FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/NTCoDlTV"]
[Date "2026.04.05"]
[Round "-"]
[White "lichess AI level 1"]
[Black "Danilsukharev"]
[Result "0-1"]
[GameId "NTCoDlTV"]
[UTCDate "2026.04.05"]
[UTCTime "02:33:18"]
[WhiteElo "?"]
[BlackElo "1377"]
[Variant "Antichess"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qh5?? { (Mate in 14 → 1.16) Lost forced checkmate sequence. Qg4 was best. } { [%eval 1.16] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. d3 Qxd3 8. e4 Qxe4) 4... Qxd2 { [%eval 2.52] } 5. Qxf7?? { (2.52 → -0.59) Blunder. Kxd2 was best. } { [%eval -0.59] } (5. Kxd2 Be6 6. Qxh7 Bxa2 7. Rxa2 Rxh7 8. Rxa7 Rxa7 9. c4 Rxh2) 5... Qxe3?? { (-0.59 → Mate in 12) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #12] } (5... Qxe1 6. Qxe7 Nxe7 7. Ne2 Qxe2 8. Bd2 Qxe3 9. fxe3 Bh3 10. gxh3) 6. Qxe7?? { (Mate in 12 → 0.46) Lost forced checkmate sequence. fxe3 was best. } { [%eval 0.46] } (6. fxe3 Kxf7 7. g4 Bxg4 8. Kd1 Bxd1 9. Nd2 Bxc2 10. Ne4 Bxe4 11. h4 Bxh1) 6... Qxf2?? { (0.46 → Mate in 11) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #11] } (6... Qxe1 7. Qxe8) 7. Qxf8?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-10] } (7. Kxf2 Kxe7 8. g4 Bxg4 9. Nh3 Bxh3 10. Kg2 Bxg2 11. Nd2 Bxh1 12. Ne4 Bxe4) 7... Qxg2?? { (Mate in 10 → 2.00) Lost forced checkmate sequence. Kxf8 was best. } { [%eval 2.0] } (7... Kxf8 8. Kxf2 g5 9. Bxg5 Nf6 10. Bxf6 h5 11. Bxh8 Bh3 12. gxh3 Kg7 13. Bxg7) 8. Qxg8?? { (2.00 → Mate in 11) Checkmate is now unavoidable. Qxg7 was best. } { [%eval #-11] } (8. Qxg7 Qxh1) 8... Qxh2?? { (Mate in 11 → Mate in 16) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #16] } (8... Rxg8 9. Ke2 Qxg1 10. Rxg1 Bg4 11. Rxg4 Rf8 12. Rxg7 Ke7 13. Rxh7 Rad8 14. Rxe7) 9. Qxh8?? { (Mate in 16 → Mate in 13) Lost forced checkmate sequence. Qxh7 was best. } { [%eval #-13] } (9. Qxh7 Qxg1 10. Qxh8 Qxe1 11. Qxe8 Qxc1 12. Qxc8 Rxc8 13. Rxc1 c5 14. c4 Ra8) 9... Qxc2 { [%eval #-13] } 10. Qxh7 { [%eval #-8] } 10... Qxb2 { [%eval #-8] } 11. Bxb2 { [%eval #-7] } 11... Bh3 { [%eval #-7] } 12. Rxh3 { [%eval #-6] } 12... Rd8 { [%eval #-6] } 13. Qxg7 { [%eval #-5] } 13... Rd1 { [%eval #-5] } 14. Kxd1 { [%eval #-4] } 14... Ke7 { [%eval #-4] } 15. Qxe7 { [%eval #-3] } 15... a5 { [%eval #-3] } 16. Qxc7 { [%eval #-2] } 16... c5 { [%eval #-5] } 17. Qxc5 { [%eval #-2] } 17... a4 { [%eval #-2] } 18. Nd2 { [%eval #-1] } 18... a3 { [%eval #-1] } 19. Bxa3# { Game ends by variant rule. } 0-1