FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/KpPoA5ZS"]
[Date "2020.12.29"]
[Round "-"]
[White "AjProf"]
[Black "Francisco0105"]
[Result "1-0"]
[GameId "KpPoA5ZS"]
[UTCDate "2020.12.29"]
[UTCTime "21:34:34"]
[WhiteElo "1202"]
[BlackElo "1065"]
[Variant "Antichess"]
[TimeControl "600+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5) 1... Na6?? { (Mate in 15 → 9.06) Lost forced checkmate sequence. b5 was best. } { [%eval 9.06] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. Bxa6 { [%eval 8.96] } 2... bxa6 { [%eval 9.4] } 3. d3?? { (9.40 → Mate in 14) Checkmate is now unavoidable. e5 was best. } { [%eval #-14] } (3. e5) 3... d5?? { (Mate in 14 → 3.72) Lost forced checkmate sequence. g5 was best. } { [%eval 3.72] } (3... g5 4. Bxg5 Bg7 5. Bxe7 Bxb2 6. Bxd8 Bxa1 7. Bxc7 Rb8 8. Bxb8 Ne7 9. Bxa7 Bd4 10. Bxd4) 4. exd5 { [%eval 2.21] } 4... Qxd5 { [%eval 2.8] } 5. Qh5?? { (2.80 → -2.40) Blunder. a3 was best. } { [%eval -2.4] } (5. a3 Qxg2) 5... Qxd3?? { (-2.40 → 3.04) Blunder. Qxa2 was best. } { [%eval 3.04] } (5... Qxa2 6. Rxa2) 6. Qxh7?? { (3.04 → Mate in 12) Checkmate is now unavoidable. cxd3 was best. } { [%eval #-12] } (6. cxd3 g5) 6... Qxc2?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #14] } (6... Rxh7 7. cxd3 Rxh2 8. Rxh2 g5 9. Bxg5 Bb7 10. Bxe7 Bxg2 11. Rxg2 Bxe7 12. Rxg8 Kd7 13. Rxa8) 7. Qxg8?? { (Mate in 14 → Mate in 12) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #-12] } (7. Qxc2 Rxh2 8. Qxc7 Rxg2 9. Qxa7 Rxf2 10. Kxf2 Rxa7 11. Rh6 gxh6 12. Bxh6 Nxh6 13. Nc3 Bh3) 7... Qxf2 { [%eval #-12] } 8. Kxf2 { [%eval #-11] } 8... Rxg8?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #11] } (8... Rxh2 9. Rxh2 g5 10. Qxg5 e5 11. Qxe5 f6 12. Qxf6 Be6 13. Qxe6 Kd7 14. Qxd7 Rd8 15. Qxc7) 9. Bh6?? { (Mate in 11 → 5.70) Lost forced checkmate sequence. g4 was best. } { [%eval 5.7] } (9. g4 Bxg4 10. Nh3 Bxh3 11. Kg2 Bxg2 12. Nd2 Bxh1 13. Ne4 Bxe4 14. Rb1 Bxb1 15. h4 Bxa2) 9... gxh6 { [%eval 5.45] } 10. g4 { [%eval 4.6] } 10... Rxg4?? { (4.60 → Mate in 7) Checkmate is now unavoidable. Bxg4 was best. } { [%eval #7] } (10... Bxg4 11. Nh3) 11. Kg2?? { (Mate in 7 → Mate in 19) Lost forced checkmate sequence. h3 was best. } { [%eval #-19] } (11. h3 Rxg1 12. Rxg1 Bxh3 13. Rg7 Bxg7 14. a4 Bxb2 15. a5 Bxa1 16. Kg2 Bxg2 17. Nc3 Bxc3#) 11... Rxg2 { [%eval #-33] } 12. Nd2 { [%eval #-10] } 12... Rxg1 { [%eval #-10] } 13. Raxg1 { [%eval #-9] } 13... Bg7 { [%eval #-9] } 14. Rxg7 { [%eval #-8] } 14... Kd8 { [%eval #-9] } 15. Rxf7 { [%eval #-8] } 15... Bf5?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Rb8 was best. } { [%eval #6] } (15... Rb8 16. Rxe7 Rxb2 17. Rxc7 Rxa2 18. Rxa7 Rxd2 19. Rxa6 Rxh2 20. Rxh2 Bxa6 21. Rxh6 Ke7 22. Rxa6) 16. Rxe7 { [%eval #6] } 16... Kxe7 { [%eval #5] } 17. Ne4 { [%eval #5] } 17... Bxe4 { [%eval #4] } 18. b4?? { (Mate in 4 → -0.36) Lost forced checkmate sequence. Rb1 was best. } { [%eval -0.36] } (18. Rb1 Bxb1 19. h4 Bxa2 20. b3 Bxb3 21. h5 Bc2#) 18... Bxh1 { [%eval -0.31] } 19. b5 { [%eval -0.43] } 19... axb5 { [%eval -0.62] } 20. a4 { [%eval -0.5] } 20... bxa4 { [%eval -0.55] } 21. h4 { [%eval -0.62] } 21... Be4 { [%eval -0.19] } 22. h5 { [%eval -0.15] } 22... Bg6 { [%eval -0.16] } 23. hxg6 { [%eval 0.0] } 23... Kf7?? { (0.00 → Mate in 4) Checkmate is now unavoidable. a5 was best. } { [%eval #4] } (23... a5 24. g7 Kd8 25. g8=K Ra6 26. Kf8 Kc8 27. Kf7 Rg6 28. Kxg6 Kd7 29. Kxh6 a3 30. Kg5) 24. gxf7 { [%eval #4] } 24... Re8 { [%eval #3] } 25. fxe8=K { [%eval #7] } 25... a5 { [%eval #5] } 26. Ke7 { [%eval #5] } 26... c6 { [%eval #3] } 27. Ke6 { [%eval #3] } 27... c5 { [%eval #2] } 28. Ke5 { [%eval #3] } 28... c4 { [%eval #2] } 29. Ke4 { [%eval #3] } 29... c3 { [%eval #2] } 30. Kd5 { [%eval #4] } 30... c2 { [%eval #2] } 31. Kc5 { [%eval #2] } 31... c1=K { [%eval #1] } 32. Kb4 { [%eval #1] } 32... axb4# { Game ends by variant rule. } 1-0