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[Event "rated variant:threeCheck game"] [Site "https://lichess.org/J6CRYETA"] [Date "2026.01.25"] [Round "-"] [White "Hikarufan_12"] [Black "Sweetie_Pie_228"] [Result "0-1"] [GameId "J6CRYETA"] [UTCDate "2026.01.25"] [UTCTime "16:48:03"] [WhiteElo "1541"] [BlackElo "1621"] [WhiteRatingDiff "-105"] [BlackRatingDiff "+40"] [Variant "Three-check"] [TimeControl "60+0"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval -0.23] } { A00 Van't Kruijs Opening } 1... e6?! { (-0.23 → 0.64) Inaccuracy. Nc6 was best. } { [%eval 0.64] } (1... Nc6 2. c4 Nf6 3. Nc3 e6 4. Nf3 Bb4 5. Bd3 d5 6. O-O) 2. Nc3 { [%eval 0.79] } 2... Bb4 { [%eval 1.09] } 3. Nf3?! { (1.09 → 0.41) Inaccuracy. Qg4 was best. } { [%eval 0.41] } (3. Qg4 Bf8 4. Nf3 Nc6 5. Qg3 a6 6. d4 d5 7. a3 f5) 3... Nc6 { [%eval 0.38] } 4. h4?! { (0.38 → -0.68) Inaccuracy. a3 was best. } { [%eval -0.68] } (4. a3 Bxc3 5. dxc3 Nf6 6. e4 e5 7. Bb5 O-O 8. Bg5 d5) 4... Nf6 { [%eval -0.54] } 5. Ng5? { (-0.54 → -1.79) Mistake. a3 was best. } { [%eval -1.79] } (5. a3 Bxc3 6. dxc3 d5 7. e4 Nxe4 8. Ng5 Nxg5 9. hxg5 Qd6) 5... Qe7 { [%eval -1.49] } 6. Bd3 { [%eval -1.91] } 6... h6 { [%eval -1.76] } 7. Nf3?! { (-1.76 → -2.57) Inaccuracy. Nge4 was best. } { [%eval -2.57] } (7. Nge4 Nxe4 8. Nxe4 d5 9. Nc3 O-O 10. a3 Bd6 11. f4 f5 12. Qf3 Kh8) 7... e5 { [%eval -2.59] } 8. a3? { (-2.59 → -4.73) Mistake. Ne4 was best. } { [%eval -4.73] } (8. Ne4 Nxe4) 8... Bxc3 { [%eval -4.72] } 9. dxc3 { [%eval -5.16] } 9... e4 { [%eval -5.23] } 10. Bc4?! { (-5.23 → -6.84) Inaccuracy. Bb5 was best. } { [%eval -6.84] } (10. Bb5 exf3) 10... exf3 { [%eval -6.54] } 11. Bxf7+?! { (-6.54 → -12.53) Inaccuracy. gxf3 was best. } { [%eval -12.53] } (11. gxf3 O-O) 11... Qxf7 { [%eval -11.82] } 12. e4 { [%eval -38.75] } 12... fxg2 { [%eval -35.57] } 13. Rg1 { [%eval -27.59] } 13... Nxe4 { [%eval -30.73] } 14. Qe2 { [%eval -36.15] } 14... O-O { [%eval -32.79] } 15. Qxe4?! { (-32.79 → Mate in 3) Checkmate is now unavoidable. Rxg2 was best. } { [%eval #-3] } (15. Rxg2 Ng3) 15... Re8 { [%eval #-4] } 16. Qxe8+ { [%eval #-4] } 16... Qxe8+ { [%eval #-3] } 17. Kd2 { [%eval #-2] } 17... Qe2+ { [%eval #-1] } 18. Kxe2 { [%eval #-1] } 18... Nd4# { Game ends by variant rule. } 0-1