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[Event "rated variant:antichess game"] [Site "https://lichess.org/I5KAEBfi"] [Date "2020.12.21"] [Round "-"] [White "kacsx9"] [Black "SPARIMI"] [Result "0-1"] [GameId "I5KAEBfi"] [UTCDate "2020.12.21"] [UTCTime "02:10:46"] [WhiteElo "968"] [BlackElo "1148"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "600+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval -0.09] } 1... d6?? { (-0.09 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. g4 { [%eval #16] } 2... Bxg4 { [%eval #15] } 3. e3?? { (Mate in 15 → -0.57) Lost forced checkmate sequence. Bg2 was best. } { [%eval -0.57] } (3. Bg2 Bxe2 4. Bxb7 Bxd1 5. Bxa8 Bxc2 6. Bc6 Nxc6 7. d4 Nxd4) 3... Bxd1 { [%eval -0.05] } 4. Kxd1 { [%eval 0.0] } 4... Qd7?! { (0.00 → 0.83) Inaccuracy. b5 was best. } { [%eval 0.83] } (4... b5 5. Bxb5 Nc6 6. Bxc6 Qd7 7. Bxd7 Kxd7 8. Na3 h5 9. Ne2) 5. Bh3?? { (0.83 → -4.26) Blunder. Bb5 was best. } { [%eval -4.26] } (5. Bb5 Qxb5 6. b4 Qxb4 7. Ne2 Qxd2 8. Nxd2 Nc6 9. Ba3 h5) 5... Qxh3 { [%eval -4.21] } 6. Nxh3 { [%eval -4.51] } 6... g5 { [%eval -4.08] } 7. Nxg5 { [%eval -3.58] } 7... Bh6?? { (-3.58 → 2.14) Blunder. h5 was best. } { [%eval 2.14] } (7... h5 8. Nxf7) 8. Nxh7 { [%eval 2.09] } 8... Rxh7?? { (2.09 → Mate in 12) Checkmate is now unavoidable. Bxe3 was best. } { [%eval #12] } (8... Bxe3) 9. Ke2?? { (Mate in 12 → 2.19) Lost forced checkmate sequence. Rg1 was best. } { [%eval 2.19] } (9. Rg1 Bxe3 10. Rxg8 Rxh2 11. Rxe8 Bxf2 12. Rxb8 Rxb8 13. d4 Bxd4 14. Ke2 Bxb2 15. Bxb2 Rxe2) 9... Bxe3 { [%eval 1.38] } 10. dxe3 { [%eval 1.62] } 10... Rxh2 { [%eval -1.42] } 11. Rxh2 { [%eval -1.52] } 11... Nh6?? { (-1.52 → 2.66) Blunder. f6 was best. } { [%eval 2.66] } (11... f6) 12. Rxh6 { [%eval 0.83] } 12... f6?! { (0.83 → 1.40) Inaccuracy. Kd7 was best. } { [%eval 1.4] } (12... Kd7 13. Rxd6 Kxd6 14. Kf3 Nd7 15. Nd2 Kc6 16. b4 b5 17. Nf1 a6 18. Kg2 Rd8 19. Kh2) 13. Rxf6 { [%eval 1.1] } 13... exf6 { [%eval 1.93] } 14. f3?? { (1.93 → 0.00) Blunder. Nd2 was best. } { [%eval 0.0] } (14. Nd2 Kf7) 14... d5 { [%eval -0.34] } 15. f4 { [%eval 0.27] } 15... d4?? { (0.27 → 2.00) Blunder. Kf7 was best. } { [%eval 2.0] } (15... Kf7) 16. exd4 { [%eval 0.97] } 16... Nc6?? { (0.97 → Mate in 8) Checkmate is now unavoidable. Ke7 was best. } { [%eval #8] } (16... Ke7) 17. b3 { [%eval #9] } 17... Nxd4 { [%eval #8] } 18. c3?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Be3 was best. } { [%eval #-6] } (18. Be3 Nxe2 19. Bxa7 Rxa7 20. Na3 Rxa3 21. b4 Nxf4 22. Rc1 Rxa2 23. Rb1 Rxc2 24. Rb2 Rxb2) 18... Nxe2?? { (Mate in 6 → -1.55) Lost forced checkmate sequence. Nxb3 was best. } { [%eval -1.55] } (18... Nxb3 19. axb3 Rb8 20. Rxa7 b5 21. Rxc7 Ke7 22. Rxe7 Rb7 23. Rxb7 f5 24. Rxb5#) 19. Na3?? { (-1.55 → Mate in 7) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-7] } (19. Nd2) 19... Nxc3?? { (Mate in 7 → 0.14) Lost forced checkmate sequence. Nxf4 was best. } { [%eval 0.14] } (19... Nxf4 20. Bxf4 f5 21. Bxc7 Rb8 22. Bxb8 Kd7 23. Bxa7 b6 24. Bxb6 Kc7 25. Bxc7 f4 26. Bxf4#) 20. Nb1?? { (0.14 → Mate in 6) Checkmate is now unavoidable. Be3 was best. } { [%eval #-6] } (20. Be3 Nxa2) 20... Nxa2 { [%eval #-6] } 21. Rxa2 { [%eval #-5] } 21... a5?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Rd8 was best. } { [%eval 0.0] } (21... Rd8 22. Rxa7 b5 23. Rxc7 Rc8 24. Rxc8 Kf8 25. Rxf8 b4 26. Rxf6#) 22. Rxa5 { [%eval 0.0] } 22... Rxa5 { [%eval -0.19] } 23. b4?? { (-0.19 → Mate in 4) Checkmate is now unavoidable. f5 was best. } { [%eval #-4] } (23. f5) 23... b5?? { (Mate in 4 → 1.60) Lost forced checkmate sequence. Rg5 was best. } { [%eval 1.6] } (23... Rg5 24. fxg5 fxg5 25. Bxg5 Kd8 26. Bxd8 b5 27. Bxc7#) 24. bxa5 { [%eval 0.45] } 24... c5 { [%eval 0.25] } 25. f5 { [%eval 0.63] } 25... c4 { [%eval 0.53] } 26. Be3?? { (0.53 → Mate in 3) Checkmate is now unavoidable. Na3 was best. } { [%eval #-3] } (26. Na3 Kd7) 26... b4?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. c3 was best. } { [%eval 0.0] } (26... c3 27. Nxc3 Ke7 28. Nxb5 Kd6 29. Nxd6#) 27. Nc3 { [%eval 0.0] } 27... bxc3 { [%eval 0.0] } 28. Bd2?? { (0.00 → -5.36) Blunder. a6 was best. } { [%eval -5.36] } (28. a6 c2 29. a7 Kd7 30. a8=B Kc6 31. Bxc6 c3 32. Bb5 c1=Q 33. Bxc1 c2 34. Bg5 fxg5) 28... cxd2 { [%eval -2.0] } 29. a6 { [%eval -3.39] } 29... d1=K?? { (-3.39 → -0.83) Blunder. d1=R was best. } { [%eval -0.83] } (29... d1=R 30. a7) 30. a7 { [%eval -0.97] } 30... c3 { [%eval -1.38] } 31. a8=K { [%eval -1.57] } 31... Ke7 { [%eval -1.4] } 32. Kb7 { [%eval -1.01] } 32... Ke6 { [%eval -1.15] } 33. fxe6 { [%eval -0.68] } 33... Kd2?! { (-0.68 → 0.04) Inaccuracy. f5 was best. } { [%eval 0.04] } (33... f5 34. Kc6) 34. Kc6 { [%eval 0.09] } 34... Kd3?? { (0.09 → Mate in 10) Checkmate is now unavoidable. f5 was best. } { [%eval #10] } (34... f5 35. e7 Ke2 36. Kd5 c2 37. Kc4 f4 38. e8=R f3 39. Rxe2 fxe2 40. Kd4 e1=K 41. Kd3) 35. Kd5?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. e7 was best. } { [%eval #-7] } (35. e7 c2 36. Kc5 Ke2 37. Kc4 Kf2 38. e8=R Ke2 39. Rxe2 f5 40. Rxc2 f4 41. Kb3 f3) 35... Kd4?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Ke4 was best. } { [%eval #7] } (35... Ke4 36. Kxe4 f5 37. Kxf5 c2 38. Ke4 c1=R 39. e7 Rf1 40. Kf3 Rxf3 41. e8=R Rf8 42. Rxf8#) 36. Kxd4 { [%eval #7] } 36... f5 { [%eval #6] } 37. Kxc3 { [%eval #6] } 37... f4 { [%eval #5] } 38. Kd2?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Kc2 was best. } { [%eval 0.0] } (38. Kc2 f3 39. e7 f2 40. e8=R f1=B 41. Re2 Bxe2 42. Kd1 Bxd1#) 38... f3 { [%eval 0.0] } 39. Ke2 { [%eval 0.0] } 39... fxe2 { [%eval 0.0] } 40. e7 { [%eval 0.0] } 40... e1=K { [%eval 0.0] } 41. e8=Q?? { (0.00 → Mate in 1) Checkmate is now unavoidable. e8=B was best. } { [%eval #-1] } (41. e8=B Ke2 42. Bd7 Ke3 43. Bc8 Kd3 44. Bh3 Ke3 45. Be6 Ke2 46. Bg8 Ke3 47. Ba2 Kf3) 41... Ke2 { [%eval #-1] } 42. Qxe2# { Game ends by variant rule. } 0-1