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[Event "rated variant:kingOfTheHill game"] [Site "https://lichess.org/MFAI42Sz"] [Date "2021.06.05"] [Round "-"] [White "RubiksCuber23"] [Black "Jisu101"] [Result "0-1"] [GameId "MFAI42Sz"] [UTCDate "2021.06.05"] [UTCTime "17:55:00"] [WhiteElo "1290"] [BlackElo "1310"] [WhiteRatingDiff "-45"] [BlackRatingDiff "+54"] [Variant "King of the Hill"] [TimeControl "480+0"] [ECO "A40"] [Opening "Englund Gambit Declined: Reversed Alekhine"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.79] } 1... e5? { (0.79 → 2.11) Mistake. d5 was best. } { [%eval 2.11] } (1... d5 2. c4 e6 3. Bf4 Bb4+ 4. Nc3 c5 5. e3 Nf6 6. Nf3) 2. Nf3?? { (2.11 → -0.63) Blunder. dxe5 was best. } { [%eval -0.63] } { A40 Englund Gambit Declined: Reversed Alekhine } (2. dxe5 Nc6 3. e4 d6 4. Nc3 Bd7 5. f4 dxe5 6. Nf3 Bb4) 2... exd4?! { (-0.63 → 0.13) Inaccuracy. e4 was best. } { [%eval 0.13] } (2... e4 3. c4 exf3 4. Nc3 c5 5. Bf4 Nf6 6. gxf3 cxd4 7. Qxd4) 3. Qxd4 { [%eval -0.05] } 3... Nc6 { [%eval -0.02] } 4. Qd3 { [%eval -0.48] } 4... Bc5? { (-0.48 → 1.00) Mistake. d5 was best. } { [%eval 1.0] } (4... d5 5. e4) 5. Nc3 { [%eval 1.12] } 5... Nf6 { [%eval 0.94] } 6. e4 { [%eval 0.52] } 6... Qe7?! { (0.52 → 1.24) Inaccuracy. Ng4 was best. } { [%eval 1.24] } (6... Ng4) 7. a3?? { (1.24 → -1.42) Blunder. Bg5 was best. } { [%eval -1.42] } (7. Bg5 h6) 7... O-O?? { (-1.42 → 1.05) Blunder. d5 was best. } { [%eval 1.05] } (7... d5) 8. b4 { [%eval 0.68] } 8... Bb6 { [%eval 1.45] } 9. Be2?! { (1.45 → 0.52) Inaccuracy. Bg5 was best. } { [%eval 0.52] } (9. Bg5) 9... Re8 { [%eval 0.93] } 10. O-O { [%eval 0.5] } 10... Nxe4 { [%eval 1.05] } 11. Nxe4?? { (1.05 → -1.05) Blunder. Nd5 was best. } { [%eval -1.05] } (11. Nd5 Qe6 12. Bb2 d6 13. Rae1 Bd7 14. c4 f5 15. Qc2 Qf7 16. Bd3 Rac8 17. h3 a6) 11... Qxe4 { [%eval -1.25] } 12. Qxe4?! { (-1.25 → -2.42) Inaccuracy. Bb2 was best. } { [%eval -2.42] } (12. Bb2 Qxd3) 12... Rxe4 { [%eval -2.09] } 13. Bb5?! { (-2.09 → -3.11) Inaccuracy. Bd3 was best. } { [%eval -3.11] } (13. Bd3 d5) 13... Kf8 { [%eval -2.55] } 14. Re1?? { (-2.55 → -7.74) Blunder. Bb2 was best. } { [%eval -7.74] } (14. Bb2 d5 15. Bd3 f6 16. c4 Rxc4 17. Rfe1 Rf4 18. b5 Ne7 19. a4 Bf5 20. Bxf5 Nxf5) 14... Ke7?? { (-7.74 → 6.49) Blunder. Rxe1+ was best. } { [%eval 6.49] } (14... Rxe1+ 15. Nxe1 Ke7 16. Bb2 Bd4 17. Bxd4 Nxd4 18. c4 Kf6 19. Nd3 Ne2+ 20. Kf1 Nf4 21. Re1) 15. Rxe4+ { [%eval 7.36] } 15... Kd6 { [%eval 16.8] } 16. Bc4 { [%eval 16.54] } 16... Nd4?! { (16.54 → Mate in 4) Checkmate is now unavoidable. Ne5 was best. } { [%eval #4] } (16... Ne5 17. Bf4) 17. Kf1?! { (Mate in 4 → 16.55) Lost forced checkmate sequence. Bf4+ was best. } { [%eval 16.55] } (17. Bf4+ Kc6 18. Ne5+ Kd6 19. Nxf7+ Kc6 20. Nd8#) 17... Kc6?! { (16.55 → Mate in 4) Checkmate is now unavoidable. Ne6 was best. } { [%eval #4] } (17... Ne6 18. Bf4+) 18. Ke1? { (Mate in 4 → 9.63) Lost forced checkmate sequence. Ne5+ was best. } { [%eval 9.63] } (18. Ne5+ Kd6 19. Nxf7+ Kc6 20. Nd8+ Kd6 21. Bf4#) 18... d5 { [%eval 18.79] } 19. Nxd4+ { [%eval 19.77] } 19... Bxd4 { [%eval 23.43] } 20. Rxd4 { [%eval 25.54] } 20... dxc4?! { (25.54 → Mate in 5) Checkmate is now unavoidable. Bg4 was best. } { [%eval #5] } (20... Bg4 21. Rxd5) 21. Ke2?! { (Mate in 5 → 11.36) Lost forced checkmate sequence. Kd2 was best. } { [%eval 11.36] } (21. Kd2 Kb5 22. Ke3 Bf5 23. Rd5+ c5 24. Rxc5+ Kb6 25. Kd4#) 21... Be6?! { (11.36 → Mate in 3) Checkmate is now unavoidable. Bg4+ was best. } { [%eval #3] } (21... Bg4+ 22. f3) 22. Ke3 { [%eval #2] } 22... Bd5 { [%eval #2] } 23. Kf4? { (Mate in 2 → 8.13) Lost forced checkmate sequence. Rxc4+ was best. } { [%eval 8.13] } (23. Rxc4+ Kb5 24. Kd4#) 23... Kd6 { [%eval 9.46] } 24. Be3?? { (9.46 → 0.00) Blunder. Kf5 was best. } { [%eval 0.0] } (24. Kf5 Re8) 24... Re8 { [%eval 0.0] } 25. Re1 { [%eval 0.0] } 25... c5?? { (0.00 → 13.34) Blunder. g5+ was best. } { [%eval 13.34] } (25... g5+ 26. Kf5 Re5+ 27. Kf6 Re6+ 28. Kf5) 26. Bd2?? { (13.34 → Mate in 7) Checkmate is now unavoidable. bxc5+ was best. } { [%eval #-7] } (26. bxc5+) 26... cxd4 { [%eval #-7] } 27. Rxe8 { [%eval #-7] } 27... Bxg2?? { (Mate in 7 → -6.63) Lost forced checkmate sequence. Bc6 was best. } { [%eval -6.63] } (27... Bc6 28. Re5 f6 29. Rb5 a6 30. Rc5 b6 31. Rf5 g6 32. Ra5 bxa5 33. Kg4 Kd5#) 28. f3?? { (-6.63 → Mate in 1) Checkmate is now unavoidable. Re5 was best. } { [%eval #-1] } (28. Re5 g6) 28... Kd5# { Game ends by variant rule. } 0-1