FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/Ko6iwsTn"]
[Date "2023.04.12"]
[Round "-"]
[White "Antichess36"]
[Black "surrenderPLS"]
[Result "0-1"]
[GameId "Ko6iwsTn"]
[UTCDate "2023.04.12"]
[UTCTime "19:11:43"]
[WhiteElo "2046"]
[BlackElo "1729"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+26"]
[BlackTitle "FM"]
[Variant "Antichess"]
[TimeControl "45+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... e6 { [%eval 2.69] } 2. Ba6?! { (2.69 → 1.58) Inaccuracy. b4 was best. } { [%eval 1.58] } (2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5) 2... Nxa6 { [%eval 2.34] } 3. b4 { [%eval 1.25] } 3... Nxb4?? { (1.25 → Mate in 14) Checkmate is now unavoidable. Bxb4 was best. } { [%eval #14] } (3... Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 Qg5 7. Qxf7 Kxf7 8. Bf8) 4. Qh5?? { (Mate in 14 → 0.00) Lost forced checkmate sequence. Qf3 was best. } { [%eval 0.0] } (4. Qf3 Nxa2 5. Qxb7 Nxc1 6. Rxa7 Rxa7 7. Qxc7 Qxc7 8. h4 Qxc2) 4... Nxa2 { [%eval 0.0] } 5. Rxa2 { [%eval -0.31] } 5... Rb8? { (-0.31 → 0.97) Mistake. Ba3 was best. } { [%eval 0.97] } (5... Ba3 6. Bxa3 Qg5 7. Qxg5 Rb8 8. Qxg7 c5 9. Bxc5 a5 10. Qxg8) 6. Rxa7 { [%eval 1.0] } 6... Qh4?? { (1.00 → Mate in 17) Checkmate is now unavoidable. Bd6 was best. } { [%eval #17] } (6... Bd6 7. Rxb7) 7. Qxh7?? { (Mate in 17 → -1.16) Lost forced checkmate sequence. Qxf7 was best. } { [%eval -1.16] } (7. Qxf7) 7... Qxh7 { [%eval -0.83] } 8. Rxb7 { [%eval -1.29] } 8... Qxh2?? { (-1.29 → 0.37) Blunder. Qxc2 was best. } { [%eval 0.37] } (8... Qxc2 9. Rxc7) 9. Rxb8?? { (0.37 → Mate in 11) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #-11] } (9. Rxh2 Rxb7) 9... Qxg1 { [%eval #-11] } 10. Rxc8 { [%eval #-10] } 10... Qxf2?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Qxe1 was best. } { [%eval #8] } (10... Qxe1 11. Rxh8 Qxf2 12. Rxg8 Qxd2 13. Rxc7 Qxc1 14. Rxd7 Kxd7 15. Rxg7 Qxe3 16. Rxf7 e5 17. Rxd7) 11. Rxe8?? { (Mate in 8 → -1.15) Lost forced checkmate sequence. Kxf2 was best. } { [%eval -1.15] } (11. Kxf2 Rxh1 12. Rxe8 Rxc1 13. Rxe6 Rxb1 14. c4 dxe6 15. Kg1 Rxg1 16. e4 Rxg2 17. e5 Rxd2) 11... Qxd2?? { (-1.15 → Mate in 8) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #8] } (11... Qxe1 12. Rxf8 Qxc1 13. Rxf7 Qxh1 14. Rxg7 Qxg2 15. Rxg8 Qxg8 16. e4 Qe8 17. e5 d5 18. exd6) 12. Rxf8?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Nxd2 was best. } { [%eval #-8] } (12. Nxd2 Rxh1 13. Rxe6 Rxe1 14. Rb6 cxb6 15. Bb2 Rxe3 16. Bxg7 Bxg7 17. g3 Rxg3 18. Nf3 Rxf3) 12... Rxh1 { [%eval #-8] } 13. Rxf7 { [%eval #-7] } 13... Rxe1 { [%eval #-7] } 14. Rxg7 { [%eval #-6] } 14... Rxc1?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #5] } (14... Qxc2 15. Rxd7 Qxb1 16. Rxc7 Rxe3 17. Bxe3 Ne7 18. Rxe7 Qd1 19. Rxe6 Qg1 20. Bxg1#) 15. Rxd7?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Nxd2 was best. } { [%eval #-5] } (15. Nxd2 Rxc2 16. Rxg8 Rxd2 17. Rf8 Rxg2 18. Rf5 exf5 19. e4 fxe4#) 15... Rxb1?? { (Mate in 5 → -4.54) Lost forced checkmate sequence. Qxc2 was best. } { [%eval -4.54] } (15... Qxc2 16. Rxc7 Qxg2 17. Rxc1 Qc6 18. Rxc6 Ne7 19. Rxe6 Nc6 20. Rxc6#) 16. Rxd2 { [%eval -5.91] } 16... Rd1?? { (-5.91 → 0.65) Blunder. Ne7 was best. } { [%eval 0.65] } (16... Ne7 17. Re2) 17. Rxd1 { [%eval 0.15] } 17... Ne7 { [%eval 1.09] } 18. Rd5?? { (1.09 → Mate in 12) Checkmate is now unavoidable. Rh1 was best. } { [%eval #-12] } (18. Rh1 c5) 18... exd5 { [%eval #-12] } 19. e4 { [%eval #-10] } 19... dxe4 { [%eval #-10] } 20. g4 { [%eval #-9] } 20... Nf5 { [%eval #-11] } 21. gxf5 { [%eval #-10] } 21... e3 { [%eval #-10] } 22. f6 { [%eval #-9] } 22... e2 { [%eval #-9] } 23. f7 { [%eval #-8] } 23... e1=R { [%eval #-8] } 24. f8=R { [%eval #-7] } 24... Re8 { [%eval #-7] } 25. Rxe8 { [%eval #-6] } 25... c5 { [%eval #-6] } 26. Re3 { [%eval #-5] } 26... c4 { [%eval #-5] } 27. Re2 { [%eval #-4] } 27... c3 { [%eval #-4] } 28. Rd2 { [%eval #-3] } 28... cxd2 { [%eval #-3] } 29. c4 { [%eval #-2] } 29... d1=R { [%eval #-2] } 30. c5 { [%eval #-1] } 30... Rd6 { [%eval #-1] } 31. cxd6# { Game ends by variant rule. } 0-1
