FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/LK8dQ7zV"]
[Date "2025.06.16"]
[Round "-"]
[White "kissadam"]
[Black "TaylaBean"]
[Result "0-1"]
[GameId "LK8dQ7zV"]
[UTCDate "2025.06.16"]
[UTCTime "13:48:09"]
[WhiteElo "1377"]
[BlackElo "1804"]
[WhiteRatingDiff "-3"]
[BlackRatingDiff "+5"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... Nc6?? { (-1.80 → 0.30) Blunder. e5 was best. } { [%eval 0.3] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qb3 Qxd2 6. Nxd2) 2. Qa4?! { (0.30 → -0.35) Inaccuracy. d4 was best. } { [%eval -0.35] } (2. d4 Nxd4 3. Qxd4 c6 4. Qxg7 Bxg7 5. Kd1 Bxc3 6. Nxc3 Nh6) 2... Nd4 { [%eval 0.15] } 3. Qxa7?? { (0.15 → Mate in 14) Checkmate is now unavoidable. Qxd4 was best. } { [%eval #-14] } (3. Qxd4 e6 4. Qxa7 Rxa7 5. c4 Rxa2 6. Rxa2 Bd6 7. e3 Bxh2 8. Rxh2 Ne7) 3... Rxa7 { [%eval #-14] } 4. cxd4 { [%eval #-13] } 4... Rxa2 { [%eval #-13] } 5. Rxa2 { [%eval #-12] } 5... e5?? { (Mate in 12 → 0.86) Lost forced checkmate sequence. c5 was best. } { [%eval 0.86] } (5... c5 6. dxc5 Qa5 7. Rxa5 b6 8. cxb6 d5 9. Rxd5 Bh3 10. Nxh3 e5 11. Rxe5) 6. dxe5 { [%eval -0.12] } 6... Ba3 { [%eval 0.76] } 7. Rxa3 { [%eval -0.05] } 7... d6 { [%eval 0.16] } 8. exd6 { [%eval 0.0] } 8... Qxd6 { [%eval 0.59] } 9. d4?? { (0.59 → Mate in 9) Checkmate is now unavoidable. Ra2 was best. } { [%eval #-9] } (9. Ra2 Qxh2) 9... Qxh2 { [%eval #-9] } 10. Rxh2 { [%eval #-9] } 10... Bh3 { [%eval #-9] } 11. Rhxh3 { [%eval #-8] } 11... g5 { [%eval #-8] } 12. Bxg5 { [%eval #-7] } 12... Nf6 { [%eval #-7] } 13. Bxf6 { [%eval #-6] } 13... Rf8 { [%eval #-6] } 14. Rxh7 { [%eval #-5] } 14... Kd8 { [%eval #-5] } 15. Bxd8 { [%eval #-4] } 15... Rxd8 { [%eval #-4] } 16. Rxf7 { [%eval #-3] } 16... Rxd4 { [%eval #-3] } 17. Rxc7 { [%eval #-2] } 17... Rh4 { [%eval #-2] } 18. Rxb7 { [%eval #-1] } 18... Rh3 { [%eval #-1] } 19. gxh3# { Game ends by variant rule. } 0-1
