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[Event "rated variant:antichess game"] [Site "https://lichess.org/KksGtGVz"] [Date "2024.09.16"] [Round "-"] [White "Scaleni"] [Black "Hanter_2011"] [Result "0-1"] [GameId "KksGtGVz"] [UTCDate "2024.09.16"] [UTCTime "18:39:54"] [WhiteElo "1473"] [BlackElo "1500"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+222"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval -0.11] } 1... b5 { [%eval 0.29] } 2. cxb5 { [%eval 0.04] } 2... Nc6?? { (0.04 → 1.98) Blunder. d6 was best. } { [%eval 1.98] } (2... d6 3. g4 Bxg4 4. Qc2 Bxe2 5. Nxe2 Qd7 6. Qxc7 Qxb5 7. Qxa7) 3. bxc6 { [%eval 2.43] } 3... dxc6 { [%eval 2.04] } 4. Qb3? { (2.04 → 0.50) Mistake. Na3 was best. } { [%eval 0.5] } (4. Na3 Qxd2 5. Bxd2 Bh3 6. Nxh3 Kd7 7. Bh6 Nxh6 8. Qxd7 Ng8) 4... Qxd2 { [%eval 0.75] } 5. Kxd2 { [%eval 0.76] } 5... Bh3?? { (0.76 → 4.14) Blunder. Bf5 was best. } { [%eval 4.14] } (5... Bf5 6. Qxf7 Bxb1 7. Rxb1 Kxf7 8. a4 Rd8 9. a5 Rxd2 10. Bxd2 g5 11. Bxg5) 6. gxh3?? { (4.14 → 1.76) Blunder. Qxh3 was best. } { [%eval 1.76] } (6. Qxh3 Rd8) 6... f6?? { (1.76 → 6.49) Blunder. Rd8 was best. } { [%eval 6.49] } (6... Rd8 7. Qxf7) 7. Qxg8 { [%eval 6.05] } 7... Rxg8 { [%eval 4.78] } 8. Kd3? { (4.78 → 2.89) Mistake. Nc3 was best. } { [%eval 2.89] } (8. Nc3 c5) 8... e6?? { (2.89 → Mate in 12) Checkmate is now unavoidable. g5 was best. } { [%eval #12] } (8... g5 9. Bxg5 Rxg5 10. Bg2 Rxg2 11. Nf3 Rxf2 12. Ne5 Rxe2 13. Kxe2 fxe5 14. Na3) 9. Bh6 { [%eval #12] } 9... gxh6 { [%eval #11] } 10. Bg2?? { (Mate in 11 → 7.00) Lost forced checkmate sequence. b4 was best. } { [%eval 7.0] } (10. b4 Bxb4 11. Na3 Bxa3 12. Rc1 Bxc1 13. Kd2 Bxd2 14. f4 Bxf4 15. h4 Rxg1) 10... Rxg2 { [%eval 7.59] } 11. Nf3 { [%eval 7.05] } 11... Rxh2 { [%eval 7.46] } 12. Rxh2 { [%eval 8.12] } 12... Ba3 { [%eval 9.89] } 13. bxa3?! { (9.89 → 6.06) Inaccuracy. Nxa3 was best. } { [%eval 6.06] } (13. Nxa3 Rd8) 13... e5 { [%eval 7.3] } 14. Nxe5 { [%eval 7.84] } 14... fxe5 { [%eval 7.3] } 15. Kd4? { (7.30 → 3.68) Mistake. e4 was best. } { [%eval 3.68] } (15. e4 c5) 15... exd4 { [%eval 2.53] } 16. e3 { [%eval 3.17] } 16... dxe3 { [%eval 3.44] } 17. fxe3 { [%eval 3.46] } 17... Rb8?? { (3.46 → Mate in 7) Checkmate is now unavoidable. c5 was best. } { [%eval #7] } (17... c5 18. Nc3 Kd7 19. e4 a5 20. a4 h5 21. e5 Ra6 22. Rf2 h6 23. Rb2) 18. Rb2?? { (Mate in 7 → 6.55) Lost forced checkmate sequence. Rc2 was best. } { [%eval 6.55] } (18. Rc2 Rxb1 19. Rxc6 Rxa1 20. Rxh6 Rxa2 21. Rxh7 Rxa3 22. Rxc7 Rxe3 23. Rxa7 Rxh3) 18... Rxb2 { [%eval 7.05] } 19. Nc3 { [%eval 7.17] } 19... Rxa2 { [%eval 7.76] } 20. Rxa2 { [%eval 7.17] } 20... c5 { [%eval 7.22] } 21. Nb5?? { (7.22 → Mate in 5) Checkmate is now unavoidable. Rb2 was best. } { [%eval #-5] } (21. Rb2 Kd8) 21... Ke7?? { (Mate in 5 → -0.23) Lost forced checkmate sequence. a6 was best. } { [%eval -0.23] } (21... a6 22. Nxc7 Kd7 23. Nxa6 h5 24. Nxc5 h4 25. Nxd7 h5 26. e4#) 22. Nxc7?? { (-0.23 → Mate in 15) Checkmate is now unavoidable. Nxa7 was best. } { [%eval #-15] } (22. Nxa7 c4 23. Rg2 c3 24. Rg8 c2 25. Ra8 c1=N 26. Rg8 h5 27. Nc6 Ne2) 22... Ke6?? { (Mate in 15 → -2.80) Lost forced checkmate sequence. a6 was best. } { [%eval -2.8] } (22... a6 23. Nxa6 Kd6 24. Nxc5 Kxc5 25. Rg2 h5 26. e4 h4 27. Rg6 hxg6 28. e5) 23. Nxe6 { [%eval -5.48] } 23... a6 { [%eval -4.99] } 24. Nxc5 { [%eval -3.84] } 24... h5 { [%eval -3.04] } 25. Nxa6 { [%eval -1.72] } 25... h4 { [%eval -5.61] } 26. Rg2 { [%eval -7.04] } 26... h5 { [%eval -5.69] } 27. Rg3 { [%eval -5.16] } 27... hxg3 { [%eval -2.06] } 28. Nc5 { [%eval #-30] } 28... g2 { [%eval #-30] } 29. Nd3 { [%eval #-10] } 29... h4 { [%eval -5.83] } 30. e4?? { (-5.83 → Mate in 5) Checkmate is now unavoidable. Nf2 was best. } { [%eval #-5] } (30. Nf2 g1=R) 30... g1=Q?? { (Mate in 5 → -5.78) Lost forced checkmate sequence. g1=R was best. } { [%eval -5.78] } (30... g1=R 31. Ne1 Rxe1 32. a4 Rxe4 33. a5 Rb4 34. a6 Rb7 35. axb7#) 31. Ne1?? { (-5.78 → Mate in 4) Checkmate is now unavoidable. Nc1 was best. } { [%eval #-4] } (31. Nc1) 31... Qxe1 { [%eval #-4] } 32. a4 { [%eval #-3] } 32... Qxe4 { [%eval #-3] } 33. a5 { [%eval #-2] } 33... Qb1 { [%eval #-2] } 34. a6 { [%eval #-1] } 34... Qb7 { [%eval #-1] } 35. axb7# { Game ends by variant rule. } 0-1