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[Event "rated variant:antichess game"] [Site "https://lichess.org/JMlzPFZq"] [Date "2026.03.03"] [Round "-"] [White "DrunkAtomic"] [Black "vEeR2609"] [Result "1-0"] [GameId "JMlzPFZq"] [UTCDate "2026.03.03"] [UTCTime "09:56:35"] [WhiteElo "1920"] [BlackElo "1939"] [WhiteRatingDiff "+49"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nc3?? { (0.15 → Mate in 27) Checkmate is now unavoidable. e3 was best. } { [%eval #-27] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5 { [%eval -6.81] } 2. Nxd5 { [%eval -8.67] } 2... Qxd5 { [%eval -7.45] } 3. g3 { [%eval -5.68] } 3... Qxd2?? { (-5.68 → 0.52) Blunder. Qxa2 was best. } { [%eval 0.52] } (3... Qxa2 4. Rxa2) 4. Qxd2 { [%eval 0.0] } 4... g5 { [%eval -0.16] } 5. Qxg5 { [%eval 0.0] } 5... Bh6 { [%eval 0.1] } 6. Qxe7?! { (0.10 → -0.60) Inaccuracy. Qxh6 was best. } { [%eval -0.6] } (6. Qxh6 Nxh6 7. Bxh6 Bh3 8. Nxh3 Nd7 9. Kd2 Rf8 10. Bxf8 Kxf8 11. Rb1 Kg7) 6... Nxe7 { [%eval -0.6] } 7. Bxh6 { [%eval -0.61] } 7... Rf8 { [%eval -0.36] } 8. Bxf8 { [%eval -0.39] } 8... Kxf8 { [%eval -0.38] } 9. Nh3?? { (-0.38 → Mate in 9) Checkmate is now unavoidable. Bh3 was best. } { [%eval #-9] } (9. Bh3 Bxh3) 9... Bxh3 { [%eval #-9] } 10. Bxh3 { [%eval #-8] } 10... Nd7 { [%eval #-9] } 11. Bxd7 { [%eval #-8] } 11... Nf5 { [%eval #-8] } 12. Bxf5 { [%eval #-7] } 12... Rc8 { [%eval #-7] } 13. Bxh7 { [%eval #-6] } 13... Kg8?? { (Mate in 6 → Mate in 10) Lost forced checkmate sequence. f5 was best. } { [%eval #10] } (13... f5 14. Bxf5 Kf7 15. Bxc8 a6 16. Bxb7 c5 17. Bxa6 c4 18. Bxc4 Ke6 19. Bxe6#) 14. Bxg8 { [%eval #10] } 14... Rxg8 { [%eval #9] } 15. g4 { [%eval #9] } 15... Rxg4 { [%eval #8] } 16. e4 { [%eval #8] } 16... Rxe4 { [%eval #7] } 17. Ke2 { [%eval #7] } 17... Rxe2 { [%eval #6] } 18. Rag1 { [%eval #6] } 18... Rxf2 { [%eval #5] } 19. Rg6 { [%eval #13] } 19... Rxh2 { [%eval #12] } 20. Rxh2 { [%eval #12] } 20... fxg6 { [%eval #11] } 21. Rh5?? { (Mate in 11 → -5.86) Lost forced checkmate sequence. a4 was best. } { [%eval -5.86] } (21. a4 b5 22. axb5 c5 23. bxc6 a5 24. b4 axb4 25. Rh5 gxh5 26. c4 bxc3) 21... gxh5 { [%eval -2.35] } 22. c3?? { (-2.35 → Mate in 11) Checkmate is now unavoidable. c4 was best. } { [%eval #-11] } (22. c4 h4 23. a4 h3 24. a5 a6 25. b4 h2 26. b5 axb5 27. cxb5 c6) 22... h4 { [%eval #-11] } 23. b3 { [%eval #-9] } 23... h3 { [%eval #-9] } 24. c4 { [%eval #-8] } 24... h2 { [%eval #-8] } 25. c5 { [%eval #-7] } 25... b6 { [%eval #-7] } 26. cxb6 { [%eval #-6] } 26... cxb6 { [%eval #-6] } 27. b4 { [%eval #-5] } 27... h1=R { [%eval #-6] } 28. a3 { [%eval #-5] } 28... Rc1 { [%eval #-5] } 29. a4 { [%eval #-3] } 29... a5?? { (Mate in 3 → Mate in 1) Lost forced checkmate sequence. b5 was best. } { [%eval #1] } (29... b5 30. axb5 a6 31. bxa6 Rc5 32. bxc5#) 30. bxa5 { [%eval #1] } 30... bxa5# { Game ends by variant rule. } 1-0