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[Event "rated variant:antichess game"] [Site "https://lichess.org/LWcMunH8"] [Date "2025.11.03"] [Round "-"] [White "chess-dad"] [Black "Carlsen_real"] [Result "0-1"] [GameId "LWcMunH8"] [UTCDate "2025.11.03"] [UTCTime "14:56:46"] [WhiteElo "1733"] [BlackElo "1540"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+56"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... e6?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. h4?? { (Mate in 15 → -1.68) Lost forced checkmate sequence. b4 was best. } { [%eval -1.68] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Nxd2 Bxh1 6. Ne4 Bxe4) 2... Qxh4 { [%eval -2.49] } 3. Rxh4 { [%eval -2.42] } 3... Ba3 { [%eval -2.28] } 4. Rxh7 { [%eval -2.38] } 4... Rxh7 { [%eval -2.62] } 5. bxa3 { [%eval -2.33] } 5... Rh3?! { (-2.33 → -1.32) Inaccuracy. g5 was best. } { [%eval -1.32] } (5... g5 6. a4 a5 7. Nc3 Rh3 8. Bxh3 d5 9. Bxe6 Bxe6 10. Nxd5 Bxd5 11. c4) 6. Bxh3 { [%eval -1.53] } 6... f5? { (-1.53 → 0.13) Mistake. a5 was best. } { [%eval 0.13] } (6... a5 7. Bxe6) 7. Bxf5 { [%eval -0.3] } 7... exf5 { [%eval -0.14] } 8. g4?? { (-0.14 → -2.09) Blunder. e4 was best. } { [%eval -2.09] } (8. e4) 8... fxg4 { [%eval -2.21] } 9. Nh3 { [%eval -2.84] } 9... gxh3 { [%eval -3.12] } 10. Kf1 { [%eval -3.23] } 10... h2?! { (-3.23 → -2.25) Inaccuracy. Na6 was best. } { [%eval -2.25] } (10... Na6 11. Kg1 d6 12. c3 Rb8 13. Bb2 Kf7 14. Qa4 Nc5 15. Qxa7 Nb3 16. Qxb7) 11. c3 { [%eval -2.29] } 11... h1=N { [%eval -2.24] } 12. Qb3? { (-2.24 → -4.14) Mistake. Bb2 was best. } { [%eval -4.14] } (12. Bb2 Nxf2) 12... Nxf2 { [%eval -4.4] } 13. Qxb7 { [%eval -4.31] } 13... Bxb7 { [%eval -4.59] } 14. Kxf2 { [%eval -4.29] } 14... Bf3? { (-4.29 → -2.24) Mistake. Na6 was best. } { [%eval -2.24] } (14... Na6 15. e4) 15. exf3?? { (-2.24 → -7.08) Blunder. Kxf3 was best. } { [%eval -7.08] } (15. Kxf3 Na6) 15... Na6 { [%eval -6.13] } 16. a4?? { (-6.13 → Mate in 9) Checkmate is now unavoidable. Bb2 was best. } { [%eval #-9] } (16. Bb2 Nh6) 16... Nb4 { [%eval #-15] } 17. cxb4 { [%eval -6.62] } 17... c5 { [%eval -4.02] } 18. bxc5 { [%eval -4.32] } 18... d6 { [%eval -4.17] } 19. cxd6 { [%eval -2.35] } 19... Ke7?? { (-2.35 → 1.07) Blunder. Nh6 was best. } { [%eval 1.07] } (19... Nh6) 20. dxe7 { [%eval 1.36] } 20... Nxe7 { [%eval 1.58] } 21. Na3 { [%eval 0.46] } 21... Rg8?? { (0.46 → Mate in 9) Checkmate is now unavoidable. Rh8 was best. } { [%eval #9] } (21... Rh8 22. a5) 22. a5?? { (Mate in 9 → 1.80) Lost forced checkmate sequence. d4 was best. } { [%eval 1.8] } (22. d4 g6 23. d5 Nxd5 24. Bf4 Nxf4 25. Ke2 Nxe2 26. Rc1 Nxc1 27. Nb1 Nxa2) 22... g6?? { (1.80 → 6.42) Blunder. Rh8 was best. } { [%eval 6.42] } (22... Rh8 23. Ke3) 23. Ke3?? { (6.42 → 2.79) Blunder. d4 was best. } { [%eval 2.79] } (23. d4) 23... Nc8?? { (2.79 → 5.62) Blunder. g5 was best. } { [%eval 5.62] } (23... g5 24. d4 Rh8 25. d5 Nxd5 26. f4 Nxe3 27. Bxe3 gxf4 28. Bxf4 Rh2 29. Bxh2) 24. a6 { [%eval 4.16] } 24... Nd6?? { (4.16 → Mate in 6) Checkmate is now unavoidable. Rg7 was best. } { [%eval #6] } (24... Rg7 25. Kd4) 25. Nc4 { [%eval #13] } 25... Nxc4 { [%eval #13] } 26. a4?? { (Mate in 13 → 0.00) Lost forced checkmate sequence. Ke2 was best. } { [%eval 0.0] } (26. Ke2 Nxd2 27. Kxd2 Rg7 28. Rb1 Rb7 29. axb7 a6 30. a4 g5 31. f4 gxf4) 26... Nxd2?? { (0.00 → Mate in 11) Checkmate is now unavoidable. Nxe3 was best. } { [%eval #11] } (26... Nxe3 27. dxe3 g5 28. Bd2 Ra8 29. Rd1 Rg8) 27. Bxd2?? { (Mate in 11 → 3.87) Lost forced checkmate sequence. Kxd2 was best. } { [%eval 3.87] } (27. Kxd2 Rg7 28. Rb1 Rb7 29. axb7 a6 30. a5 g5 31. f4 gxf4 32. b8=Q f3) 27... g5?? { (3.87 → Mate in 11) Checkmate is now unavoidable. Rg7 was best. } { [%eval #11] } (27... Rg7) 28. f4?? { (Mate in 11 → Mate in 2) Lost forced checkmate sequence. Be1 was best. } { [%eval #-2] } (28. Be1 Rg7 29. Bh4 gxh4 30. Rb1 Rb7 31. axb7 h3 32. Rg1 h2 33. Ke2 hxg1=B) 28... gxf4 { [%eval #-2] } 29. Kxf4 { [%eval #-1] } 29... Rg5 { [%eval #-1] } 30. Kxg5# { Game ends by variant rule. } 0-1