FEN
[Event "rated variant:racingKings game"]
[Site "https://lichess.org/JkRb8n9F"]
[Date "2026.04.17"]
[Round "-"]
[White "yearnforyuna"]
[Black "cr0c0d1l3"]
[Result "1/2-1/2"]
[GameId "JkRb8n9F"]
[UTCDate "2026.04.17"]
[UTCTime "13:58:20"]
[WhiteElo "2302"]
[BlackElo "2377"]
[WhiteRatingDiff "+1"]
[BlackRatingDiff "-2"]
[Variant "Racing Kings"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Kg3 { [%eval 0.0] } 1... Nxf2 { [%eval 0.24] } 2. Kf4 { [%eval 0.0] } 2... Nxh1 { [%eval 0.0] } 3. Ke5 { [%eval 0.0] } 3... Kb3 { [%eval 0.0] } 4. Rg7 { [%eval 0.0] } 4... Qa6 { [%eval 0.0] } 5. Nf4 { [%eval 0.0] } 5... Qh6 { [%eval 0.0] } 6. Ne6 { [%eval 0.0] } 6... Ka4 { [%eval 0.0] } 7. Kd6 { [%eval 0.0] } 7... Rb8 { [%eval 0.0] } 8. Ke7 { [%eval 0.61] } 8... Qh8 { [%eval 0.81] } 9. R1g5 { [%eval 0.38] } 9... Ne4? { (0.38 → 1.96) Mistake. Be4 was best. } { [%eval 1.96] } (9... Be4) 10. Rf5 { [%eval 1.34] } 10... Nc5?! { (1.34 → 2.14) Inaccuracy. Bb3 was best. } { [%eval 2.14] } (10... Bb3 11. Nc7) 11. Rxc5 { [%eval 0.82] } 11... Bb2? { (0.82 → 2.36) Mistake. Be4 was best. } { [%eval 2.36] } (11... Be4 12. Bd3 Bxd3 13. Nxd3 Ba3 14. Rh7 Qg8 15. Rf7 Ng3 16. Ne5 Ne4 17. Rf4) 12. Rgg5?! { (2.36 → 1.50) Inaccuracy. Nxc2 was best. } { [%eval 1.5] } (12. Nxc2 Bxg7 13. Ba6 R1b5 14. Rxb5 Rxb5 15. Bb7 Re5 16. Nd4 Ka5 17. Kd7 Rc5) 12... Rxe1 { [%eval 2.12] } 13. Rh5 { [%eval 2.0] } 13... Qg8 { [%eval 1.56] } 14. Rxc2 { [%eval 1.38] } 14... Rxf1 { [%eval 1.48] } 15. Kd7 { [%eval 0.99] } 15... Re1 { [%eval 1.41] } 16. Nd8 { [%eval 1.27] } 16... Ng3?? { (1.27 → 7.83) Blunder. Be5 was best. } { [%eval 7.83] } (16... Be5) 17. Rhc5?? { (7.83 → 0.00) Blunder. Rc8 was best. } { [%eval 0.0] } (17. Rc8 Ra8 18. Kc7 Qb3 19. Rh6 Re8 20. Rb6 Qd5 21. Nc6 Qd2 22. Rbb8 Qe1) 17... Kb4 { [%eval 0.8] } 18. Rc8 { [%eval 0.83] } 18... Re8?? { (0.83 → Mate in 4) Checkmate is now unavoidable. Qc4 was best. } { [%eval #4] } (18... Qc4 19. Rc6 Bf6 20. Nb7 Nf5 21. Rf2 Kb5 22. Rxf6 Qc3 23. Rc6 Qh8 24. Nd8) 19. Kc7 { [%eval #3] } 19... Ra8 { [%eval #3] } 20. Nf7?? { (Mate in 3 → -0.20) Lost forced checkmate sequence. Rxa8 was best. } { [%eval -0.2] } (20. Rxa8 Rxd8 21. Rxd8 Kb5 22. Kb8#) 20... Ka5 { [%eval 0.24] } 21. Rc6 { [%eval 0.0] } 21... Nf5 { [%eval 0.0] } 22. Nd6?? { (0.00 → -10.18) Blunder. Re6 was best. } { [%eval -10.18] } (22. Re6 Ne7 23. Rxe7 Ka6 24. Rexe8 Qxe8 25. Rxe8 Rxe8 26. Kd7 Ka7 27. Kxe8 Ka8) 22... Nxd6 { [%eval -9.32] } 23. Rxd6 { [%eval -8.55] } 23... Rf8?? { (-8.55 → -1.37) Blunder. Be5 was best. } { [%eval -1.37] } (23... Be5) 24. Rc6?? { (-1.37 → -3.37) Blunder. Rb6 was best. } { [%eval -3.37] } (24. Rb6 Bd4 25. Rc6 Ba7 26. Rb6 Re8 27. Rh6 Kb5 28. Rc6 Rf8 29. Rxa8 Rxa8) 24... Re8?! { (-3.37 → -2.49) Inaccuracy. Kb5 was best. } { [%eval -2.49] } (24... Kb5 25. Rxa8 Rxa8 26. Rh6 Kc5 27. Rb6 Kd5 28. Rc6 Bh8 29. Rb6 Bd4 30. Rc6) 25. Rd6?? { (-2.49 → -9.36) Blunder. Rb6 was best. } { [%eval -9.36] } (25. Rb6 Bc3 26. Rh6 Kb5 27. Rc6 Qd5 28. Rg6 Rf8 29. Rc6 Qe4 30. Rxc3 Ka6) 25... Rf8?? { (-9.36 → -2.16) Blunder. Be5 was best. } { [%eval -2.16] } (25... Be5) 26. Rd7?? { (-2.16 → -10.30) Blunder. Rb6 was best. } { [%eval -10.3] } (26. Rb6 Ba3 27. Rh6 Kb5 28. Rc6 Bb2 29. Rh6 Qg5 30. Re6 Qg2 31. Rc6 Qd5) 26... Re8?? { (-10.30 → 0.00) Blunder. Ka6 was best. } { [%eval 0.0] } (26... Ka6) 27. Re7?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Rd6 was best. } { [%eval #-6] } (27. Rd6) 27... Bd4?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Ka6 was best. } { [%eval 0.0] } (27... Ka6 28. Kc6 Rxe7 29. Rc7 Qg5 30. Rxe7 Qxe7 31. Kd5 Ka7 32. Kc6 Kb8#) 28. Rd7?? { (0.00 → -4.85) Blunder. Rexe8 was best. } { [%eval -4.85] } (28. Rexe8 Qxe8 29. Kb7 Rxc8) 28... Rf8?? { (-4.85 → -1.19) Blunder. Bf6 was best. } { [%eval -1.19] } (28... Bf6 29. Rxe8 Rxe8 30. Kb7 Be5 31. Rd2 Kb4 32. Kb6 Qf7 33. Rd1 Qc4 34. Rd4) 29. Re7?? { (-1.19 → -8.68) Blunder. Rxd4 was best. } { [%eval -8.68] } (29. Rxd4 Ka6) 29... Re8?? { (-8.68 → 0.00) Blunder. Ka6 was best. } { [%eval 0.0] } (29... Ka6) 30. Rd7?? { (0.00 → -5.63) Blunder. Rexe8 was best. } { [%eval -5.63] } (30. Rexe8 Qxe8 31. Kb7 Rxc8) 30... Rd8?? { (-5.63 → Mate in 6) Checkmate is now unavoidable. Bf6 was best. } { [%eval #6] } (30... Bf6) 31. Re7?? { (Mate in 6 → -4.12) Lost forced checkmate sequence. Rdxd8 was best. } { [%eval -4.12] } (31. Rdxd8 Qd5 32. Rb8 Qe6 33. Rxd4 Qe8 34. Rxe8 Rxe8 35. Rd8 Re4 36. Kc8#) 31... Re8?? { (-4.12 → 0.00) Blunder. Bf6 was best. } { [%eval 0.0] } { The game is a draw. } (31... Bf6 32. Rd7) 1/2-1/2

