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[Event "Monthly Antichess Arena"] [Site "https://lichess.org/HL99eBFR"] [Date "2020.01.31"] [Round "-"] [White "kcauchi"] [Black "HUNIL159"] [Result "0-1"] [GameId "HL99eBFR"] [UTCDate "2020.01.31"] [UTCTime "20:29:28"] [WhiteElo "1615"] [BlackElo "1643"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+18"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval -0.21] } 1... g6 { [%eval 0.0] } 2. b3?! { (0.00 → -0.95) Inaccuracy. c4 was best. } { [%eval -0.95] } (2. c4 c6 3. Qb3 b5 4. cxb5 cxb5 5. Qxb5 Qa5 6. Qxa5 Ba6 7. Qxa6 Nxa6 8. b4 Nxb4) 2... b6? { (-0.95 → 0.48) Mistake. c5 was best. } { [%eval 0.48] } (2... c5) 3. Nc3?? { (0.48 → -1.25) Blunder. c4 was best. } { [%eval -1.25] } (3. c4 b5) 3... b5 { [%eval -0.67] } 4. Nxb5 { [%eval -1.55] } 4... c6 { [%eval -0.95] } 5. Nxa7 { [%eval -0.85] } 5... Rxa7 { [%eval 0.11] } 6. Ba3? { (0.11 → -1.09) Mistake. Rb1 was best. } { [%eval -1.09] } (6. Rb1 Rxa2) 6... Rxa3 { [%eval -1.07] } 7. Rc1?! { (-1.07 → -2.12) Inaccuracy. Rb1 was best. } { [%eval -2.12] } (7. Rb1) 7... Rxa2?! { (-2.12 → -1.10) Inaccuracy. Rxb3 was best. } { [%eval -1.1] } (7... Rxb3 8. axb3) 8. Rb1?! { (-1.10 → -1.83) Inaccuracy. c4 was best. } { [%eval -1.83] } (8. c4 Rxd2) 8... Rxc2 { [%eval -1.84] } 9. Qxc2 { [%eval -1.25] } 9... h6?? { (-1.25 → 2.84) Blunder. c5 was best. } { [%eval 2.84] } (9... c5) 10. Qxg6 { [%eval 2.76] } 10... fxg6 { [%eval 2.65] } 11. Bh3?? { (2.65 → Mate in 12) Checkmate is now unavoidable. e4 was best. } { [%eval #-12] } (11. e4 g5) 11... d6?? { (Mate in 12 → 0.62) Lost forced checkmate sequence. Qb6 was best. } { [%eval 0.62] } (11... Qb6 12. Bxd7 Qxb3 13. Bxe8 Qxg3 14. Rxb8 Qxf2 15. Rxc8 Qxe1 16. Bxg6 Qxg1 17. Rxf8 Qxh2 18. Rxh2) 12. Bxc8 { [%eval -0.64] } 12... Qxc8 { [%eval 0.08] } 13. g4?? { (0.08 → -2.10) Blunder. Nf3 was best. } { [%eval -2.1] } (13. Nf3 Qh3 14. Rd1 Qxg3 15. fxg3 e5 16. Nxe5 dxe5 17. g4 h5 18. gxh5 gxh5 19. Kf2 Na6) 13... Qxg4 { [%eval -1.6] } 14. e3?? { (-1.60 → Mate in 10) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-10] } (14. Kf1 Qxg1) 14... Qxg1 { [%eval #-11] } 15. Rxg1 { [%eval #-10] } 15... h5?? { (Mate in 10 → -4.22) Lost forced checkmate sequence. Bg7 was best. } { [%eval -4.22] } (15... Bg7 16. Rxg6 Ba1 17. Rxa1 Na6 18. Rxa6 h5 19. Rxg8 Rxg8 20. Rxc6 e6 21. Rxd6 Rg4 22. Rxe6) 16. Rxg6 { [%eval -4.42] } 16... Rh7 { [%eval -4.26] } 17. Rxd6 { [%eval -4.68] } 17... exd6 { [%eval -3.43] } 18. Rd1? { (-3.43 → -6.13) Mistake. e4 was best. } { [%eval -6.13] } (18. e4) 18... Bh6? { (-6.13 → -3.44) Mistake. Bg7 was best. } { [%eval -3.44] } (18... Bg7) 19. f4?! { (-3.44 → -4.38) Inaccuracy. b4 was best. } { [%eval -4.38] } (19. b4 Bxe3) 19... Bxf4 { [%eval -4.33] } 20. exf4 { [%eval -4.54] } 20... Rg7?! { (-4.54 → -3.28) Inaccuracy. Nf6 was best. } { [%eval -3.28] } (20... Nf6 21. Kf2) 21. f5?! { (-3.28 → -4.53) Inaccuracy. b4 was best. } { [%eval -4.53] } (21. b4) 21... Rg6?? { (-4.53 → -1.55) Blunder. Nf6 was best. } { [%eval -1.55] } (21... Nf6) 22. fxg6 { [%eval -1.51] } 22... Kf7?? { (-1.51 → 1.91) Blunder. c5 was best. } { [%eval 1.91] } (22... c5 23. b4) 23. gxf7 { [%eval 1.74] } 23... Nd7?? { (1.74 → 4.00) Blunder. Nf6 was best. } { [%eval 4.0] } (23... Nf6) 24. fxg8=K? { (4.00 → 2.36) Mistake. fxg8=R was best. } { [%eval 2.36] } (24. fxg8=R) 24... Nf8?? { (2.36 → Mate in 11) Checkmate is now unavoidable. h4 was best. } { [%eval #11] } (24... h4 25. Kf2) 25. Kxf8 { [%eval #11] } 25... h4 { [%eval #10] } 26. Kf1 { [%eval #11] } 26... d5 { [%eval #10] } 27. Kf2 { [%eval #11] } 27... d4 { [%eval 3.29] } 28. Kg3?! { (3.29 → 2.00) Inaccuracy. Ke7 was best. } { [%eval 2.0] } (28. Ke7 c5 29. b4 cxb4 30. Rg1 b3 31. Kd6 b2 32. Rg8 b1=K 33. Kc6 Kb2 34. h3 Kb3) 28... hxg3 { [%eval 2.0] } 29. hxg3 { [%eval 2.0] } 29... d3 { [%eval 2.19] } 30. Re1 { [%eval 2.25] } 30... c5 { [%eval 1.97] } 31. b4 { [%eval 1.97] } 31... cxb4 { [%eval 2.29] } 32. Re2?? { (2.29 → Mate in 12) Checkmate is now unavoidable. g4 was best. } { [%eval #-12] } (32. g4 b3 33. g5 b2 34. Re6 b1=K 35. g6 Kb2 36. Ke7 Kc2 37. Kd6 Kxd2 38. g7 Ke2) 32... dxe2 { [%eval #-12] } 33. d4 { [%eval #-8] } 33... e1=R { [%eval #-8] } 34. Ke8 { [%eval #-7] } 34... Rxe8 { [%eval #-7] } 35. d5 { [%eval #-6] } 35... b3 { [%eval #-6] } 36. d6 { [%eval #-5] } 36... b2 { [%eval #-5] } 37. d7 { [%eval #-3] } 37... b1=R { [%eval #-3] } 38. dxe8=Q { [%eval #-1] } 38... Rb8 { [%eval #-1] } 39. Qxb8# { Game ends by variant rule. } 0-1