FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/Jjpnhxw7"]
[Date "2020.07.05"]
[Round "-"]
[White "MustakH"]
[Black "Madhusudan_1"]
[Result "0-1"]
[GameId "Jjpnhxw7"]
[UTCDate "2020.07.05"]
[UTCTime "13:16:34"]
[WhiteElo "1230"]
[BlackElo "1344"]
[WhiteRatingDiff "-4"]
[BlackRatingDiff "+54"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5) 1... d5?? { (Mate in 16 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5 Rxh5 7. Qxh5 Bg4 8. Qxg4) 2. exd5 { [%eval 0.22] } 2... Qxd5 { [%eval 0.75] } 3. c4?? { (0.75 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6) 3... Qxd2 { [%eval #-15] } 4. Kxd2 { [%eval #-14] } 4... Bh3 { [%eval #-16] } 5. gxh3 { [%eval -15.16] } 5... b5 { [%eval -9.91] } 6. cxb5 { [%eval -14.59] } 6... a6?? { (-14.59 → -0.10) Blunder. Nc6 was best. } { [%eval -0.1] } (6... Nc6) 7. bxa6 { [%eval -0.37] } 7... Rxa6? { (-0.37 → 0.82) Mistake. Nxa6 was best. } { [%eval 0.82] } (7... Nxa6) 8. Bxa6 { [%eval 0.49] } 8... Nxa6 { [%eval 0.91] } 9. b4 { [%eval 0.7] } 9... Nxb4 { [%eval 0.58] } 10. a4?? { (0.58 → -5.54) Blunder. Qh5 was best. } { [%eval -5.54] } (10. Qh5 Nxa2) 10... Na2?? { (-5.54 → -0.35) Blunder. Nc2 was best. } { [%eval -0.35] } (10... Nc2) 11. Rxa2 { [%eval -0.86] } 11... e6 { [%eval -1.15] } 12. Ra3 { [%eval -1.33] } 12... Bxa3 { [%eval -1.54] } 13. Bxa3?? { (-1.54 → Mate in 7) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-7] } (13. Nxa3) 13... c5 { [%eval #-7] } 14. Bxc5 { [%eval #-6] } 14... Ke7?? { (Mate in 6 → 1.40) Lost forced checkmate sequence. Kf8 was best. } { [%eval 1.4] } (14... Kf8 15. Bxf8 e5 16. Bxg7 e4 17. Bxh8 Nf6 18. Bxf6 e3 19. fxe3 h5 20. Qxh5#) 15. Bxe7 { [%eval 0.33] } 15... Nxe7 { [%eval 0.78] } 16. Ke3?? { (0.78 → Mate in 5) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-5] } (16. Ne2 Rc8) 16... Rd8 { [%eval #-5] } 17. Qxd8 { [%eval #-4] } 17... g6 { [%eval #-5] } 18. Qxe7 { [%eval #-4] } 18... g5?? { (Mate in 4 → Mate in 16) Lost forced checkmate sequence. f5 was best. } { [%eval #16] } (18... f5 19. Qxh7 e5 20. Qxg6 e4 21. Kxe4 fxe4 22. Qxe4#) 19. Qxe6 { [%eval #17] } 19... fxe6 { [%eval #16] } 20. Kf4?? { (Mate in 16 → 1.01) Lost forced checkmate sequence. h4 was best. } { [%eval 1.01] } (20. h4 gxh4 21. Ne2 h3 22. a5 e5 23. a6 h6 24. Rg1 h5 25. Rg7 e4 26. Kxe4 h4) 20... gxf4 { [%eval 0.83] } 21. Ne2?? { (0.83 → Mate in 2) Checkmate is now unavoidable. f3 was best. } { [%eval #-2] } (21. f3 e5) 21... h5 { [%eval #-2] } 22. Nxf4 { [%eval #-1] } 22... h4 { [%eval #-1] } 23. Nxe6# { Game ends by variant rule. } 0-1
