FEN
[Event "Hourly Racing Kings Arena"]
[Site "https://lichess.org/L6GbG11H"]
[Date "2025.06.06"]
[Round "-"]
[White "koth-RK-tc"]
[Black "AdvayaPanavModi"]
[Result "1-0"]
[GameId "L6GbG11H"]
[UTCDate "2025.06.06"]
[UTCTime "02:04:39"]
[WhiteElo "2156"]
[BlackElo "2051"]
[WhiteRatingDiff "+4"]
[BlackRatingDiff "-4"]
[WhiteBerserk "true"]
[Variant "Racing Kings"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nxc2 { [%eval 0.02] } 1... Nxf2 { [%eval 0.0] } 2. Rxf2 { [%eval 0.0] } 2... Rxc2 { [%eval 0.0] } 3. Kg3 { [%eval 0.0] } 3... Kb3 { [%eval 0.0] } 4. Qh7 { [%eval 0.0] } 4... Rc5 { [%eval 0.0] } 5. Rf5 { [%eval 0.0] } 5... Kc4 { [%eval 0.0] } 6. Kf4 { [%eval -0.25] } 6... Rb6?! { (-0.25 → 0.49) Inaccuracy. Bb2 was best. } { [%eval 0.49] } (6... Bb2 7. Qd7 Rd1 8. Bg2 Rxg1 9. Nxg1 Nf1 10. Nh3 Ne3 11. Rg5) 7. Rg6 { [%eval 0.0] } 7... Qa7?! { (0.00 → 0.75) Inaccuracy. Kb5 was best. } { [%eval 0.75] } (7... Kb5 8. Kg5 Bb2 9. Bh3 Nc4 10. Kh6 Rxf5 11. Bxf5 Qa8 12. Qf7) 8. Qxa7 { [%eval 1.0] } 8... Rxg6 { [%eval 1.37] } 9. Bg2 { [%eval 0.82] } 9... Bb2 { [%eval 0.73] } 10. Qd7?! { (0.73 → 0.00) Inaccuracy. Qb7 was best. } { [%eval 0.0] } (10. Qb7 Nb3) 10... Rxg2 { [%eval 0.0] } 11. Qxd2?? { (0.00 → -2.71) Blunder. Ng3 was best. } { [%eval -2.71] } (11. Ng3 Rc7 12. Qd8 Rc6 13. Qe7 Nb3 14. Kg5 Bc3 15. Rf6 Rc7 16. Re6 Kd5) 11... Kb5 { [%eval -2.64] } 12. Qd6 { [%eval -2.07] } 12... Rg7?? { (-2.07 → 0.00) Blunder. Rg8 was best. } { [%eval 0.0] } (12... Rg8) 13. Ng3?? { (0.00 → -6.84) Blunder. Nc1 was best. } { [%eval -6.84] } (13. Nc1 Rd7 14. Qg6 Rdd5 15. Nb3 Rc3 16. Nd2 Rc6 17. Qf7 Bc1 18. Kg5 Kc5) 13... Rxg3 { [%eval -7.18] } 14. Ke4 { [%eval -7.44] } 14... Rg7 { [%eval -6.38] } 15. Rd5?? { (-6.38 → Mate in 8) Checkmate is now unavoidable. Kf4 was best. } { [%eval #-8] } (15. Kf4 Rd7) 15... Rc7?? { (Mate in 8 → -5.93) Lost forced checkmate sequence. Rd7 was best. } { [%eval -5.93] } (15... Rd7 16. Ke3 Rxd5 17. Qh6 R5d6 18. Qh1 Ka6 19. Qg1 Kb7 20. Qg8 Rd8 21. Qxd8) 16. Qxc7 { [%eval -4.54] } 16... Bf6?? { (-4.54 → Mate in 7) Checkmate is now unavoidable. Kc4 was best. } { [%eval #7] } (16... Kc4) 17. Kf5 { [%eval #6] } 17... Bd8 { [%eval #3] } 18. Ke6 { [%eval #2] } 18... Bxc7 { [%eval #2] } 19. Ke7 { [%eval #1] } 19... Rxd5 { [%eval #1] } 20. Ke8# { Game ends by variant rule. } 1-0
