FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/HLGLrtHW"]
[Date "2025.10.10"]
[Round "-"]
[White "DJT47"]
[Black "EVAENGINTR"]
[Result "0-1"]
[GameId "HLGLrtHW"]
[UTCDate "2025.10.10"]
[UTCTime "15:05:37"]
[WhiteElo "1201"]
[BlackElo "912"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+19"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g4?! { (0.15 → -0.79) Inaccuracy. e3 was best. } { [%eval -0.79] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (-0.79 → 2.46) Blunder. c5 was best. } { [%eval 2.46] } (1... c5 2. c3 Na6 3. Nf3 Nb4 4. cxb4 cxb4 5. b3 g6 6. Nd4) 2. gxf5 { [%eval 1.1] } 2... e6?? { (1.10 → Mate in 14) Checkmate is now unavoidable. g5 was best. } { [%eval #14] } (2... g5 3. fxg6 hxg6 4. e3 Rxh2 5. Rxh2 Bh6 6. Rxh6 Nxh6 7. Ba6) 3. fxe6 { [%eval #14] } 3... dxe6 { [%eval #15] } 4. b4 { [%eval #14] } 4... Qxd2 { [%eval #13] } 5. Kxd2 { [%eval #13] } 5... Bxb4 { [%eval #12] } 6. c4?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Bg2 was best. } { [%eval #-13] } (6. Bg2 Bxd2 7. Bxb7 Bxb7 8. Nxd2 Bxh1 9. Ne4 Bxe4 10. Qf1 Bxc2) 6... Bxd2 { [%eval #-13] } 7. Bxd2 { [%eval #-11] } 7... b5 { [%eval #-11] } 8. cxb5 { [%eval #-10] } 8... Ba6?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. g5 was best. } { [%eval #11] } (8... g5 9. Bxg5 Nf6 10. Bxf6 h6 11. Bxh8 e5 12. Bxe5 h5 13. Bxc7 Nc6 14. bxc6) 9. bxa6 { [%eval #11] } 9... Nxa6 { [%eval #10] } 10. Bh6?? { (Mate in 10 → -3.69) Lost forced checkmate sequence. Bb4 was best. } { [%eval -3.69] } (10. Bb4 Nxb4 11. Qd4 Nxa2 12. Qxa7 Rxa7 13. Rxa2 Rxa2 14. Nd2 Rxd2 15. e4 Rxf2) 10... gxh6?? { (-3.69 → 0.87) Blunder. Nxh6 was best. } { [%eval 0.87] } (10... Nxh6 11. Qd5 exd5 12. Na3 Nf5 13. Re1 Ne3 14. fxe3 d4 15. exd4 c5 16. dxc5) 11. Qd8?? { (0.87 → -3.13) Blunder. Nh3 was best. } { [%eval -3.13] } (11. Nh3 Kd7) 11... Kxd8?? { (-3.13 → 0.16) Blunder. Rxd8 was best. } { [%eval 0.16] } (11... Rxd8) 12. f3?! { (0.16 → -0.87) Inaccuracy. Nc3 was best. } { [%eval -0.87] } (12. Nc3 h5) 12... Rb8 { [%eval -1.13] } 13. a4?? { (-1.13 → Mate in 8) Checkmate is now unavoidable. e3 was best. } { [%eval #-8] } (13. e3 Rxb1) 13... Rxb1 { [%eval #-8] } 14. Rxb1 { [%eval #-7] } 14... Nb4?? { (Mate in 7 → -1.00) Lost forced checkmate sequence. Nb8 was best. } { [%eval -1.0] } (14... Nb8 15. Rxb8 c6 16. Rxd8 Nf6 17. Rxh8 Ne4 18. Rxh7 a6 19. Rxh6 e5 20. fxe4) 15. Rxb4 { [%eval -1.0] } 15... c5? { (-1.00 → 0.53) Mistake. h5 was best. } { [%eval 0.53] } (15... h5) 16. Rb6?! { (0.53 → -0.23) Inaccuracy. Nh3 was best. } { [%eval -0.23] } (16. Nh3 cxb4) 16... axb6 { [%eval -0.06] } 17. a5 { [%eval 0.08] } 17... bxa5 { [%eval 0.14] } 18. h3?? { (0.14 → -2.90) Blunder. f4 was best. } { [%eval -2.9] } (18. f4 e5) 18... h5?! { (-2.90 → -2.08) Inaccuracy. Kc7 was best. } { [%eval -2.08] } (18... Kc7) 19. h4? { (-2.08 → -3.79) Mistake. f4 was best. } { [%eval -3.79] } (19. f4 e5) 19... Nh6? { (-3.79 → -2.00) Mistake. Kc7 was best. } { [%eval -2.0] } (19... Kc7 20. f4 e5 21. fxe5 Ne7 22. Bg2 c4 23. Bd5 Nxd5 24. e3 Nxe3 25. Nf3) 20. f4 { [%eval -1.32] } 20... Rg8?? { (-1.32 → Mate in 4) Checkmate is now unavoidable. e5 was best. } { [%eval #4] } (20... e5 21. fxe5) 21. Bg2 { [%eval #5] } 21... Rxg2 { [%eval #4] } 22. Rh3?? { (Mate in 4 → 1.30) Lost forced checkmate sequence. Nh3 was best. } { [%eval 1.3] } (22. Nh3 Rxe2 23. Re1 Rxe1 24. Ng1 Rxg1 25. f5 exf5#) 22... Rxe2 { [%eval 1.61] } 23. Nxe2 { [%eval 1.74] } 23... e5 { [%eval 1.65] } 24. fxe5 { [%eval 1.13] } 24... Ng8?? { (1.13 → Mate in 11) Checkmate is now unavoidable. Kc7 was best. } { [%eval #11] } (24... Kc7 25. e6 c4 26. e7 c3 27. Nxc3 a4 28. Nxa4 Kb6 29. Nxb6 Nf7 30. Rg3) 25. Nd4?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. Re3 was best. } { [%eval 0.0] } (25. Re3 Nf6 26. exf6 Ke8 27. Rxe8 c4 28. Nc1 c3 29. f7 a4 30. Nb3 axb3) 25... cxd4 { [%eval 0.0] } 26. e6?? { (0.00 → Mate in 11) Checkmate is now unavoidable. Re3 was best. } { [%eval #-11] } (26. Re3 dxe3 27. e6 Kd7 28. exd7 Nf6 29. d8=K Ne4 30. Ke7 Ng5 31. hxg5 h6) 26... Kd7?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. d3 was best. } { [%eval #11] } (26... d3 27. Rxd3 Ne7 28. Rxd8 Nd5 29. Rxd5 a4 30. Rxh5 a3 31. Rxh7 a2 32. Rh5) 27. exd7 { [%eval #11] } 27... Ne7 { [%eval #8] } 28. Ra3?? { (Mate in 8 → Mate in 3) Lost forced checkmate sequence. Re3 was best. } { [%eval #-3] } (28. Re3 dxe3 29. d8=K Nc8 30. Kxc8 a4 31. Kd7 a3 32. Ke6 a2 33. Kf5 h6) 28... d3?? { (Mate in 3 → 2.74) Lost forced checkmate sequence. a4 was best. } { [%eval 2.74] } (28... a4 29. Rxa4 h6 30. Rxd4 Nd5 31. Rxd5#) 29. Rxa5?? { (2.74 → Mate in 4) Checkmate is now unavoidable. Rxd3 was best. } { [%eval #-4] } (29. Rxd3 Nd5) 29... Nd5 { [%eval #-4] } 30. Rxd5 { [%eval #-3] } 30... h6?? { (Mate in 3 → 1.70) Lost forced checkmate sequence. d2 was best. } { [%eval 1.7] } (30... d2 31. Rxh5 d1=Q 32. Rxh7 Qxd7 33. Rxd7#) 31. Rxh5 { [%eval 2.25] } 31... d2 { [%eval 2.21] } 32. Rxh6 { [%eval 0.87] } 32... d1=K? { (0.87 → 2.11) Mistake. d1=N was best. } { [%eval 2.11] } (32... d1=N 33. h5) 33. Rh8 { [%eval 1.58] } 33... Ke2 { [%eval 1.39] } 34. h5 { [%eval 1.97] } 34... Kf3? { (1.97 → 3.77) Mistake. Ke3 was best. } { [%eval 3.77] } (34... Ke3 35. h6 Kd4 36. Rg8 Kc5 37. Rg2 Kd6 38. Rg1 Kxd7 39. h7 Kc7 40. Rg4) 35. h6?! { (3.77 → 2.77) Inaccuracy. d8=R was best. } { [%eval 2.77] } (35. d8=R Ke3 36. Ra8 Kd4 37. Ra1 Kc4 38. Rg1 Kd4 39. h6 Ke5 40. Ra8 Ke4) 35... Kg4?! { (2.77 → 3.76) Inaccuracy. Ke4 was best. } { [%eval 3.76] } (35... Ke4 36. Rg8) 36. h7? { (3.76 → 1.73) Mistake. d8=R was best. } { [%eval 1.73] } (36. d8=R Kf5 37. Rd7 Ke5 38. Rg7 Kd6 39. Rg4 Ke5 40. Rg1 Ke4 41. Rb8 Ke3) 36... Kf5 { [%eval 1.87] } 37. d8=N?? { (1.87 → Mate in 1) Checkmate is now unavoidable. d8=R was best. } { [%eval #-1] } (37. d8=R Ke6 38. Rd5 Kxd5 39. Rg8 Ke6 40. Rg1 Kd7 41. h8=B Kc6 42. Bc3 Kb7) 37... Kf6?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Ke6 was best. } { [%eval 0.0] } (37... Ke6 38. Nxe6#) 38. Ne6 { [%eval 0.0] } 38... Kxe6 { [%eval 0.0] } 39. Ra8 { [%eval 0.0] } 39... Ke7 { [%eval 0.0] } 40. h8=R?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Re8 was best. } { [%eval #-1] } (40. Re8 Kxe8 41. h8=B Kd8 42. Bg7 Kc7 43. Bc3 Kc6 44. Bf6 Kb6 45. Bg5 Kc5) 40... Ke8 { [%eval #-1] } 41. Rhxe8# { Game ends by variant rule. } 0-1