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[Event "rated variant:antichess game"] [Site "https://lichess.org/KvHNDbEz"] [Date "2025.05.28"] [Round "-"] [White "Drhamzeh"] [Black "Aviral0311"] [Result "0-1"] [GameId "KvHNDbEz"] [UTCDate "2025.05.28"] [UTCTime "09:30:10"] [WhiteElo "1161"] [BlackElo "1146"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+115"] [Variant "Antichess"] [TimeControl "360+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... d6?? { (2.49 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Qg4 { [%eval #14] } 2... Bxg4 { [%eval #13] } 3. Be2?? { (Mate in 13 → -0.39) Lost forced checkmate sequence. Ba6 was best. } { [%eval -0.39] } (3. Ba6 Nxa6 4. Kd1 Bxd1 5. d3 Bxc2 6. Na3 Bxd3 7. Nc2 Bxc2) 3... Bxe2 { [%eval -0.38] } 4. Nxe2? { (-0.38 → -1.55) Mistake. Kxe2 was best. } { [%eval -1.55] } (4. Kxe2 Qc8 5. g4 Qxg4 6. Kf1 Qxg1 7. Rxg1 g6 8. Rxg6 fxg6) 4... c6?? { (-1.55 → 0.45) Blunder. Qd7 was best. } { [%eval 0.45] } (4... Qd7 5. a4) 5. c3 { [%eval 0.02] } 5... Nd7 { [%eval 0.06] } 6. b3? { (0.06 → -1.41) Mistake. a3 was best. } { [%eval -1.41] } (6. a3 Qc7) 6... g6?! { (-1.41 → -0.31) Inaccuracy. c5 was best. } { [%eval -0.31] } (6... c5 7. Kd1 c4 8. bxc4 d5 9. cxd5 e6 10. dxe6 fxe6 11. Kc2 Bb4 12. cxb4) 7. Ng3 { [%eval -0.42] } 7... f5?? { (-0.42 → Mate in 14) Checkmate is now unavoidable. h5 was best. } { [%eval #14] } (7... h5 8. Nxh5) 8. Nxf5 { [%eval #14] } 8... gxf5 { [%eval #13] } 9. g4?? { (Mate in 13 → -1.98) Lost forced checkmate sequence. e4 was best. } { [%eval -1.98] } (9. e4 fxe4 10. d3 exd3 11. Bh6 Nxh6 12. Ke2 dxe2 13. g4 Nxg4 14. Rg1 Nxh2) 9... fxg4 { [%eval -2.45] } 10. f3 { [%eval -1.9] } 10... gxf3 { [%eval -2.3] } 11. Ke2?! { (-2.30 → -3.35) Inaccuracy. e4 was best. } { [%eval -3.35] } (11. e4 d5 12. exd5 cxd5 13. c4 dxc4 14. bxc4 Qc7 15. Nc3 Qxh2 16. Rxh2 Rc8) 11... fxe2 { [%eval -3.19] } 12. Rf1?! { (-3.19 → -4.53) Inaccuracy. Ba3 was best. } { [%eval -4.53] } (12. Ba3 Qb6) 12... exf1=K { [%eval -4.23] } 13. Na3? { (-4.23 → -7.46) Mistake. a4 was best. } { [%eval -7.46] } (13. a4 b5) 13... Kf2?? { (-7.46 → -3.31) Blunder. Qa5 was best. } { [%eval -3.31] } (13... Qa5) 14. Nb5?? { (-3.31 → -6.76) Blunder. b4 was best. } { [%eval -6.76] } (14. b4 Kxe3) 14... Kxe3 { [%eval -6.24] } 15. Nxd6?? { (-6.24 → Mate in 13) Checkmate is now unavoidable. dxe3 was best. } { [%eval #-13] } (15. dxe3 cxb5) 15... exd6 { [%eval #-14] } 16. dxe3 { [%eval #-13] } 16... Qc7?? { (Mate in 13 → -5.47) Lost forced checkmate sequence. Qb6 was best. } { [%eval -5.47] } (16... Qb6 17. Ba3 Qxb3 18. Bxd6 Qxa2 19. Rxa2 Bxd6 20. Rxa7 Bxh2 21. Rxb7 Kf8 22. Rxd7) 17. a3? { (-5.47 → -11.46) Mistake. a4 was best. } { [%eval -11.46] } (17. a4 Qa5) 17... Ne7? { (-11.46 → -4.94) Mistake. Qa5 was best. } { [%eval -4.94] } (17... Qa5 18. a4 Qxa4 19. bxa4 a6 20. a5 Rc8 21. Ba3 Ne7 22. Bxd6 Rg8 23. Bxe7) 18. Bd2? { (-4.94 → -9.81) Mistake. Bb2 was best. } { [%eval -9.81] } (18. Bb2 Ne5 19. Rb1 Nc4 20. bxc4 c5 21. Ba1 Qd8 22. Rxb7 a5 23. Rxe7 Kxe7) 18... Kd8? { (-9.81 → -4.38) Mistake. Qa5 was best. } { [%eval -4.38] } (18... Qa5) 19. Rf1?? { (-4.38 → Mate in 13) Checkmate is now unavoidable. Rh1 was best. } { [%eval #-13] } (19. Rh1 Ne5) 19... Nf5? { (Mate in 13 → -8.98) Lost forced checkmate sequence. Nd5 was best. } { [%eval -8.98] } (19... Nd5 20. Rxf8 Rxf8 21. a4 Nxc3 22. Bxc3 Qa5 23. Bxa5 Kc7 24. Bxc7 Rf7 25. Bxd6) 20. Rxf5 { [%eval -8.14] } 20... Nf6? { (-8.14 → -4.11) Mistake. Qb6 was best. } { [%eval -4.11] } (20... Qb6 21. Rxf8) 21. Rxf6 { [%eval -4.14] } 21... Qf7? { (-4.14 → -2.38) Mistake. Qg7 was best. } { [%eval -2.38] } (21... Qg7 22. Rxd6) 22. Rxd6 { [%eval -2.88] } 22... Qxb3 { [%eval -3.1] } 23. Rxc6 { [%eval -2.84] } 23... Qxc3 { [%eval -3.48] } 24. Rxc3?? { (-3.48 → Mate in 7) Checkmate is now unavoidable. Bxc3 was best. } { [%eval #-7] } (24. Bxc3 bxc6) 24... Bxa3 { [%eval #-7] } 25. Rxa3 { [%eval #-6] } 25... a5 { [%eval #-12] } 26. Rxa5 { [%eval #-7] } 26... Rxa5 { [%eval #-7] } 27. Bxa5 { [%eval #-6] } 27... b6 { [%eval #-6] } 28. Bxb6 { [%eval #-5] } 28... Kc7 { [%eval #-5] } 29. Bxc7 { [%eval #-4] } 29... Rd8 { [%eval #-4] } 30. Bxd8 { [%eval #-3] } 30... h5 { [%eval #-3] } 31. Bc7 { [%eval #-2] } 31... h4 { [%eval #-2] } 32. h3# { Game ends by variant rule. } 0-1