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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/Lb4U5P9o"] [Date "2026.02.27"] [Round "-"] [White "Nathanz2017"] [Black "salaam_alikum"] [Result "1-0"] [GameId "Lb4U5P9o"] [UTCDate "2026.02.27"] [UTCTime "00:13:06"] [WhiteElo "1357"] [BlackElo "1500"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-361"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... Nf6?? { (2.49 → Mate in 37) Checkmate is now unavoidable. b5 was best. } { [%eval #37] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 4.33] } 2... bxa6 { [%eval 4.65] } 3. Qh5 { [%eval 3.19] } 3... Nxh5 { [%eval 5.62] } 4. Ne2?? { (5.62 → -0.38) Blunder. g3 was best. } { [%eval -0.38] } (4. g3 Nxg3 5. hxg3 Rg8 6. Rxh7 g6 7. Rxf7 Kxf7 8. e4 c6) 4... Ng3?? { (-0.38 → 2.00) Blunder. a5 was best. } { [%eval 2.0] } (4... a5 5. a4 Nc6 6. Ra3 Ng3 7. fxg3 Nd4 8. exd4 e5 9. dxe5 Bxa3 10. Nxa3) 5. hxg3?? { (2.00 → -1.35) Blunder. fxg3 was best. } { [%eval -1.35] } (5. fxg3 a5 6. a4 e6 7. Ra3 Bxa3 8. Nxa3 d6 9. g4 Qh4 10. Rf1 Qxh2) 5... Nc6?? { (-1.35 → 2.02) Blunder. c5 was best. } { [%eval 2.02] } (5... c5 6. Rxh7) 6. Rxh7 { [%eval 1.72] } 6... Rxh7 { [%eval 1.59] } 7. Nf4?? { (1.59 → Mate in 13) Checkmate is now unavoidable. b4 was best. } { [%eval #-13] } (7. b4) 7... Rh3 { [%eval #-13] } 8. gxh3 { [%eval #-12] } 8... Nd4 { [%eval #-12] } 9. exd4 { [%eval #-11] } 9... e5 { [%eval #-11] } 10. dxe5 { [%eval #-10] } 10... d6?? { (Mate in 10 → 2.76) Lost forced checkmate sequence. Qh4 was best. } { [%eval 2.76] } (10... Qh4 11. gxh4 g5 12. hxg5 Bh6 13. gxh6 f6 14. exf6 Ke7 15. fxe7 d5 16. Nxd5) 11. exd6 { [%eval 1.98] } 11... Qxd6?? { (1.98 → Mate in 12) Checkmate is now unavoidable. Bxh3 was best. } { [%eval #12] } (11... Bxh3 12. Nxh3) 12. Ne6 { [%eval #11] } 12... Qxe6 { [%eval #11] } 13. d4?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. Nc3 was best. } { [%eval #-9] } (13. Nc3) 13... Qxe1?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Qxa2 was best. } { [%eval #10] } (13... Qxa2 14. Rxa2 Bxh3 15. Rxa6 Rc8 16. Rxa7 Ra8 17. Rxc7 Kd8 18. Rxf7 g6 19. Rxf8) 14. b4 { [%eval #10] } 14... Qxf2 { [%eval #9] } 15. Nc3 { [%eval #9] } 15... Bxh3 { [%eval #8] } 16. Bh6?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Na4 was best. } { [%eval #-9] } (16. Na4 Qxc2 17. Bg5 Bxb4 18. Rd1 Qxd1 19. Nb2 Qxd4 20. Nd1 Qxd1 21. a3 Bxa3) 16... gxh6?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. Qxg3 was best. } { [%eval #7] } (16... Qxg3 17. Bxg7 Qxc3 18. Bxf8 Qxb4 19. Bxb4 Bf1 20. Rxf1 f6 21. Rxf6 a5 22. Bxa5) 17. Rf1?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. Rc1 was best. } { [%eval #-10] } (17. Rc1 Bxb4 18. Ra1 Bxc3 19. Rb1 Qxc2 20. Rb5 axb5 21. d5 Qxa2 22. d6 cxd6) 17... Qxc2 { [%eval #-10] } 18. Rxf7 { [%eval #-9] } 18... Qxa2?? { (Mate in 9 → -3.00) Lost forced checkmate sequence. Bxb4 was best. } { [%eval -3.0] } (18... Bxb4 19. Rxc7 Qxa2 20. Rxa7 Rxa7 21. Nxa2 Rc7 22. Nxb4 Bg4 23. Nxa6 Kf8 24. Nxc7) 19. Rxf8 { [%eval -3.3] } 19... Kxf8 { [%eval -2.43] } 20. Nxa2 { [%eval -2.88] } 20... a5 { [%eval -2.46] } 21. bxa5 { [%eval -2.87] } 21... Rc8?? { (-2.87 → -0.44) Blunder. Bg4 was best. } { [%eval -0.44] } (21... Bg4 22. Nc3) 22. Nb4?? { (-0.44 → Mate in 5) Checkmate is now unavoidable. g4 was best. } { [%eval #-5] } (22. g4 Bxg4) 22... Bd7?? { (Mate in 5 → -0.64) Lost forced checkmate sequence. a6 was best. } { [%eval -0.64] } (22... a6 23. Nxa6 Re8 24. Nxc7 Kg7 25. Nxe8 Bg4 26. Nxg7 Bh5 27. Nxh5#) 23. Nc6?? { (-0.64 → Mate in 12) Checkmate is now unavoidable. g4 was best. } { [%eval #-12] } (23. g4) 23... Bxc6 { [%eval #-13] } 24. d5 { [%eval #-12] } 24... Bxd5 { [%eval -1.87] } 25. a6?? { (-1.87 → Mate in 8) Checkmate is now unavoidable. g4 was best. } { [%eval #-8] } (25. g4) 25... Be6?? { (Mate in 8 → Mate in 1) Lost forced checkmate sequence. Ke7 was best. } { [%eval #1] } (25... Ke7 26. g4 h5 27. gxh5 Kd6 28. h6 Bb7 29. axb7 Kc5 30. bxc8=K a6 31. Kxc7) 26. g4 { [%eval #1] } 26... Bxg4# { Game ends by variant rule. } 1-0