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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/HPebLJSc"] [Date "2026.02.26"] [Round "-"] [White "B_I_L_O_L_O_K_A"] [Black "Rithwinn"] [Result "0-1"] [GameId "HPebLJSc"] [UTCDate "2026.02.26"] [UTCTime "15:51:03"] [WhiteElo "1384"] [BlackElo "1204"] [WhiteRatingDiff "-30"] [BlackRatingDiff "+80"] [Variant "Antichess"] [TimeControl "0+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... g6?? { (-0.12 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. Qh5 { [%eval #18] } 4... Rxh5 { [%eval #14] } 5. Nh3?? { (Mate in 14 → Mate in 12) Lost forced checkmate sequence. Bc4 was best. } { [%eval #-12] } (5. Bc4 Rxh2 6. Bxg8 Rxg2 7. Rh6 Rxg1 8. Rxg6 Rxg6 9. Kf1 Rxg8) 5... Rxh3 { [%eval #-12] } 6. gxh3 { [%eval #-11] } 6... g5?? { (Mate in 11 → 0.07) Lost forced checkmate sequence. b5 was best. } { [%eval 0.07] } (6... b5 7. Bxb5 d6 8. Bxe8 Bxh3 9. Bxg6 Bf5 10. Bxf5 Qc8 11. Bxc8) 7. Rg1?? { (0.07 → Mate in 12) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-12] } (7. Ba6) 7... g4 { [%eval #-12] } 8. hxg4 { [%eval #-11] } 8... Bh6?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. b5 was best. } { [%eval #12] } (8... b5 9. Bxb5 d5 10. Bxe8 Bxg4 11. Rxg4 Qxe8 12. Rxg8 Qd7 13. Rxf8 Na6 14. Rxa8) 9. g5?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. d3 was best. } { [%eval #-12] } (9. d3 Bxc1 10. h3 Bxb2 11. Bg2 Bxa1 12. Bxb7 Bxb7 13. Rg2 Bxg2 14. Na3 Bxh3) 9... Bxg5 { [%eval #-12] } 10. Rxg5 { [%eval #-11] } 10... d6 { [%eval #-11] } 11. Rxg8 { [%eval #-10] } 11... Kf7 { [%eval #-10] } 12. Rxd8 { [%eval #-9] } 12... Bh3 { [%eval #-9] } 13. Rxd6 { [%eval #-7] } 13... Bxf1?? { (Mate in 7 → -0.23) Lost forced checkmate sequence. exd6 was best. } { [%eval -0.23] } (13... exd6 14. Bxh3 Ke6 15. Bxe6 d5 16. Bxd5 a5 17. Bxb7 a4 18. Bxa8 a3 19. bxa3) 14. Kxf1 { [%eval -0.35] } 14... exd6 { [%eval -0.39] } 15. c3? { (-0.39 → -1.76) Mistake. d3 was best. } { [%eval -1.76] } (15. d3 Nd7) 15... Nc6?? { (-1.76 → 1.00) Blunder. Nd7 was best. } { [%eval 1.0] } (15... Nd7 16. Ke2) 16. c4?? { (1.00 → Mate in 9) Checkmate is now unavoidable. d4 was best. } { [%eval #-9] } (16. d4) 16... Nb4?? { (Mate in 9 → -3.50) Lost forced checkmate sequence. d5 was best. } { [%eval -3.5] } (16... d5 17. cxd5 b5 18. dxc6 Ke7 19. d4 Rc8 20. Ke1 Kd7 21. cxd7 b4 22. dxc8=K) 17. b3?? { (-3.50 → Mate in 6) Checkmate is now unavoidable. c5 was best. } { [%eval #-6] } (17. c5 dxc5) 17... Nxa2 { [%eval #-6] } 18. Rxa2 { [%eval #-5] } 18... Rh8 { [%eval #-6] } 19. Rxa7 { [%eval #-5] } 19... Rxh2 { [%eval #-5] } 20. Rxb7 { [%eval #-4] } 20... Rxf2 { [%eval #-4] } 21. Rxc7 { [%eval #-3] } 21... Rxd2 { [%eval #-3] } 22. Rxf7 { [%eval #-1] } 22... Rd5 { [%eval #-1] } 23. cxd5# { Game ends by variant rule. } 0-1