FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/Mkwr3luw"]
[Date "2026.03.28"]
[Round "-"]
[White "GatoChess89"]
[Black "nicole42"]
[Result "1-0"]
[GameId "Mkwr3luw"]
[UTCDate "2026.03.28"]
[UTCTime "14:35:13"]
[WhiteElo "1046"]
[BlackElo "1075"]
[WhiteRatingDiff "+27"]
[BlackRatingDiff "-6"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... d5 { [%eval #-15] } 3. Bxe8 { [%eval #-14] } 3... dxe4 { [%eval #-14] } 4. Bxf7 { [%eval #-13] } 4... Qxd2 { [%eval #-13] } 5. Bxg8 { [%eval #-12] } 5... Qxc2?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #13] } (5... Rxg8 6. Kxd2 Bh3 7. gxh3 h5 8. Qxh5 Rh8 9. Qxh8 g6 10. Qxf8) 6. Bxh7 { [%eval 5.48] } 6... Qxb2?? { (5.48 → Mate in 12) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #12] } (6... Rxh7 7. Qxc2 Rxh2 8. Qxe4 Rxh1 9. Qxe7 Rxg1 10. Qxf8 Rxe1 11. Qxc8 Rxc1 12. Qxb8) 7. Bxe4?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. Bxb2 was best. } { [%eval #-10] } (7. Bxb2 Rxh7 8. Bxg7 Rxg7 9. h3 Rxg2 10. Qd8 Bxh3 11. Qxf8 Rxg1 12. Qxe7 Rxe1) 7... Qxa2?? { (Mate in 10 → Mate in 15) Lost forced checkmate sequence. Qxf2 was best. } { [%eval #15] } (7... Qxf2 8. Kxf2 Rxh2 9. Bxa8 Rxg2 10. Kxg2 Bg4 11. Qxg4 g6 12. Qxg6) 8. Rxa2?? { (Mate in 15 → Mate in 9) Lost forced checkmate sequence. Bxa8 was best. } { [%eval #-9] } (8. Bxa8 Qxf2 9. Kxf2 Rxh2 10. Rxa7 Rxg2 11. Rxc7 Rxg1 12. Rxc8 Rxd1) 8... Rxh2 { [%eval #-9] } 9. Rxh2 { [%eval #-7] } 9... a5?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. a6 was best. } { [%eval #9] } (9... a6 10. Rxa6 Bxa6 11. Bxa8 Bd3 12. Qxd3 Nc6 13. Bxc6 g6 14. Qxg6 e6 15. Qxe6) 10. Rxa5 { [%eval #9] } 10... Rxa5 { [%eval #8] } 11. Rh6 { [%eval #8] } 11... gxh6 { [%eval #7] } 12. Bxh6 { [%eval #7] } 12... Bxh6 { [%eval #6] } 13. Ba8 { [%eval #6] } 13... Rxa8 { [%eval #5] } 14. Qa4 { [%eval #5] } 14... Rxa4 { [%eval #4] } 15. Na3 { [%eval #4] } 15... Rxa3 { [%eval #3] } 16. Kd2 { [%eval #3] } 16... Bxd2 { [%eval #2] } 17. Nh3 { [%eval #3] } 17... Rxh3 { [%eval #2] } 18. gxh3 { [%eval #2] } 18... Bxh3 { [%eval #1] } 19. f4 { [%eval #1] } 19... Bxf4# { Game ends by variant rule. } 1-0
