FEN
[Event "Bijoya Doshomi Prize Antichess"]
[Site "https://lichess.org/KjH5dERa"]
[Date "2021.10.14"]
[Round "-"]
[White "Lubaba-FIRE11"]
[Black "Mimakter0022"]
[Result "0-1"]
[GameId "KjH5dERa"]
[UTCDate "2021.10.14"]
[UTCTime "17:55:34"]
[WhiteElo "1164"]
[BlackElo "1150"]
[WhiteRatingDiff "-64"]
[BlackRatingDiff "+15"]
[WhiteTitle "WCM"]
[WhiteFideId "10226516"]
[Variant "Antichess"]
[TimeControl "180+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.97] } 1... e6 { [%eval 2.38] } 2. Ba6? { (2.38 → 0.91) Mistake. b4 was best. } { [%eval 0.91] } (2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5) 2... bxa6?? { (0.91 → 4.48) Blunder. Nxa6 was best. } { [%eval 4.48] } (2... Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Qg5 6. Qxf7 Qxg2 7. Qxg7) 3. b4?! { (4.48 → 3.17) Inaccuracy. a4 was best. } { [%eval 3.17] } (3. a4 Ba3 4. Rxa3 d6 5. e4 Qf6 6. e5 Qxe5 7. Qh5 Qxb2) 3... Bxb4 { [%eval 3.59] } 4. c3?? { (3.59 → 0.88) Blunder. Qh5 was best. } { [%eval 0.88] } (4. Qh5 Bxd2 5. Qxh7 Rxh7 6. Kxd2 Rxh2 7. Rxh2 Nh6 8. Rxh6 gxh6) 4... Bxc3 { [%eval 0.59] } 5. Nxc3 { [%eval 0.87] } 5... Qe7? { (0.87 → 2.08) Mistake. a5 was best. } { [%eval 2.08] } (5... a5 6. a4 d5 7. Nxd5 Qxd5 8. Qc2 Qxd2 9. Qxh7 Rxh7 10. Kxd2) 6. Nd5 { [%eval 1.75] } 6... exd5 { [%eval 1.9] } 7. Qa4?? { (1.90 → -1.30) Blunder. Qc2 was best. } { [%eval -1.3] } (7. Qc2 Qxe3) 7... Qxe3 { [%eval -1.07] } 8. fxe3 { [%eval -1.84] } 8... c6?? { (-1.84 → 1.12) Blunder. a5 was best. } { [%eval 1.12] } (8... a5 9. Qxa5 Ba6 10. Qxa6 Nxa6 11. e4 dxe4 12. d3 exd3 13. Nh3 d2 14. Kxd2 Ne7 15. Ng5) 9. Qxc6 { [%eval 1.16] } 9... Nxc6 { [%eval 1.72] } 10. d4?? { (1.72 → Mate in 11) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-11] } (10. Ke2 d4 11. exd4 Nxd4 12. Nh3 Nxe2 13. Ng5 Nxc1 14. Nxh7 Nxa2 15. Rxa2 Rxh7 16. Rxa6 Rxh2) 10... Nxd4 { [%eval #-11] } 11. exd4 { [%eval #-10] } 11... Rb8?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. g5 was best. } { [%eval #7] } (11... g5 12. Bxg5 Nf6 13. Bxf6 d6 14. Bxh8 f6 15. Bxf6 Bh3 16. Nxh3 Ke7 17. Bxe7 Rb8 18. Bxd6) 12. Rb1 { [%eval #7] } 12... Rxb1 { [%eval #6] } 13. Kf1 { [%eval #6] } 13... Rxc1 { [%eval #5] } 14. Ke1 { [%eval #5] } 14... Rxe1 { [%eval #4] } 15. g3?? { (Mate in 4 → -7.61) Lost forced checkmate sequence. Nh3 was best. } { [%eval -7.61] } (15. Nh3 Rxh1 16. Ng1 Rxh2 17. a4 Rxg2 18. a5 Rxg1#) 15... Rxg1 { [%eval -6.07] } 16. Rxg1 { [%eval -7.53] } 16... Ke7 { [%eval -8.11] } 17. h4? { (-8.11 → Mate in 19) Checkmate is now unavoidable. Rg2 was best. } { [%eval #-19] } (17. Rg2 Kd6) 17... Nf6?? { (Mate in 19 → Mate in 4) Lost forced checkmate sequence. Kd6 was best. } { [%eval #4] } (17... Kd6) 18. g4?? { (Mate in 4 → Mate in 10) Lost forced checkmate sequence. h5 was best. } { [%eval #-10] } (18. h5 Nxh5 19. Rb1 Nxg3 20. Rb5 axb5 21. a4 bxa4#) 18... Nxg4 { [%eval #-10] } 19. Rxg4 { [%eval #-9] } 19... a5 { [%eval #-13] } 20. Rxg7 { [%eval #-12] } 20... Rg8 { [%eval #-13] } 21. Rxf7 { [%eval #-11] } 21... Kxf7 { [%eval #-11] } 22. a4 { [%eval #-10] } 22... Rg5?? { (Mate in 10 → -1.22) Lost forced checkmate sequence. Rg2 was best. } { [%eval -1.22] } (22... Rg2 23. h5 Rf2 24. h6 Kg7 25. hxg7 d6 26. g8=Q Ba6 27. Qxd5 Bc4 28. Qxc4 Re2 29. Qxe2) 23. hxg5 { [%eval -1.26] } 23... Kf6?? { (-1.26 → 1.59) Blunder. h6 was best. } { [%eval 1.59] } (23... h6 24. gxh6 d6 25. h7 Bf5 26. h8=B Ke8 27. Be5 dxe5 28. dxe5 Bd3 29. e6 Bb5 30. axb5) 24. gxf6 { [%eval 1.38] } 24... Ba6 { [%eval 1.33] } 25. f7 { [%eval 1.31] } 25... Bb5?? { (1.31 → Mate in 10) Checkmate is now unavoidable. Bd3 was best. } { [%eval #10] } (25... Bd3 26. f8=B) 26. axb5 { [%eval #10] } 26... a6 { [%eval #9] } 27. bxa6 { [%eval #9] } 27... a4 { [%eval #8] } 28. f8=R { [%eval #8] } 28... a3 { [%eval #7] } 29. Rf1 { [%eval #8] } 29... a2 { [%eval #7] } 30. Rb1?? { (Mate in 7 → 0.91) Lost forced checkmate sequence. a7 was best. } { [%eval 0.91] } (30. a7 a1=K 31. Rxa1 h6 32. a8=R d6 33. Rg8 h5 34. Rg3 h4 35. Rf1 hxg3 36. Rf2 gxf2#) 30... axb1=Q { [%eval 0.88] } 31. a7 { [%eval 0.91] } 31... Qb8?? { (0.91 → Mate in 3) Checkmate is now unavoidable. Qb5 was best. } { [%eval #3] } (31... Qb5 32. a8=K Qc5 33. dxc5 d6 34. cxd6 h5 35. d7 h4 36. d8=R h3 37. Rxd5 h2 38. Ra5) 32. axb8=Q?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. axb8=R was best. } { [%eval #-3] } (32. axb8=R h5 33. Rg8 h4 34. Rg3 hxg3#) 32... d6 { [%eval #-3] } 33. Qxd6 { [%eval #-2] } 33... h6 { [%eval #-2] } 34. Qxd5 { [%eval #-1] } 34... h5 { [%eval #-1] } 35. Qxh5# { Game ends by variant rule. } 0-1
