FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/HlF3cgYe"]
[Date "2024.06.30"]
[Round "-"]
[White "lichess AI level 1"]
[Black "lokisai"]
[Result "0-1"]
[GameId "HlF3cgYe"]
[UTCDate "2024.06.30"]
[UTCTime "15:56:31"]
[WhiteElo "?"]
[BlackElo "1214"]
[Variant "Antichess"]
[TimeControl "900+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... d5?? { (Mate in 15 → 0.38) Lost forced checkmate sequence. b5 was best. } { [%eval 0.38] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Qxd2 Nxd2 6. Bxf7) 2. exd5 { [%eval 0.14] } 2... Qxd5 { [%eval 0.17] } 3. Ba6 { [%eval 0.11] } 3... Qxd2?? { (0.11 → Mate in 13) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #13] } (3... Qxg2 4. Bxb7 Bxb7 5. h4 Qxg1 6. Rxg1 g5 7. Rxg5 Be4 8. Rxg8) 4. Qxd2 { [%eval #13] } 4... bxa6 { [%eval #12] } 5. Qd1?? { (Mate in 12 → 2.70) Lost forced checkmate sequence. g4 was best. } { [%eval 2.7] } (5. g4 Bxg4 6. Nf3 Bxf3 7. h4 Bxh1 8. f3 Bxf3 9. h5 Bxh5 10. Qh6 gxh6) 5... Bg4?! { (2.70 → 4.05) Inaccuracy. g5 was best. } { [%eval 4.05] } (5... g5 6. Bxg5) 6. Qxg4 { [%eval 3.63] } 6... f5?? { (3.63 → Mate in 11) Checkmate is now unavoidable. g5 was best. } { [%eval #11] } (6... g5 7. Qxg5) 7. Qxf5?? { (Mate in 11 → 4.94) Lost forced checkmate sequence. Qxg7 was best. } { [%eval 4.94] } (7. Qxg7 Bxg7 8. Bf4 Bxb2 9. Bxc7 Bxa1 10. Bxb8 Rxb8 11. f4 Rxb1 12. a4 Rxe1) 7... Kd7? { (4.94 → 10.92) Mistake. h6 was best. } { [%eval 10.92] } (7... h6 8. Qxf8 Kxf8 9. Bxh6 Rxh6 10. Kd2 Rxh2 11. Rxh2 Ke8 12. g4 a5 13. c4) 8. Qxf8?? { (10.92 → 3.43) Blunder. Qxh7 was best. } { [%eval 3.43] } (8. Qxh7) 8... Ke8? { (3.43 → 5.85) Mistake. g6 was best. } { [%eval 5.85] } (8... g6 9. Qxb8) 9. Qxg7?! { (5.85 → 4.29) Inaccuracy. Qxg8 was best. } { [%eval 4.29] } (9. Qxg8 Rxg8) 9... Kf8? { (4.29 → 8.38) Mistake. Kd7 was best. } { [%eval 8.38] } (9... Kd7 10. Qxh7) 10. Qxf8 { [%eval 6.04] } 10... Nf6?! { (6.04 → 16.53) Inaccuracy. Nh6 was best. } { [%eval 16.53] } (10... Nh6 11. Qxb8) 11. Qxh8?? { (16.53 → Mate in 8) Checkmate is now unavoidable. Qxb8 was best. } { [%eval #-8] } (11. Qxb8 Raxb8 12. b4 Rxb4 13. Bg5 Rxb1 14. Bxf6 exf6 15. Rxb1 h5 16. g4 hxg4) 11... Ng8 { [%eval #-8] } 12. Qxh7 { [%eval #-7] } 12... Nh6 { [%eval #-7] } 13. Qxe7 { [%eval #-6] } 13... Nd7 { [%eval #-6] } 14. Bxh6 { [%eval #-5] } 14... Re8 { [%eval #-5] } 15. Qxe8 { [%eval #-4] } 15... c6 { [%eval #-4] } 16. Qxd7 { [%eval #-3] } 16... a5 { [%eval #-4] } 17. Qxa7 { [%eval #-3] } 17... a4 { [%eval #-4] } 18. Qxa4 { [%eval #-3] } 18... c5 { [%eval #-3] } 19. Qd4 { [%eval #-2] } 19... cxd4 { [%eval #-2] } 20. Nd2 { [%eval #-1] } 20... d3 { [%eval #-1] } 21. cxd3# { Game ends by variant rule. } 0-1