FEN
[Event "Hourly Atomic Arena"]
[Site "https://lichess.org/KYb3wauJ"]
[Date "2026.04.07"]
[Round "-"]
[White "PechatnovKirill25"]
[Black "TSDCH_bro"]
[Result "1-0"]
[GameId "KYb3wauJ"]
[UTCDate "2026.04.07"]
[UTCTime "02:34:32"]
[WhiteElo "1172"]
[BlackElo "1513"]
[WhiteRatingDiff "+14"]
[BlackRatingDiff "-10"]
[BlackBerserk "true"]
[Variant "Atomic"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. Nd4?? { (3.56 → 1.31) Blunder. Nc3 was best. } { [%eval 1.31] } (2. Nc3 c6 3. e3 e6 4. Nd4 Nh6 5. Ncb5 Ng4 6. f4 cxb5) 2... Nh6 { [%eval 1.4] } 3. h3 { [%eval 1.26] } 3... c6?? { (1.26 → 3.25) Blunder. b5 was best. } { [%eval 3.25] } (3... b5 4. Nb3 e6 5. Na5 Bb4 6. Nc3 Bxa5 7. e4 g6 8. a4) 4. Nf5?? { (3.25 → 0.00) Blunder. Nc3 was best. } { [%eval 0.0] } (4. Nc3 a6 5. Nf5 Nxf5 6. d4 g6 7. e4 Bh6 8. f4 d5) 4... Nxf5 { [%eval 0.0] } 5. Na3?? { (0.00 → Mate in 5) Checkmate is now unavoidable. d4 was best. } { [%eval #-5] } (5. d4 g6 6. e4 Bh6 7. f4 O-O 8. e5 Na6 9. b4 d5) 5... Qa5 { [%eval #-4] } 6. c3 { [%eval #-4] } 6... Qd5?? { (Mate in 4 → -0.23) Lost forced checkmate sequence. Qf5 was best. } { [%eval -0.23] } (6... Qf5 7. f3 Qg5 8. e3 Qg3+ 9. Ke2 Qxf3#) 7. d4 { [%eval -0.53] } 7... Qe4 { [%eval -0.23] } 8. e3?? { (-0.23 → -3.69) Blunder. Be3 was best. } { [%eval -3.69] } (8. Be3 d5) 8... Qc2 { [%eval -3.76] } 9. Qxc2 { [%eval -3.76] } 9... Na6?? { (-3.76 → 0.15) Blunder. b5 was best. } { [%eval 0.15] } (9... b5 10. Nc2) 10. Nc4?? { (0.15 → -4.46) Blunder. Nb5 was best. } { [%eval -4.46] } (10. Nb5 Nb4 11. Nc7+ Kd8 12. cxb4 e6 13. a3 a5 14. Be2 b5 15. O-O h5) 10... Nb4 { [%eval -4.77] } 11. cxb4?! { (-4.77 → -6.45) Inaccuracy. Ne5 was best. } { [%eval -6.45] } (11. Ne5 fxe5) 11... b6 { [%eval -6.16] } 12. Ba6 { [%eval -6.38] } 12... Bxa6 { [%eval -6.3] } 13. O-O { [%eval -6.84] } 13... a5 { [%eval -6.77] } 14. Rfc1 { [%eval -6.92] } 14... b5 { [%eval -6.75] } 15. d5 { [%eval -6.83] } 15... d6 { [%eval -5.4] } 16. dxc6 { [%eval -5.13] } 16... Rc8?? { (-5.13 → Mate in 10) Checkmate is now unavoidable. Kf7 was best. } { [%eval #10] } (16... Kf7 17. Rc8) 17. Rxc8?? { (Mate in 10 → -5.09) Lost forced checkmate sequence. Rc7 was best. } { [%eval -5.09] } (17. Rc7 Rxc7 18. Rc1 Kf7 19. Rc7 Kg6 20. g4 Kg5 21. h4+ Kh6 22. f4 f5) 17... d5?? { (-5.09 → 0.00) Blunder. Kf7 was best. } { [%eval 0.0] } (17... Kf7 18. Rc1) 18. Rc1 { [%eval 0.0] } 18... Kd8?? { (0.00 → Mate in 3) Checkmate is now unavoidable. e5 was best. } { [%eval #3] } (18... e5 19. Rc8+ Kd7 20. Rc7+ Kd8 21. Rc8+ Kd7) 19. Rc8+ { [%eval #2] } 19... Kd7 { [%eval #2] } 20. Rc7+ { [%eval #1] } 20... Kd8 { [%eval #1] } 21. Rxe7# { Game ends by variant rule. } 1-0

