FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/MYRopTWO"]
[Date "2022.08.12"]
[Round "-"]
[White "chessmaster17752"]
[Black "Student_E_Chess"]
[Result "0-1"]
[GameId "MYRopTWO"]
[UTCDate "2022.08.12"]
[UTCTime "08:17:20"]
[WhiteElo "1716"]
[BlackElo "1385"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+12"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.64] } 2... Bb7?? { (1.64 → 4.99) Blunder. Ba6 was best. } { [%eval 4.99] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxd7 { [%eval 4.33] } 3... Bxg2 { [%eval 4.52] } 4. Bxe8 { [%eval 4.57] } 4... Qxd2 { [%eval 5.55] } 5. Bxf7 { [%eval 5.33] } 5... Bxh1 { [%eval 5.03] } 6. Kxd2 { [%eval 5.13] } 6... Bf3 { [%eval 6.27] } 7. Bxg8 { [%eval 5.57] } 7... Rxg8 { [%eval 6.27] } 8. Qxf3 { [%eval 4.38] } 8... Nc6?? { (4.38 → Mate in 11) Checkmate is now unavoidable. Nd7 was best. } { [%eval #11] } (8... Nd7 9. Qxf8 Nxf8 10. c4 h5 11. Nc3 Rh8 12. c5 Nh7 13. a4 g6 14. Nge2 Nf8 15. a5) 9. Qxf8 { [%eval #11] } 9... Rgxf8 { [%eval #10] } 10. Kc3?? { (Mate in 10 → 6.21) Lost forced checkmate sequence. h4 was best. } { [%eval 6.21] } (10. h4 Rxf2 11. b4 Nxb4 12. a3 Rxd2 13. axb4 Rxc2 14. Rxa7 Rxc1 15. Rxa8 Rxb1 16. Nh3 Rxb4) 10... Rxf2 { [%eval 5.3] } 11. Ne2?? { (5.30 → 0.82) Blunder. Bd2 was best. } { [%eval 0.82] } (11. Bd2 Rxh2) 11... Rxh2?? { (0.82 → Mate in 9) Checkmate is now unavoidable. Rxe2 was best. } { [%eval #9] } (11... Rxe2 12. Nd2) 12. a4 { [%eval #9] } 12... Rxe2 { [%eval #8] } 13. Kc4?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Kb4 was best. } { [%eval #-7] } (13. Kb4 Rxc2 14. b3 Rxc1 15. Ra2 Rxb1 16. Ka5 Nxa5 17. Re2 Nxb3 18. a5 Nxa5 19. Re1 Rxe1) 13... Rxe3 { [%eval #-7] } 14. Bxe3 { [%eval #-6] } 14... Nd4 { [%eval #-6] } 15. Kxd4 { [%eval #-5] } 15... e5 { [%eval #-6] } 16. Kxe5 { [%eval #-5] } 16... c5 { [%eval #-5] } 17. Bxc5 { [%eval #-4] } 17... Rf8 { [%eval #-4] } 18. Bxf8 { [%eval #-2] } 18... a5 { [%eval #-2] } 19. Bxg7 { [%eval #-1] } 19... h6 { [%eval #-1] } 20. Bxh6# { Game ends by variant rule. } 0-1