FEN
[Event "Antichess Revolution #2"]
[Site "https://lichess.org/JytRCMgP"]
[Date "2023.01.15"]
[Round "-"]
[White "Aminud"]
[Black "Gambi7o"]
[Result "0-1"]
[GameId "JytRCMgP"]
[UTCDate "2023.01.15"]
[UTCTime "03:34:27"]
[WhiteElo "1280"]
[BlackElo "1029"]
[WhiteRatingDiff "-75"]
[BlackRatingDiff "+294"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3?! { (0.15 → -0.68) Inaccuracy. e3 was best. } { [%eval -0.68] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... g6?! { (-0.68 → 0.00) Inaccuracy. e6 was best. } { [%eval 0.0] } (1... e6 2. Ba3 Bxa3 3. Nxa3 b5 4. Nxb5 Nc6 5. Nxc7 Qxc7 6. d4) 2. g3 { [%eval 0.0] } 2... b6 { [%eval 0.34] } 3. h3?! { (0.34 → -0.52) Inaccuracy. Nh3 was best. } { [%eval -0.52] } (3. Nh3 Na6 4. b4 Nxb4 5. c3 Nxa2 6. Rxa2 Ba6 7. Rxa6 b5) 3... e6?? { (-0.52 → Mate in 16) Checkmate is now unavoidable. c5 was best. } { [%eval #16] } (3... c5 4. c4) 4. e3?? { (Mate in 16 → Mate in 14) Lost forced checkmate sequence. b4 was best. } { [%eval #-14] } (4. b4 Bxb4 5. Bb2 Bxd2 6. Bxh8 Bxe1 7. Qxd7 Bxf2 8. Qxe8 Bxg1 9. Qxg8 Qxg8 10. Rxg1 Qxh8) 4... Ba3 { [%eval #-16] } 5. Bxa3 { [%eval #-13] } 5... Qh4 { [%eval #-13] } 6. gxh4 { [%eval #-12] } 6... g5 { [%eval #-11] } 7. hxg5 { [%eval #-10] } 7... Nf6 { [%eval #-13] } 8. gxf6 { [%eval #-12] } 8... Ke7 { [%eval #-12] } 9. Bxe7 { [%eval #-10] } 9... Rf8 { [%eval #-11] } 10. Bxf8 { [%eval #-10] } 10... h6?? { (Mate in 10 → 5.15) Lost forced checkmate sequence. b5 was best. } { [%eval 5.15] } (10... b5 11. Bxb5 c5 12. Bxc5 h5 13. Qxh5 a5 14. Qxf7 Bb7 15. Qxe6 Bxh1 16. Qxd7 Nxd7 17. Bxd7) 11. Bxh6 { [%eval 5.14] } 11... Na6? { (5.14 → 10.10) Mistake. d6 was best. } { [%eval 10.1] } (11... d6 12. Nc3) 12. Bxa6 { [%eval 9.28] } 12... Bxa6 { [%eval 8.81] } 13. c4?? { (8.81 → Mate in 7) Checkmate is now unavoidable. Qe2 was best. } { [%eval #-7] } (13. Qe2) 13... Bxc4 { [%eval #-7] } 14. bxc4 { [%eval #-6] } 14... b5 { [%eval #-6] } 15. cxb5 { [%eval #-5] } 15... Rf8 { [%eval #-5] } 16. Bxf8 { [%eval #-4] } 16... a6 { [%eval #-4] } 17. bxa6 { [%eval #-3] } 17... c5 { [%eval #-3] } 18. Bxc5 { [%eval #-2] } 18... d6 { [%eval #-2] } 19. Bxd6 { [%eval #-1] } 19... e5 { [%eval #-1] } 20. Bxe5# { Game ends by variant rule. } 0-1