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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/IScM06uf"] [Date "2024.06.21"] [Round "-"] [White "ches-ig"] [Black "Frtbnc"] [Result "1-0"] [GameId "IScM06uf"] [UTCDate "2024.06.21"] [UTCTime "11:11:51"] [WhiteElo "848"] [BlackElo "1500"] [WhiteRatingDiff "+154"] [BlackRatingDiff "-700"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h4?! { (0.15 → -0.48) Inaccuracy. e3 was best. } { [%eval -0.48] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... e5?? { (-0.48 → Mate in 19) Checkmate is now unavoidable. g5 was best. } { [%eval #19] } (1... g5 2. hxg5 Nh6 3. Rxh6 Bxh6 4. gxh6 Kf8 5. c4 a6 6. a3) 2. a3?? { (Mate in 19 → -4.00) Lost forced checkmate sequence. f4 was best. } { [%eval -4.0] } (2. f4 exf4 3. b4 Bxb4 4. Nf3 Qxh4 5. Rxh4 Bxd2 6. Nbxd2 g5 7. Rxf4 gxf4) 2... Qxh4?! { (-4.00 → -3.17) Inaccuracy. Bxa3 was best. } { [%eval -3.17] } (2... Bxa3 3. bxa3 Qxh4 4. Rxh4 e4 5. Rxe4 Na6 6. Rxe8 Ne7 7. Rxc8 Raxc8 8. c3) 3. Rxh4 { [%eval -3.63] } 3... Bxa3 { [%eval -2.86] } 4. Rxh7? { (-2.86 → -5.09) Mistake. bxa3 was best. } { [%eval -5.09] } (4. bxa3 e4) 4... Rxh7 { [%eval -4.85] } 5. bxa3 { [%eval -4.43] } 5... Rh1?? { (-4.43 → Mate in 13) Checkmate is now unavoidable. e4 was best. } { [%eval #13] } (5... e4 6. d4 exd3 7. Qxd3 Nc6 8. Qxd7 Kxd7 9. Bh6 Rxh6 10. Nd2 Ke6 11. Rd1) 6. f3?? { (Mate in 13 → -3.73) Lost forced checkmate sequence. e4 was best. } { [%eval -3.73] } (6. e4 Rxg1 7. Qh5 Rxf1 8. Qxe5 Rxf2 9. Qxc7 Rxd2 10. Qxc8 Rxc2 11. Qxb7 Rxc1) 6... Rxg1 { [%eval -3.2] } 7. Kf2?? { (-3.20 → Mate in 13) Checkmate is now unavoidable. f4 was best. } { [%eval #-13] } (7. f4) 7... Rxf1 { [%eval #-13] } 8. Kxf1 { [%eval #-12] } 8... Nf6?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. e4 was best. } { [%eval #11] } (8... e4 9. fxe4 f5 10. exf5 g5 11. fxg6 Kf7 12. gxf7 Na6 13. fxg8=Q Nb4 14. axb4) 9. g4?? { (Mate in 11 → -3.69) Lost forced checkmate sequence. f4 was best. } { [%eval -3.69] } (9. f4 exf4 10. g3 fxg3 11. e4 Nxe4 12. Qg4 Nxd2 13. Qxg7 Nxb1 14. Qxg3 Nxa3) 9... Nxg4 { [%eval -1.69] } 10. fxg4 { [%eval -2.32] } 10... d5?? { (-2.32 → Mate in 9) Checkmate is now unavoidable. a5 was best. } { [%eval #9] } (10... a5 11. Kg2) 11. e4 { [%eval #9] } 11... dxe4 { [%eval #8] } 12. d3 { [%eval #9] } 12... exd3 { [%eval #8] } 13. cxd3?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Qxd3 was best. } { [%eval #-9] } (13. Qxd3 Bxg4 14. Qh3 Bxh3 15. c4 Bxf1 16. Bg5 Bxc4 17. Ra2 Bxa2 18. Be3 Bxb1) 13... Bxg4 { [%eval #-9] } 14. Qxg4 { [%eval #-8] } 14... g6?? { (Mate in 8 → -0.68) Lost forced checkmate sequence. g5 was best. } { [%eval -0.68] } (14... g5 15. Qxg5 e4 16. dxe4 Ke7 17. Qxe7 Nd7 18. Qxd7 a5 19. Qxf7 a4 20. Qxc7) 15. Qxg6 { [%eval -0.92] } 15... fxg6 { [%eval -0.38] } 16. Bf4?? { (-0.38 → -3.23) Blunder. d4 was best. } { [%eval -3.23] } (16. d4 exd4) 16... exf4 { [%eval -2.47] } 17. Nc3 { [%eval -2.86] } 17... Nc6?? { (-2.86 → Mate in 5) Checkmate is now unavoidable. Nd7 was best. } { [%eval #5] } (17... Nd7 18. Na2) 18. Ne2?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. d4 was best. } { [%eval #-6] } (18. d4 Nxd4 19. Nb5 Nxb5 20. Re1 Nxa3 21. Rxe8 Rxe8 22. Ke2 Rxe2#) 18... f3?? { (Mate in 6 → -1.69) Lost forced checkmate sequence. Kd7 was best. } { [%eval -1.69] } (18... Kd7 19. Nxf4 b5 20. Nxg6 Rh8 21. Nxh8 Nb4 22. axb4 a6 23. Rxa6 Kc6 24. Rxc6#) 19. Kf2?? { (-1.69 → Mate in 8) Checkmate is now unavoidable. Kg2 was best. } { [%eval #-8] } (19. Kg2 fxe2) 19... fxe2 { [%eval #-8] } 20. Kxe2 { [%eval #-7] } 20... Nd4?? { (Mate in 7 → Mate in 4) Lost forced checkmate sequence. Nb4 was best. } { [%eval #4] } (20... Nb4 21. axb4 Rc8 22. Rxa7 Ke7 23. Rxb7 Rh8 24. Rxc7 Rh5 25. Rxe7 Re5 26. Rxe5) 21. a4 { [%eval #4] } 21... Nxe2 { [%eval #3] } 22. Rg1?? { (Mate in 3 → -1.59) Lost forced checkmate sequence. Rc1 was best. } { [%eval -1.59] } (22. Rc1 Nxc1 23. a5 Nxd3 24. a6 bxa6#) 22... Nxg1 { [%eval -2.11] } 23. d4 { [%eval -1.67] } 23... Rb8? { (-1.67 → 0.00) Mistake. b5 was best. } { [%eval 0.0] } (23... b5 24. axb5 c6 25. bxc6 Kf8 26. d5 Rc8 27. d6 Rxc6 28. d7 Nh3 29. d8=K) 24. d5 { [%eval -0.58] } 24... Nf3?? { (-0.58 → Mate in 3) Checkmate is now unavoidable. c5 was best. } { [%eval #3] } (24... c5 25. dxc6) 25. d6 { [%eval #3] } 25... cxd6 { [%eval #2] } 26. a5 { [%eval #2] } 26... Nd4 { [%eval #1] } 27. a6 { [%eval #1] } 27... bxa6# { Game ends by variant rule. } 1-0