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[Event "Daily King of the Hill Arena"] [Site "https://lichess.org/LFotIaFq"] [Date "2023.04.24"] [Round "-"] [White "Soundlord1"] [Black "Rickyrich"] [Result "0-1"] [GameId "LFotIaFq"] [UTCDate "2023.04.24"] [UTCTime "22:56:46"] [WhiteElo "1996"] [BlackElo "2060"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+11"] [BlackTitle "NM"] [BlackBerserk "true"] [Variant "King of the Hill"] [TimeControl "180+0"] [ECO "D00"] [Opening "Queen's Pawn Game"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.6] } 1... d5 { [%eval 0.87] } { D00 Queen's Pawn Game } 2. c3? { (0.87 → -0.39) Mistake. c4 was best. } { [%eval -0.39] } (2. c4 e6 3. Bf4 Bb4+ 4. Nc3 Nf6 5. e3 O-O 6. Nf3 b6) 2... Nf6?! { (-0.39 → 0.30) Inaccuracy. c5 was best. } { [%eval 0.3] } (2... c5 3. Nf3 Nc6 4. e3 Nf6 5. Nbd2 g5 6. Ne5 Bf5 7. Bb5) 3. c4?! { (0.30 → -0.63) Inaccuracy. Bf4 was best. } { [%eval -0.63] } (3. Bf4 c5 4. e3 Nc6 5. Nf3 Nh5 6. dxc5 Nxf4 7. exf4 e6 8. b4 Qc7 9. g3 b6) 3... c5 { [%eval -0.97] } 4. e3 { [%eval -0.83] } 4... Nc6 { [%eval -0.6] } 5. cxd5 { [%eval -0.89] } 5... Nxd5 { [%eval -1.26] } 6. Nf3 { [%eval -0.89] } 6... cxd4 { [%eval -0.83] } 7. Nxd4 { [%eval -0.96] } 7... e5?! { (-0.96 → -0.31) Inaccuracy. Nf6 was best. } { [%eval -0.31] } (7... Nf6 8. Qc2) 8. Nxc6 { [%eval -0.85] } 8... bxc6 { [%eval -0.53] } 9. Bc4? { (-0.53 → -2.21) Mistake. e4 was best. } { [%eval -2.21] } (9. e4) 9... Bb4+ { [%eval -2.31] } 10. Bd2 { [%eval -2.46] } 10... Nxe3 { [%eval -3.69] } 11. fxe3?! { (-3.69 → -4.70) Inaccuracy. Qf3 was best. } { [%eval -4.7] } (11. Qf3 Nxc4) 11... Qh4+ { [%eval -4.54] } 12. g3 { [%eval -5.65] } 12... Qxc4 { [%eval -5.26] } 13. Nc3? { (-5.26 → -10.51) Mistake. Bxb4 was best. } { [%eval -10.51] } (13. Bxb4 Qxb4+) 13... Bg4 { [%eval -8.39] } 14. Qa4 { [%eval -16.06] } 14... Rd8 { [%eval -17.25] } 15. a3 { [%eval -27.36] } 15... Rxd2 { [%eval #-13] } 16. Kxd2 { [%eval #-9] } 16... Qe2+?! { (Mate in 9 → -16.91) Lost forced checkmate sequence. Bxc3+ was best. } { [%eval -16.91] } (16... Bxc3+ 17. bxc3 Qxa4 18. c4 Ke7 19. Kd3 Bf5+ 20. e4 Rd8+ 21. Ke3 Qb3+ 22. Ke2 Qc2+ 23. Ke1) 17. Kc1 { [%eval -18.86] } 17... Qxe3+ { [%eval -16.08] } 18. Kb1 { [%eval -18.77] } 18... Bf5+ { [%eval -20.0] } 19. Ka2 { [%eval -20.02] } 19... Be6+ { [%eval -20.03] } 20. Kb1 { [%eval -19.78] } 20... Bxc3 { [%eval -19.11] } 21. Qxc6+ { [%eval -22.29] } 21... Ke7 { [%eval -26.68] } 22. Rd1?! { (-26.68 → Mate in 8) Checkmate is now unavoidable. Qc7+ was best. } { [%eval #-8] } (22. Qc7+ Bd7) 22... Bd4?! { (Mate in 8 → -31.29) Lost forced checkmate sequence. Qe2 was best. } { [%eval -31.29] } (22... Qe2 23. Qd6+ Kf6 24. Rf1+ Qxf1+ 25. Kc2 Kf5 26. Qc6 Qg2+ 27. Kxc3 Qxc6+ 28. Kd3 Qf3+ 29. Kd2) 23. a4?! { (-31.29 → Mate in 6) Checkmate is now unavoidable. Qc7+ was best. } { [%eval #-6] } (23. Qc7+ Bd7) 23... Rc8 { [%eval #-5] } 24. Qb7+ { [%eval #-5] } 24... Kd6 { [%eval #-4] } 25. Ra3 { [%eval #-4] } 25... Rc6 { [%eval #-4] } 26. Qb5 { [%eval #-4] } 26... Bf5+ { [%eval #-4] } 27. Ka2 { [%eval #-4] } 27... Qe2 { [%eval #-5] } 28. Rxd4+ { [%eval #-5] } 28... exd4 { [%eval #-4] } 29. Qxf5 { [%eval #-4] } 29... Qe6+ { [%eval #-3] } 30. Qxe6+ { [%eval #-2] } 30... fxe6 { [%eval #-1] } 31. Re3 { [%eval #-1] } 31... Kd5# { Game ends by variant rule. } 0-1