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[Event "rated variant:threeCheck game"] [Site "https://lichess.org/IKaIWi1C"] [Date "2024.08.15"] [Round "-"] [White "DeaSpasova_13"] [Black "Miron_01"] [Result "0-1"] [GameId "IKaIWi1C"] [UTCDate "2024.08.15"] [UTCTime "13:04:48"] [WhiteElo "1050"] [BlackElo "1026"] [WhiteRatingDiff "-39"] [BlackRatingDiff "+23"] [Variant "Three-check"] [TimeControl "720+0"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.0] } { A00 Van't Kruijs Opening } 1... Nf6 { [%eval 0.23] } 2. Qf3? { (0.23 → -0.93) Mistake. c4 was best. } { [%eval -0.93] } (2. c4 Nc6 3. Nc3 e6 4. Nf3 d5 5. d4 Bb4 6. Bd2 O-O) 2... Ng4?? { (-0.93 → Mate in 4) Checkmate is now unavoidable. e6 was best. } { [%eval #4] } (2... e6 3. Nc3 Nc6 4. Bb5 Be7 5. Bxc6 bxc6 6. Qe2 e5 7. Nf3) 3. Bc4?? { (Mate in 4 → 3.93) Lost forced checkmate sequence. Qxf7+ was best. } { [%eval 3.93] } (3. Qxf7+ Kxf7 4. Bc4+ Kf6 5. Nc3 Ne5 6. Ne4#) 3... Nf6?! { (3.93 → 5.22) Inaccuracy. e6 was best. } { [%eval 5.22] } (3... e6 4. Qxg4) 4. b3?? { (5.22 → -0.37) Blunder. Bxf7+ was best. } { [%eval -0.37] } (4. Bxf7+) 4... e6 { [%eval -0.22] } 5. Bb2 { [%eval -0.16] } 5... Bc5?? { (-0.16 → 2.07) Blunder. Nc6 was best. } { [%eval 2.07] } (5... Nc6 6. Be2) 6. Bxf6?? { (2.07 → 0.30) Blunder. Qg3 was best. } { [%eval 0.3] } (6. Qg3 Bf8 7. Nf3 Nc6 8. O-O h5 9. Nc3 a6 10. Bd3 h4 11. Qg5 d5) 6... gxf6?? { (0.30 → 2.11) Blunder. Qxf6 was best. } { [%eval 2.11] } (6... Qxf6 7. Nc3 a6 8. Qxf6 gxf6 9. Be2 O-O 10. Nh3 d5 11. O-O f5 12. d4) 7. Nc3 { [%eval 1.86] } 7... Bb4? { (1.86 → 3.25) Mistake. c6 was best. } { [%eval 3.25] } (7... c6 8. Qg3) 8. Nh3 { [%eval 3.95] } 8... Bxc3 { [%eval 4.18] } 9. dxc3 { [%eval 3.87] } 9... d5?? { (3.87 → Mate in 4) Checkmate is now unavoidable. f5 was best. } { [%eval #4] } (9... f5 10. O-O-O) 10. Bd3?? { (Mate in 4 → 2.76) Lost forced checkmate sequence. Bb5+ was best. } { [%eval 2.76] } (10. Bb5+ Ke7 11. Qxf6+ Kxf6 12. Nf4 Kf5 13. e4#) 10... d4?? { (2.76 → Mate in 4) Checkmate is now unavoidable. Nc6 was best. } { [%eval #4] } (10... Nc6 11. Nf4 f5 12. Qg3 Qf6 13. O-O Qh6 14. Bb5 Bd7 15. Nxd5 exd5 16. Bxc6) 11. cxd4?? { (Mate in 4 → 6.04) Lost forced checkmate sequence. Bb5+ was best. } { [%eval 6.04] } (11. Bb5+ Qd7 12. Bxd7+ Nxd7 13. Qg4 Kd8 14. Qg8#) 11... e5?? { (6.04 → Mate in 4) Checkmate is now unavoidable. c6 was best. } { [%eval #4] } (11... c6 12. O-O) 12. dxe5?! { (Mate in 4 → 11.68) Lost forced checkmate sequence. Bb5+ was best. } { [%eval 11.68] } (12. Bb5+ Bd7 13. Bxd7+ Qxd7 14. Qxf6 Kf8 15. Qxh8#) 12... fxe5?! { (11.68 → Mate in 3) Checkmate is now unavoidable. Nc6 was best. } { [%eval #3] } (12... Nc6 13. Bb5) 13. Qe4?! { (Mate in 3 → 10.29) Lost forced checkmate sequence. Bb5+ was best. } { [%eval 10.29] } (13. Bb5+ Qd7 14. Qxf7+ Kxf7 15. Ng5#) 13... c6?! { (10.29 → Mate in 3) Checkmate is now unavoidable. Nc6 was best. } { [%eval #3] } (13... Nc6 14. Bb5) 14. Qxe5+ { [%eval #2] } 14... Be6 { [%eval #2] } 15. Bc4 { [%eval #5] } 15... Qa5+ { [%eval #5] } 16. Kf1?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Qxa5 was best. } { [%eval #-5] } (16. Qxa5 b6 17. Qe5 Rf8 18. Bxe6 fxe6 19. Qxe6+ Kd8 20. Rd1#) 16... Qxe5 { [%eval #-4] } 17. Re1 { [%eval #-3] } 17... Bxc4+ { [%eval #-2] } 18. Kg1 { [%eval #-1] } 18... Qxh2# { Game ends by variant rule. } 0-1