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[Event "rated variant:antichess game"] [Site "https://lichess.org/JxiSecKt"] [Date "2021.06.02"] [Round "-"] [White "Maksat-94"] [Black "ashok20"] [Result "1-0"] [GameId "JxiSecKt"] [UTCDate "2021.06.02"] [UTCTime "10:54:12"] [WhiteElo "1653"] [BlackElo "1588"] [WhiteRatingDiff "+101"] [BlackRatingDiff "-4"] [WhiteTitle "GM"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... b5 { [%eval 0.36] } 2. Bxb5 { [%eval 1.26] } 2... e6 { [%eval 2.07] } 3. Bxd7 { [%eval 0.87] } 3... Bxd7 { [%eval 1.35] } 4. Nf3?? { (1.35 → -2.66) Blunder. b4 was best. } { [%eval -2.66] } (4. b4 Bxb4 5. a4 Bxa4 6. Rxa4 Bxd2 7. Bxd2 Qxd2 8. Rxa7 Rxa7) 4... Ba3 { [%eval -3.18] } 5. bxa3 { [%eval -2.48] } 5... Qh4?? { (-2.48 → Mate in 16) Checkmate is now unavoidable. e5 was best. } { [%eval #16] } (5... e5 6. Nxe5) 6. Nxh4 { [%eval #16] } 6... f5 { [%eval #14] } 7. Nxf5 { [%eval #14] } 7... exf5 { [%eval #13] } 8. Qg4 { [%eval #13] } 8... fxg4 { [%eval #12] } 9. h3?? { (Mate in 12 → -2.05) Lost forced checkmate sequence. a4 was best. } { [%eval -2.05] } (9. a4 Bxa4 10. Nc3 Bxc2 11. Ne4 Bxe4 12. d4 Bxg2 13. Ke2 Bxh1 14. e4 Bxe4 15. Bh6 gxh6) 9... gxh3 { [%eval -2.34] } 10. Rxh3?! { (-2.34 → -3.23) Inaccuracy. gxh3 was best. } { [%eval -3.23] } (10. gxh3 Bxh3) 10... Bxh3 { [%eval -2.74] } 11. gxh3 { [%eval -3.25] } 11... Nh6 { [%eval -2.63] } 12. h4?! { (-2.63 → -3.59) Inaccuracy. a4 was best. } { [%eval -3.59] } (12. a4 Ke7) 12... g5 { [%eval #-13] } 13. hxg5 { [%eval #-12] } 13... Kf8?? { (Mate in 12 → -4.99) Lost forced checkmate sequence. a5 was best. } { [%eval -4.99] } (13... a5 14. gxh6 a4 15. c4 Nc6 16. c5 Nd4 17. exd4 Ra7 18. Kf1 Kf7 19. d5 Kg7 20. hxg7) 14. gxh6 { [%eval -3.63] } 14... Kg7?? { (-3.63 → 3.68) Blunder. a5 was best. } { [%eval 3.68] } (14... a5 15. e4 a4 16. c4 Ra7 17. c5 c6 18. e5 Ra6 19. Kd1 Rb6 20. cxb6 Kf7 21. Bb2) 15. hxg7 { [%eval 3.46] } 15... h5?! { (3.46 → 5.00) Inaccuracy. Nc6 was best. } { [%eval 5.0] } (15... Nc6 16. gxh8=B) 16. gxh8=K { [%eval 4.44] } 16... a5 { [%eval 5.13] } 17. d4 { [%eval 5.05] } 17... c5?! { (5.05 → 7.13) Inaccuracy. h4 was best. } { [%eval 7.13] } (17... h4 18. e4) 18. dxc5 { [%eval 6.75] } 18... Nc6?? { (6.75 → Mate in 9) Checkmate is now unavoidable. Ra6 was best. } { [%eval #9] } (18... Ra6 19. e4 Rb6 20. cxb6 Na6 21. Be3 Nc7 22. bxc7 h4 23. e5 h3 24. e6 h2 25. Bg5) 19. e4 { [%eval #9] } 19... Rxh8 { [%eval #8] } 20. e5 { [%eval #8] } 20... Nxe5 { [%eval #7] } 21. f3 { [%eval #7] } 21... Nxf3 { [%eval #6] } 22. Be3 { [%eval #6] } 22... Nxe1 { [%eval #5] } 23. Nd2 { [%eval #6] } 23... Nxc2 { [%eval #5] } 24. Rb1 { [%eval #6] } 24... Nxa3 { [%eval #5] } 25. Ne4 { [%eval #5] } 25... Nxb1 { [%eval #4] } 26. Nc3 { [%eval #4] } 26... Nxc3 { [%eval #3] } 27. Bh6 { [%eval #14] } 27... Nxa2 { [%eval #14] } 28. Bc1 { [%eval #19] } 28... Nxc1 { [%eval #18] } 29. c6 { [%eval #18] } 29... a4 { [%eval #6] } 30. c7 { [%eval #6] } 30... Rd8 { [%eval #4] } 31. cxd8=R { [%eval #4] } 31... Nd3 { [%eval #3] } 32. Rxd3 { [%eval #3] } 32... a3 { [%eval #2] } 33. Rxa3 { [%eval #2] } 33... h4 { [%eval #1] } 34. Rg3 { [%eval #1] } 34... hxg3# { Game ends by variant rule. } 1-0