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[Event "rated variant:antichess game"] [Site "https://lichess.org/NWytP9Dl"] [Date "2026.02.21"] [Round "-"] [White "fordatab"] [Black "Andrey-Chasnik101"] [Result "1-0"] [GameId "NWytP9Dl"] [UTCDate "2026.02.21"] [UTCTime "04:36:40"] [WhiteElo "1018"] [BlackElo "1148"] [WhiteRatingDiff "+31"] [BlackRatingDiff "-138"] [Variant "Antichess"] [TimeControl "1800+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (-1.80 → Mate in 16) Checkmate is now unavoidable. e5 was best. } { [%eval #16] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qb3 Qxd2 6. Nxd2) 2. c4?? { (Mate in 16 → 4.31) Lost forced checkmate sequence. e4 was best. } { [%eval 4.31] } (2. e4 dxe4 3. Ba6 Nxa6 4. Qg4 Bxg4 5. Kd1 Bxd1 6. Ne2 Bxe2) 2... dxc4 { [%eval 4.08] } 3. Qb3?? { (4.08 → -4.78) Blunder. g4 was best. } { [%eval -4.78] } (3. g4) 3... Qxd2?? { (-4.78 → -0.61) Blunder. cxb3 was best. } { [%eval -0.61] } (3... cxb3 4. axb3) 4. Qxb7?? { (-0.61 → Mate in 15) Checkmate is now unavoidable. Qxc4 was best. } { [%eval #-15] } (4. Qxc4 Qxb2 5. Qxc7 Qxc1 6. Qxb8 Qxe1 7. Qxa8 Qxf2 8. Qxc8 Qxg2 9. Qxe8 Qxf1) 4... Qxe1?? { (Mate in 15 → 0.40) Lost forced checkmate sequence. Bxb7 was best. } { [%eval 0.4] } (4... Bxb7 5. Nxd2 Bxg2 6. Nxc4 Bxf1 7. Kxf1 e5 8. Nxe5 Kd8 9. Nxf7 Bb4 10. Nxh8) 5. Qxb8?? { (0.40 → -4.02) Blunder. Qxc8 was best. } { [%eval -4.02] } (5. Qxc8 Qxf2 6. Qxe8 Qxg2 7. Qxf8 Qxe2 8. Nxe2 Nc6 9. Qxg8 Rhxg8 10. Bh6 gxh6) 5... Qxf1?? { (-4.02 → 0.00) Blunder. Rxb8 was best. } { [%eval 0.0] } (5... Rxb8 6. b4 Rxb4 7. g4 Bxg4 8. Be3 Rxb1 9. Rxb1 Qxf2 10. Bxa7 Qxg1 11. Rxg1) 6. Qxa7?? { (0.00 → -6.28) Blunder. Qxa8 was best. } { [%eval -6.28] } (6. Qxa8 Qxe2 7. Qxc8 Qxf2 8. Qxe8 Qxg2 9. Qxf8 Qxg1 10. Rxg1 Nh6 11. Qxe7) 6... Rxa7 { [%eval -1.69] } 7. b3?? { (-1.69 → Mate in 12) Checkmate is now unavoidable. h3 was best. } { [%eval #-12] } (7. h3 Qxg1 8. Rxg1 Rxa2 9. Rxa2 Bxh3 10. gxh3 g5 11. Bxg5 c3 12. Bxe7 Nxe7) 7... Qxg2 { [%eval #-13] } 8. bxc4 { [%eval #-11] } 8... Qxg1 { [%eval #-11] } 9. Rxg1 { [%eval #-10] } 9... Rxa2 { [%eval #-10] } 10. Rxa2 { [%eval #-9] } 10... Ba6 { [%eval #-10] } 11. Rxa6 { [%eval #-9] } 11... c6 { [%eval #-9] } 12. Rxc6 { [%eval #-8] } 12... e6?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. g5 was best. } { [%eval #9] } (12... g5 13. Rxg5 h6 14. Rxg8 Rxg8 15. Bxh6 Bxh6 16. Rxh6 Rh8 17. Rxh8 e6 18. Rxe8) 13. Rxe6 { [%eval #9] } 13... fxe6 { [%eval #8] } 14. Rxg7 { [%eval #8] } 14... Bxg7 { [%eval #7] } 15. Bh6?? { (Mate in 7 → -3.25) Lost forced checkmate sequence. Bb2 was best. } { [%eval -3.25] } (15. Bb2 Bxb2 16. Na3 Bxa3 17. c5 Bxc5 18. h4 Bxf2 19. e4 Bxh4 20. e5 Nf6) 15... Bxh6?! { (-3.25 → -1.91) Inaccuracy. Nxh6 was best. } { [%eval -1.91] } (15... Nxh6 16. c5 e5 17. e4 Rg8 18. Na3 Ke7 19. c6 Bf8 20. Nc2 Rg7) 16. f4 { [%eval -2.17] } 16... Bxf4 { [%eval -1.15] } 17. e3?? { (-1.15 → -3.12) Blunder. c5 was best. } { [%eval -3.12] } (17. c5 Bxh2 18. Nc3 e5 19. Nb5 e4 20. Nd6 Bxd6 21. cxd6 Kf8 22. d7 h5) 17... Bxe3 { [%eval -2.37] } 18. Nd2?? { (-2.37 → Mate in 10) Checkmate is now unavoidable. c5 was best. } { [%eval #-10] } (18. c5) 18... Bxd2 { [%eval #-10] } 19. h4 { [%eval #-8] } 19... h5 { [%eval #-8] } 20. c5 { [%eval #-7] } 20... Nf6 { [%eval #-7] } 21. c6 { [%eval #-6] } 21... Nd7?? { (Mate in 6 → Mate in 1) Lost forced checkmate sequence. Kf7 was best. } { [%eval #1] } (21... Kf7 22. c7 Rd8 23. cxd8=N Kf8 24. Nxe6 Be3 25. Nxf8 Nd7 26. Nxd7 Bb6 27. Nxb6#) 22. cxd7 { [%eval #1] } 22... Kxd7# { Game ends by variant rule. } 1-0