FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/NFAvnvCo"]
[Date "2026.04.06"]
[Round "-"]
[White "zaneli"]
[Black "Olaprelikov"]
[Result "0-1"]
[GameId "NFAvnvCo"]
[UTCDate "2026.04.06"]
[UTCTime "20:32:41"]
[WhiteElo "1793"]
[BlackElo "1811"]
[WhiteRatingDiff "-5"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Bxd7 { [%eval 0.98] } 4. Na3 { [%eval 2.79] } 4... Bxa3 { [%eval 2.82] } 5. bxa3 { [%eval 0.52] } 5... c6 { [%eval 0.52] } 6. a4 { [%eval 0.68] } 6... Qg5 { [%eval 0.91] } 7. Qf3 { [%eval 0.55] } 7... Qxe3?? { (0.55 → Mate in 18) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #18] } (7... Qxg2 8. Qxg2 Bc8 9. Qxg7 a5 10. Qxg8 Rxg8 11. c4 Rxg1 12. Rxg1) 8. fxe3 { [%eval 13.85] } 8... Nh6?! { (13.85 → Mate in 15) Checkmate is now unavoidable. Bc8 was best. } { [%eval #15] } (8... Bc8 9. Qxf7) 9. Qxc6 { [%eval #15] } 9... Nxc6 { [%eval #14] } 10. a5?? { (Mate in 14 → -0.54) Lost forced checkmate sequence. Ba3 was best. } { [%eval -0.54] } (10. Ba3 Ng4 11. h3 Nxe3 12. dxe3 a5 13. Bb4 Nxb4 14. Rb1 Nxc2 15. Kd1 Nxe3) 10... Nxa5 { [%eval -0.47] } 11. c4 { [%eval -1.01] } 11... Nxc4 { [%eval -1.51] } 12. Kf2?? { (-1.51 → -7.76) Blunder. Nh3 was best. } { [%eval -7.76] } (12. Nh3 Nxe3) 12... Nxd2 { [%eval -7.45] } 13. Bxd2 { [%eval -6.01] } 13... Nf5?? { (-6.01 → 1.24) Blunder. Rd8 was best. } { [%eval 1.24] } (13... Rd8) 14. Rd1 { [%eval 1.24] } 14... Nxe3 { [%eval 0.76] } 15. Kxe3 { [%eval 0.69] } 15... Bc8?? { (0.69 → Mate in 13) Checkmate is now unavoidable. a5 was best. } { [%eval #13] } (15... a5 16. Bxa5 Rxa5 17. Rxd7 Rxa2 18. Rxf7 Rxg2 19. Rxg7 Rxg7 20. Kf2 Rxg1 21. Kxg1) 16. Ne2 { [%eval #13] } 16... g5 { [%eval #12] } 17. Rhe1?? { (Mate in 12 → 2.47) Lost forced checkmate sequence. Nc3 was best. } { [%eval 2.47] } (17. Nc3 f5 18. g4 fxg4 19. Rhf1 Rf8 20. Rxf8 Kxf8 21. h3 gxh3 22. Na4 a6) 17... e5?? { (2.47 → Mate in 7) Checkmate is now unavoidable. Ba6 was best. } { [%eval #7] } (17... Ba6 18. Kd4) 18. g4 { [%eval #19] } 18... Bxg4 { [%eval #20] } 19. Kf3?? { (Mate in 20 → Mate in 8) Lost forced checkmate sequence. h4 was best. } { [%eval #-8] } (19. h4 Bxe2 20. Rxe2 gxh4 21. Kd4 exd4 22. Rxe8 Rhxe8 23. Be1 Rxe1 24. Rxe1 h3) 19... Bxf3 { [%eval #-8] } 20. Bxg5 { [%eval #-7] } 20... Bxe2 { [%eval #-7] } 21. Rxe2 { [%eval #-6] } 21... Rb8 { [%eval #-6] } 22. Rxe5 { [%eval #-5] } 22... Kd7 { [%eval #-5] } 23. Rxd7 { [%eval #-4] } 23... Rhc8 { [%eval #-5] } 24. Rxf7 { [%eval #-4] } 24... Rb1 { [%eval #-4] } 25. Rxh7 { [%eval #-3] } 25... Rbb8 { [%eval #-3] } 26. Rxa7 { [%eval #-2] } 26... Rb3 { [%eval #-2] } 27. axb3 { [%eval #-1] } 27... Re8 { [%eval #-1] } 28. Rxe8# { Game ends by variant rule. } 0-1