FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/J5rqhFko"]
[Date "2025.11.01"]
[Round "-"]
[White "Reddragons-114"]
[Black "ViolettaCh2014"]
[Result "0-1"]
[GameId "J5rqhFko"]
[UTCDate "2025.11.01"]
[UTCTime "08:34:30"]
[WhiteElo "924"]
[BlackElo "960"]
[WhiteRatingDiff "-23"]
[BlackRatingDiff "+44"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... bxa6?? { (1.18 → 4.07) Blunder. Nxa6 was best. } { [%eval 4.07] } (2... Nxa6 3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxf8 Kxf8 6. Ne2 Qxh2 7. Rxh2) 3. Qh5?? { (4.07 → 0.85) Blunder. a4 was best. } { [%eval 0.85] } (3. a4 Nh6 4. Qg4 Nxg4 5. Ne2 Nxh2 6. Rxh2 Ba3 7. Rxh7 Rxh7) 3... Qh4?? { (0.85 → 2.85) Blunder. Qf6 was best. } { [%eval 2.85] } (3... Qf6 4. Qxh7 Qxb2 5. Bxb2 Rxh7 6. Bxg7 Rxg7 7. g3 Rxg3 8. hxg3) 4. Qxf7?! { (2.85 → 1.91) Inaccuracy. Qxh4 was best. } { [%eval 1.91] } (4. Qxh4 Ba3) 4... Kxf7?! { (1.91 → 2.95) Inaccuracy. Qxf2 was best. } { [%eval 2.95] } (4... Qxf2 5. Kxf2) 5. e4?? { (2.95 → -1.00) Blunder. g3 was best. } { [%eval -1.0] } (5. g3) 5... Qxf2?! { (-1.00 → -0.21) Inaccuracy. Qxh2 was best. } { [%eval -0.21] } (5... Qxh2 6. Rxh2) 6. Kxf2 { [%eval -1.0] } 6... Ba3? { (-1.00 → 0.40) Mistake. Bb4 was best. } { [%eval 0.4] } (6... Bb4 7. Ne2) 7. bxa3?! { (0.40 → -0.51) Inaccuracy. Nxa3 was best. } { [%eval -0.51] } (7. Nxa3 a5) 7... d5?? { (-0.51 → Mate in 12) Checkmate is now unavoidable. a5 was best. } { [%eval #12] } (7... a5 8. a4) 8. exd5 { [%eval #12] } 8... exd5 { [%eval #11] } 9. c4 { [%eval #12] } 9... dxc4 { [%eval #11] } 10. Bb2?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. g4 was best. } { [%eval #-11] } (10. g4 Bxg4 11. Nh3 Bxh3 12. Kg2 Bxg2 13. Nc3 Bxh1 14. Nd5 Bxd5 15. d3 cxd3) 10... c3?? { (Mate in 11 → -4.44) Lost forced checkmate sequence. Ke6 was best. } { [%eval -4.44] } (10... Ke6 11. Bxg7 Nc6 12. Bxh8 Nd4 13. Bxd4 Rb8 14. Bxa7 Rxb1 15. Rxb1 c3 16. dxc3) 11. Bxc3?? { (-4.44 → Mate in 10) Checkmate is now unavoidable. dxc3 was best. } { [%eval #-10] } (11. dxc3 Bh3 12. gxh3 Nc6 13. Ke3 Rd8 14. Kd2 Rxd2 15. Nxd2 Nh6 16. Ne2 Nd4) 11... Bh3?? { (Mate in 10 → -0.22) Lost forced checkmate sequence. Ke8 was best. } { [%eval -0.22] } (11... Ke8 12. Bxg7 Kd8 13. Bxh8 Nf6 14. Bxf6 Nd7 15. Bxd8 Rb8 16. Bxc7 Rxb1 17. Rxb1) 12. Bxg7 { [%eval -0.23] } 12... Kxg7 { [%eval -0.09] } 13. gxh3? { (-0.09 → -1.43) Mistake. Nxh3 was best. } { [%eval -1.43] } (13. Nxh3 Ne7) 13... Nh6?! { (-1.43 → -0.75) Inaccuracy. Kf6 was best. } { [%eval -0.75] } (13... Kf6 14. a4) 14. Nf3? { (-0.75 → -2.36) Mistake. Kf3 was best. } { [%eval -2.36] } (14. Kf3 Kf6) 14... Ng4?? { (-2.36 → 0.84) Blunder. Re8 was best. } { [%eval 0.84] } (14... Re8 15. Ke2) 15. hxg4 { [%eval 0.25] } 15... Nd7?? { (0.25 → Mate in 9) Checkmate is now unavoidable. Re8 was best. } { [%eval #9] } (15... Re8 16. Ke2) 16. Ne5 { [%eval #9] } 16... Nxe5 { [%eval #8] } 17. d3 { [%eval #9] } 17... Nxg4 { [%eval #8] } 18. Rc1?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Re1 was best. } { [%eval #-8] } (18. Re1 Nxf2 19. Nc3 Nxd3 20. Re8 Raxe8 21. Ne2 Rxe2 22. Rb1 Rxa2 23. Rb4 Nxb4) 18... Nxh2 { [%eval #-8] } 19. Rxc7 { [%eval #-7] } 19... Nf1?? { (Mate in 7 → -1.13) Lost forced checkmate sequence. Rae8 was best. } { [%eval -1.13] } (19... Rae8 20. Rxg7 h6 21. Rxa7 h5 22. Rxa6 Re4 23. dxe4 Nf1 24. Kxf1 Rh6 25. Rxh6) 20. Rxg7?? { (-1.13 → Mate in 8) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #-8] } (20. Rxa7) 20... Rae8?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Rhb8 was best. } { [%eval 0.0] } (20... Rhb8 21. Rxh7 Rxb1 22. Rxa7 Rxa7 23. Kxf1 Rxf1 24. Rxf1 Rf7 25. Rxf7 a5 26. Rb7) 21. Rxh7 { [%eval 0.0] } 21... Rxh7 { [%eval 0.0] } 22. Kxf1 { [%eval 0.0] } 22... Re4?? { (0.00 → 2.96) Blunder. Re2 was best. } { [%eval 2.96] } (22... Re2 23. Kxe2 a5 24. Kd1 Rh5 25. Nd2 Rb5 26. Nb1) 23. dxe4 { [%eval 2.3] } 23... a5 { [%eval 2.38] } 24. Kg1?? { (2.38 → Mate in 5) Checkmate is now unavoidable. a4 was best. } { [%eval #-5] } (24. a4 Rb7 25. Na3 a6 26. Nb5 Rxb5 27. axb5 axb5 28. a3 a4 29. Rd1 b4) 24... Rh1 { [%eval #-5] } 25. Kxh1 { [%eval #-4] } 25... a4 { [%eval #-4] } 26. Nc3 { [%eval #-1] } 26... a5 { [%eval #-1] } 27. Nxa4# { Game ends by variant rule. } 0-1