lichess.org
Donate
FEN
[Event "casual variant:antichess game"] [Site "https://lichess.org/KvaIMvme"] [Date "2018.05.13"] [Round "-"] [White "lichess AI level 1"] [Black "Olaprelikov"] [Result "0-1"] [GameId "KvaIMvme"] [UTCDate "2018.05.13"] [UTCTime "04:47:26"] [WhiteElo "?"] [BlackElo "1500"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -1.83) Blunder. e3 was best. } { [%eval -1.83] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Nxd7 4. c4 Ba3 5. Nxa3 Qf6 6. Qh5 Qxb2 7. Qxh7 Qxa1) 1... a6?? { (-1.83 → 0.48) Blunder. e6 was best. } { [%eval 0.48] } (1... e6 2. c4) 2. g3?? { (0.48 → -3.87) Blunder. Na3 was best. } { [%eval -3.87] } (2. Na3) 2... h6?? { (-3.87 → 2.83) Blunder. e6 was best. } { [%eval 2.83] } (2... e6) 3. Na3 { [%eval 2.31] } 3... g6?? { (2.31 → Mate in 15) Checkmate is now unavoidable. a5 was best. } { [%eval #15] } (3... a5 4. Nb1) 4. g4?? { (Mate in 15 → 2.35) Lost forced checkmate sequence. Nb5 was best. } { [%eval 2.35] } (4. Nb5 axb5 5. c4 bxc4 6. Qb3 Rxa2 7. Rxa2 cxb3 8. Bg2 bxa2 9. Bxb7 Bxb7 10. d4 Bxh1) 4... g5?? { (2.35 → Mate in 16) Checkmate is now unavoidable. a5 was best. } { [%eval #16] } (4... a5 5. Nc2 Ra6 6. g5 hxg5 7. Bg2 Rxh2 8. Rxh2 Rc6 9. Bxc6 dxc6 10. Rh6 Qxd2 11. Kxd2) 5. Rb1?? { (Mate in 16 → 4.42) Lost forced checkmate sequence. f4 was best. } { [%eval 4.42] } (5. f4 gxf4 6. Nb5 axb5 7. Rb1 Rxa2 8. Qa4 Rxa4 9. Ra1 Rxa1 10. c4 Rxc1 11. cxb5 Rxe1) 5... Rh7?? { (4.42 → Mate in 15) Checkmate is now unavoidable. f5 was best. } { [%eval #15] } (5... f5) 6. f3?? { (Mate in 15 → 4.22) Lost forced checkmate sequence. Nb5 was best. } { [%eval 4.22] } (6. Nb5 axb5 7. Bg2 Rxa2 8. Bxb7 Bxb7 9. b3 Bxh1 10. e4 Rxd2 11. Kxd2 Bxe4 12. b4 Bxb1) 6... Rg7?? { (4.22 → Mate in 16) Checkmate is now unavoidable. f5 was best. } { [%eval #16] } (6... f5 7. gxf5) 7. Nb5 { [%eval #15] } 7... axb5 { [%eval #15] } 8. Ra1?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. Qc2 was best. } { [%eval #-15] } (8. Qc2 Rxa2 9. f4 gxf4 10. Nf3 Rxg4 11. Qg6 fxg6 12. c4 bxc4 13. Ne5 Rxb2 14. Nxc4 Rxd2) 8... Rxa2 { [%eval #-15] } 9. Rxa2 { [%eval #-15] } 9... h5 { [%eval #-14] } 10. gxh5 { [%eval #-14] } 10... Rg6?? { (Mate in 14 → 0.77) Lost forced checkmate sequence. b4 was best. } { [%eval 0.77] } (10... b4 11. cxb4 c5 12. bxc5 Qa5 13. Rxa5 b6 14. cxb6 e5 15. Rxe5 f5 16. Rxf5 Ba3 17. bxa3) 11. hxg6 { [%eval -0.94] } 11... fxg6 { [%eval -0.61] } 12. Ra6 { [%eval -1.05] } 12... Nxa6 { [%eval -0.31] } 13. f4 { [%eval 0.03] } 13... gxf4 { [%eval 0.38] } 14. e3?? { (0.38 → Mate in 16) Checkmate is now unavoidable. Qa4 was best. } { [%eval #-16] } (14. Qa4 bxa4 15. e3 fxe3 16. Bxa6 bxa6 17. dxe3 Nh6 18. Kd2 a3 19. bxa3 d6 20. Ne2 Bg4) 14... fxe3 { [%eval #-15] } 15. dxe3 { [%eval #-11] } 15... Nb4 { [%eval #-10] } 16. Qxd7 { [%eval #-10] } 16... Bxd7 { [%eval #-10] } 17. Bxb5 { [%eval #-10] } 17... Bxb5 { [%eval #-9] } 18. cxb4 { [%eval #-9] } 18... Be2 { [%eval #-8] } 19. Kxe2 { [%eval #-8] } 19... Qd3?? { (Mate in 8 → 0.90) Lost forced checkmate sequence. c5 was best. } { [%eval 0.9] } (19... c5 20. bxc5 Qd4 21. exd4 b6 22. cxb6 e5 23. dxe5 g5 24. Bxg5 Nf6 25. exf6 Bg7 26. fxg7) 20. Kxd3 { [%eval 1.27] } 20... c5 { [%eval 0.96] } 21. bxc5 { [%eval 0.88] } 21... b6 { [%eval 1.44] } 22. cxb6 { [%eval 0.83] } 22... g5?? { (0.83 → 2.92) Blunder. Nf6 was best. } { [%eval 2.92] } (22... Nf6 23. Ne2) 23. Bd2 { [%eval 1.73] } 23... g4?! { (1.73 → 2.90) Inaccuracy. Kd7 was best. } { [%eval 2.9] } (23... Kd7) 24. Kc4 { [%eval 2.17] } 24... g3?? { (2.17 → Mate in 9) Checkmate is now unavoidable. Kf7 was best. } { [%eval #9] } (24... Kf7) 25. hxg3 { [%eval #8] } 25... Nh6 { [%eval #7] } 26. Rxh6 { [%eval #6] } 26... Bxh6 { [%eval #6] } 27. Bc3 { [%eval #5] } 27... Bxe3 { [%eval #5] } 28. g4 { [%eval #5] } 28... Bxb6 { [%eval #5] } 29. Kd5 { [%eval #4] } 29... Bxg1 { [%eval #4] } 30. Kc5 { [%eval #3] } 30... Bxc5 { [%eval #3] } 31. b3?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Bf6 was best. } { [%eval #-3] } (31. Bf6 exf6 32. b4 Bxb4 33. g5 fxg5#) 31... Bb4 { [%eval #-4] } 32. Bxb4 { [%eval #-4] } 32... Kf7 { [%eval #-3] } 33. Bxe7 { [%eval #-3] } 33... Kxe7 { [%eval #-2] } 34. b4 { [%eval #-2] } 34... Ke6 { [%eval #-1] } 35. g5 { [%eval #-1] } 35... Kf6 36. gxf6# { Game ends by variant rule. } 0-1