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[Event "rated variant:antichess game"] [Site "https://lichess.org/LoMNBdL2"] [Date "2025.04.27"] [Round "-"] [White "Shodninskiy"] [Black "Tried_Tired"] [Result "0-1"] [GameId "LoMNBdL2"] [UTCDate "2025.04.27"] [UTCTime "14:25:17"] [WhiteElo "1071"] [BlackElo "1035"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+43"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.13) Lost forced checkmate sequence. b5 was best. } { [%eval -0.13] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Kxd2 h5 6. Bxg8) 2. exf5 { [%eval 0.0] } 2... e6?? { (0.00 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #14] } 4. Ba6 { [%eval #15] } 4... Qxd2 { [%eval #13] } 5. Qxd2 { [%eval #13] } 5... bxa6 { [%eval #11] } 6. Qd8 { [%eval #11] } 6... Kxd8 { [%eval #10] } 7. Bh6 { [%eval #10] } 7... gxh6 { [%eval #9] } 8. Nd2?? { (Mate in 9 → 1.48) Lost forced checkmate sequence. b4 was best. } { [%eval 1.48] } (8. b4 Bxb4 9. a4 Bxe1 10. h3 Bxf2 11. Rh2 Bxg1 12. h4 Bxh2 13. g3 Bxg3) 8... Ba3 { [%eval 1.53] } 9. bxa3 { [%eval 1.82] } 9... Nc6? { (1.82 → 3.35) Mistake. c5 was best. } { [%eval 3.35] } (9... c5 10. Nf1) 10. a4?! { (3.35 → 2.07) Inaccuracy. Nh3 was best. } { [%eval 2.07] } (10. Nh3 Kd7) 10... e5?? { (2.07 → Mate in 10) Checkmate is now unavoidable. a5 was best. } { [%eval #10] } (10... a5 11. Ke2) 11. Nh3?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. a5 was best. } { [%eval #-12] } (11. a5 Nxa5 12. Nc4 Nxc4 13. f4 exf4 14. Kd2 Nxd2 15. Rb1 Nxb1 16. a3 Nxa3) 11... Bxh3 { [%eval #-12] } 12. gxh3 { [%eval #-11] } 12... e4 { [%eval #-11] } 13. Nxe4 { [%eval #-10] } 13... Nf6 { [%eval #-10] } 14. Nxf6 { [%eval #-9] } 14... Rg8 { [%eval #-9] } 15. Nxh7 { [%eval #-8] } 15... Rf8 { [%eval #-8] } 16. Nxf8 { [%eval #-7] } 16... Kd7 { [%eval #-7] } 17. Nxd7 { [%eval #-6] } 17... Ne5 { [%eval #-6] } 18. Nxe5 { [%eval #-5] } 18... c6 { [%eval #-5] } 19. Nxc6 { [%eval #-4] } 19... Rd8?? { (Mate in 4 → Mate in 12) Lost forced checkmate sequence. Rg8 was best. } { [%eval #12] } (19... Rg8 20. Nxa7 Rg4 21. hxg4 h5 22. gxh5 a5 23. Nc8#) 20. Nxa7?? { (Mate in 12 → 3.07) Lost forced checkmate sequence. Nxd8 was best. } { [%eval 3.07] } (20. Nxd8 a5 21. Rb1 h5 22. Ne6 h4 23. Nf4 a6 24. Rb4 axb4 25. c4 bxc3) 20... Rc8 { [%eval 2.92] } 21. Nxc8 { [%eval 3.26] } 21... a5 { [%eval 3.86] } 22. Nd6?! { (3.86 → 2.82) Inaccuracy. f4 was best. } { [%eval 2.82] } (22. f4 h5) 22... h5 { [%eval 3.59] } 23. Ne4?? { (3.59 → Mate in 2) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-2] } (23. Rb1 h4) 23... h4 { [%eval #-2] } 24. Ng3 { [%eval #-1] } 24... hxg3 { [%eval #-1] } 25. hxg3# { Game ends by variant rule. } 0-1