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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/MwreERVG"] [Date "2026.01.02"] [Round "-"] [White "corion11"] [Black "Nestor_ukr"] [Result "0-1"] [GameId "MwreERVG"] [UTCDate "2026.01.02"] [UTCTime "15:55:36"] [WhiteElo "1752"] [BlackElo "1317"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+73"] [Variant "Antichess"] [TimeControl "0+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... d5?? { (2.49 → Mate in 15) Checkmate is now unavoidable. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Bb5?? { (Mate in 15 → -2.70) Lost forced checkmate sequence. e4 was best. } { [%eval -2.7] } (2. e4 dxe4 3. Qg4 Bxg4 4. Ba6 Nxa6 5. Kd1 Bxd1 6. Nc3 Bxc2) 2... d4 { [%eval -3.08] } 3. Bxe8 { [%eval -2.76] } 3... dxe3?? { (-2.76 → 2.66) Blunder. Qxe8 was best. } { [%eval 2.66] } (3... Qxe8 4. exd4 Bh3 5. gxh3 Nh6 6. d5 Qa4 7. d3 Qxa2 8. Rxa2 g5 9. Bxg5) 4. dxe3?? { (2.66 → Mate in 14) Checkmate is now unavoidable. Bxf7 was best. } { [%eval #-14] } (4. Bxf7 exf2) 4... Qxd1 { [%eval #-14] } 5. Bxf7 { [%eval #-13] } 5... Qxc2?? { (Mate in 13 → 0.46) Lost forced checkmate sequence. Qxe1 was best. } { [%eval 0.46] } (5... Qxe1 6. Bxg8 Qxf2 7. Bxh7 Qxc2 8. Bxc2 Rxh2 9. Rxh2 g6 10. Bxg6 Bf5 11. Bxf5) 6. Bxg8 { [%eval 0.84] } 6... Qxb2?? { (0.84 → Mate in 12) Checkmate is now unavoidable. Rxg8 was best. } { [%eval #12] } (6... Rxg8) 7. Bxh7?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Bxb2 was best. } { [%eval #-11] } (7. Bxb2 Rxg8 8. Bxg7 Rxg7 9. g4 Rxg4 10. h3 Rxg1 11. Rxg1 Bxh3 12. Rg7 Bxg7) 7... Qxa2?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #11] } (7... Rxh7 8. Bxb2 Rxh2 9. Bxg7 Rxg2 10. Bxf8 Rxf2 11. Bxe7 Rxa2 12. Rxa2 c5 13. Bxc5) 8. Rxa2 { [%eval #11] } 8... Rxh7 { [%eval #10] } 9. Rxa7 { [%eval #10] } 9... Rxh2 { [%eval #8] } 10. Rxb7?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-7] } (10. Rxh2 Rxa7 11. g4 Bxg4 12. Nf3 Bxf3 13. e4 Bxe4 14. Ke2 Bxb1 15. Ba3 Rxa3) 10... Rxg2?? { (Mate in 7 → Mate in 17) Lost forced checkmate sequence. Bxb7 was best. } { [%eval #17] } (10... Bxb7 11. Rxh2 Bxg2 12. Rxg2 g5 13. Rxg5 e5 14. Rxe5 Ra5 15. Rxa5 Bc5 16. Rxc5) 11. Rxb8 { [%eval #20] } 11... Rxf2 { [%eval #6] } 12. Rxc8?? { (Mate in 6 → 5.82) Lost forced checkmate sequence. Kxf2 was best. } { [%eval 5.82] } (12. Kxf2 Rxb8 13. Rh4 Rxb1 14. Ra4 Rxc1 15. Nh3 Bxh3 16. Kg2 Bxg2 17. Re4 Bxe4#) 12... Rxc8 { [%eval 5.23] } 13. Kxf2 { [%eval 4.5] } 13... g6?? { (4.50 → Mate in 6) Checkmate is now unavoidable. g5 was best. } { [%eval #6] } (13... g5 14. Na3 Re8 15. Bd2 Rc8 16. Ne2 Bg7 17. Bc3 Bxc3 18. Nxc3 g4 19. Ke2) 14. Ne2?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Rh6 was best. } { [%eval #-5] } (14. Rh6 Bxh6 15. Ba3 Bxe3 16. Bxe7 Bxf2 17. Bb4 Bxg1 18. Bd6 cxd6 19. Nc3 Rxc3#) 14... Bh6 { [%eval #-5] } 15. Rxh6 { [%eval #-4] } 15... Rh8?? { (Mate in 4 → Mate in 12) Lost forced checkmate sequence. Rd8 was best. } { [%eval #12] } (15... Rd8 16. Rxg6 c6 17. Rxc6 e6 18. Rxe6 Rd6 19. Rxd6#) 16. Rxh8 { [%eval #12] } 16... g5 { [%eval #9] } 17. Rh4 { [%eval #12] } 17... gxh4 { [%eval #11] } 18. Kg3 { [%eval #11] } 18... hxg3 { [%eval #10] } 19. Nxg3 { [%eval #10] } 19... e5 { [%eval #8] } 20. e4 { [%eval #8] } 20... c5 { [%eval #7] } 21. Nh5 { [%eval #7] } 21... c4 { [%eval #6] } 22. Nf4?? { (Mate in 6 → Mate in 2) Lost forced checkmate sequence. Nd2 was best. } { [%eval #-2] } (22. Nd2 c3 23. Nb1 c2 24. Ng3 cxb1=Q 25. Bb2 Qxe4 26. Bxe5 Qxe5 27. Ne2 Qxe2#) 22... exf4 { [%eval #-2] } 23. Bxf4 { [%eval #-1] } 23... c3 { [%eval #-1] } 24. Nxc3# { Game ends by variant rule. } 0-1