/H8Y1TxrE"]
[Date "2025.08.31"]
[Round "-"]
[White "Alichaaben"]
[Black "miss_skull_Face"]
[Result "1-0"]
[GameId "H8Y1TxrE"]
[UTCDate "2025.08.31"]
[UTCTime "20:14:49"]
[WhiteElo "1220"]
[BlackElo "1306"]
[WhiteRatingDiff "+33"]
[BlackRatingDiff "-7"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... g5 { [%eval 0.25] } 2. f4?? { (0.25 → Mate in 17) Checkmate is now unavoidable. h4 was best. } { [%eval #-17] } (2. h4 gxh4 3. gxh4 h5 4. Rh3 Rh6 5. c4 c5 6. a4 b5) 2... gxf4 { [%eval #-17] } 3. gxf4 { [%eval #-16] } 3... e5 { [%eval #-16] } 4. fxe5 { [%eval #-16] } 4... f6?? { (Mate in 16 → 0.14) Lost forced checkmate sequence. Ba3 was best. } { [%eval 0.14] } (4... Ba3 5. bxa3 d5 6. exd6 Qxd6 7. c4 Qxh2 8. Rxh2 Nh6 9. Rxh6 Rf8 10. Rxh7) 5. exf6 { [%eval -0.3] } 5... Nxf6?? { (-0.30 → Mate in 13) Checkmate is now unavoidable. Qxf6 was best. } { [%eval #13] } (5... Qxf6 6. b4 Bxb4 7. e3 Qxf1 8. Kxf1 Bxd2 9. Nxd2 Nc6 10. Qf3 Nge7 11. Qxc6) 6. a3?? { (Mate in 13 → -7.05) Lost forced checkmate sequence. e4 was best. } { [%eval -7.05] } (6. e4 Nxe4 7. Qf3 Nxd2 8. Qxb7 Bxb7 9. Nxd2 Bxh1 10. Ne4 Bxe4 11. Ne2 Bxc2) 6... Bxa3 { [%eval -5.14] } 7. Rxa3?! { (-5.14 → -8.02) Inaccuracy. bxa3 was best. } { [%eval -8.02] } (7. bxa3 Nd5) 7... Na6?? { (-8.02 → Mate in 12) Checkmate is now unavoidable. Nh5 was best. } { [%eval #12] } (7... Nh5 8. Rxa7 Rxa7 9. Kf2 Ng3 10. hxg3 Qf6 11. Rxh7 Rxh7 12. b4 Qxf2 13. Nh3) 8. Rxa6 { [%eval #12] } 8... bxa6 { [%eval #12] } 9. e3?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. e4 was best. } { [%eval #-12] } (9. e4 Nxe4 10. Bxa6 Bxa6 11. c4 Bxc4 12. Qf3 Nxd2 13. Qxa8 Qxa8 14. Bxd2 Qxh1) 9... Ng4 { [%eval #-12] } 10. Qxg4 { [%eval #-11] } 10... d6?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Qh4 was best. } { [%eval #11] } (10... Qh4 11. Qxh4 Rg8 12. Qxh7 Rxg1 13. Qxd7 Bxd7 14. Bxa6 Rxe1 15. Rxe1 Bb5 16. Bxb5) 11. Qxc8?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. Bxa6 was best. } { [%eval #-9] } (11. Bxa6 Bxa6 12. Kf1 Bxf1 13. Qg2 Bxg2 14. d4 Bxh1 15. e4 Bxe4 16. d5 Bxd5) 11... Qxc8?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. Rxc8 was best. } { [%eval #11] } (11... Rxc8 12. Bxa6 Qh4 13. Bxc8 Qxh2 14. Rxh2 Rf8 15. Rxh7 d5 16. Rxc7 d4 17. Rxa7) 12. Bxa6 { [%eval #11] } 12... Qxa6 { [%eval #10] } 13. c4 { [%eval #10] } 13... Qxc4 { [%eval #9] } 14. b3?? { (Mate in 9 → 0.38) Lost forced checkmate sequence. Na3 was best. } { [%eval 0.38] } (14. Na3 Qxc1 15. d3 Qxe3 16. Kf2 Qxf2 17. Nb5 Qxh2 18. Nxc7 Qxh1 19. Nxa8 Qxa8) 14... Qxb3?? { (0.38 → Mate in 7) Checkmate is now unavoidable. Qxc1 was best. } { [%eval #7] } (14... Qxc1) 15. Nc3?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. e4 was best. } { [%eval 0.0] } (15. e4 Qxb1 16. Kf2 Qxc1 17. Ne2 Qxd2 18. Kg3 Qxe2 19. h3 Qxe4 20. Re1 Qxe1) 15... Qxc3 { [%eval 0.0] } 16. dxc3 { [%eval -0.28] } 16... c5?? { (-0.28 → 1.67) Blunder. Rg8 was best. } { [%eval 1.67] } (16... Rg8) 17. Ne2 { [%eval 1.75] } 17... h5?? { (1.75 → 7.30) Blunder. a5 was best. } { [%eval 7.3] } (17... a5 18. e4) 18. Nd4?? { (7.30 → 0.71) Blunder. Kf2 was best. } { [%eval 0.71] } (18. Kf2 Kf7) 18... cxd4 { [%eval 0.66] } 19. cxd4?! { (0.66 → -0.09) Inaccuracy. exd4 was best. } { [%eval -0.09] } (19. exd4 Kd7 20. Kf2 Rh6 21. Bxh6 Rf8 22. Bxf8 Kc8 23. Bxd6 Kb8 24. Bxb8 h4) 19... h4?? { (-0.09 → 3.53) Blunder. Ke7 was best. } { [%eval 3.53] } (19... Ke7 20. Kf2) 20. Kf2 { [%eval 4.3] } 20... Ke7?? { (4.30 → Mate in 7) Checkmate is now unavoidable. Rh7 was best. } { [%eval #7] } (20... Rh7 21. h3 Rd7 22. e4 a6 23. d5 Rda7 24. Rh2 Kf8 25. e5 dxe5 26. d6) 21. Rg1 { [%eval #7] } 21... Rhg8 { [%eval #6] } 22. Rxg8 { [%eval #6] } 22... Rxg8 { [%eval #5] } 23. Kg2 { [%eval #5] } 23... Rxg2 { [%eval #4] } 24. Bd2 { [%eval #8] } 24... Rxd2 { [%eval #7] } 25. e4?? { (Mate in 7 → -2.02) Lost forced checkmate sequence. h3 was best. } { [%eval -2.02] } (25. h3 Rxd4 26. exd4 Kd7 27. d5 Kc6 28. dxc6 d5 29. c7 d4 30. c8=R d3) 25... Rxh2 { [%eval -1.58] } 26. e5 { [%eval -1.58] } 26... dxe5 { [%eval -1.47] } 27. dxe5 { [%eval -1.58] } 27... Kd6 { [%eval -1.37] } 28. exd6 { [%eval -1.62] } 28... Re2 { [%eval -1.38] } 29. d7 { [%eval -2.08] } 29... Re8?? { (-2.08 → Mate in 3) Checkmate is now unavoidable. Re4 was best. } { [%eval #3] } (29... Re4) 30. dxe8=Q { [%eval #3] } 30... a5 { [%eval #2] } 31. Qg8 { [%eval #2] } 31... h3 { [%eval #1] } 32. Qg2 { [%eval #1] } 32... hxg2# { Game ends by variant rule. } 1-0
