FEN
[Event "Bullet Antichess Arena"]
[Site "https://lichess.org/Nm67EVS0"]
[Date "2025.02.27"]
[Round "-"]
[White "STEDgER"]
[Black "Tetiksh1Agrawal"]
[Result "1-0"]
[GameId "Nm67EVS0"]
[UTCDate "2025.02.27"]
[UTCTime "20:44:21"]
[WhiteElo "2314"]
[BlackElo "2498"]
[WhiteRatingDiff "+8"]
[BlackRatingDiff "-8"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "45+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... g5 { [%eval 0.25] } 2. h4 { [%eval 0.0] } 2... gxh4 { [%eval -0.02] } 3. gxh4 { [%eval 0.2] } 3... h5 { [%eval 0.0] } 4. Nh3 { [%eval 0.3] } 4... Nh6 { [%eval 0.69] } 5. b3? { (0.69 → -0.78) Mistake. c3 was best. } { [%eval -0.78] } (5. c3 Rh7 6. Rg1 Ng8 7. Rxg8 e6 8. Rxf8 Qxh4 9. Rxe8 Qxh3 10. Rxc8 Qxf1) 5... b5? { (-0.78 → 0.42) Mistake. c5 was best. } { [%eval 0.42] } (5... c5 6. c4) 6. a4 { [%eval 0.46] } 6... bxa4 { [%eval 0.3] } 7. bxa4 { [%eval 0.23] } 7... a5 { [%eval 0.48] } 8. Ra2?! { (0.48 → -0.48) Inaccuracy. Na3 was best. } { [%eval -0.48] } (8. Na3 e6) 8... Na6 { [%eval 0.02] } 9. Na3 { [%eval -0.06] } 9... c5 { [%eval 0.0] } 10. c4 { [%eval -0.14] } 10... Qc7?? { (-0.14 → 5.30) Blunder. Rh7 was best. } { [%eval 5.3] } (10... Rh7 11. Nc2 Qb6 12. Nd4 cxd4 13. e3 dxe3 14. Qxh5 exf2 15. Kxf2 Qxf2 16. Nxf2) 11. Rh2 { [%eval 5.68] } 11... Qxh2 { [%eval 3.5] } 12. Nc2?? { (3.50 → -1.10) Blunder. e4 was best. } { [%eval -1.1] } (12. e4) 12... Qxf2?? { (-1.10 → 3.31) Blunder. Qxh3 was best. } { [%eval 3.31] } (12... Qxh3) 13. Nxf2 { [%eval 3.92] } 13... d5 { [%eval 3.84] } 14. cxd5 { [%eval 2.77] } 14... Bh3 { [%eval 2.28] } 15. Nxh3 { [%eval 2.53] } 15... Kd7?? { (2.53 → Mate in 13) Checkmate is now unavoidable. Nb4 was best. } { [%eval #13] } (15... Nb4 16. Nxb4 cxb4 17. Qb3 Rb8 18. Qxb4 axb4 19. e4 e5 20. dxe6 fxe6 21. Kd1) 16. Nd4 { [%eval #13] } 16... cxd4 { [%eval #12] } 17. e3 { [%eval #12] } 17... dxe3 { [%eval #11] } 18. Bxa6 { [%eval #11] } 18... exd2 { [%eval #9] } 19. Qxh5?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Qxd2 was best. } { [%eval #-9] } (19. Qxd2 Rxa6 20. Qxa5 Rxa5 21. Bxh6 Rxa4 22. Rxa4 Rxh6 23. d6 exd6 24. Rg4 hxg4) 19... Rxa6?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. dxe1=Q was best. } { [%eval #9] } (19... dxe1=Q 20. Qxh6 Rxa6 21. Qxa6 Rxh4 22. Qxa5 Rxh3 23. Qxe1 Rc3 24. Qxe7 Rxc1 25. Qxf8) 20. Qxh6?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Rxd2 was best. } { [%eval #-8] } (20. Rxd2 Nf5 21. Qxf5 Rxh4 22. Qxd7 Rxa4 23. Qxe7 Bxe7 24. Rd4 Rxd4 25. Be3 Rxd5) 20... dxe1=Q { [%eval #-8] } 21. Qxf8 { [%eval #-6] } 21... Qxh4?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Rxh4 was best. } { [%eval #6] } (21... Rxh4 22. Qxe7 Qxc1 23. Qxd7 Rxh3 24. Qxf7 Rf3 25. Qxf3 Rc6 26. dxc6 Qxc6 27. Qxc6#) 22. Qxe7?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Qxf7 was best. } { [%eval #-6] } (22. Qxf7 Qxa4 23. Rxa4 Rxh3 24. Rxa5 Rxa5 25. Qxe7 Kxe7 26. d6 Kxd6 27. Be3 Rxe3#) 22... Qxa4 { [%eval #-6] } 23. Qxd7 { [%eval #-5] } 23... Qxd7 { [%eval #-5] } 24. Rxa5 { [%eval #-4] } 24... Rxh3?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. Qxh3 was best. } { [%eval #3] } (24... Qxh3 25. Rxa6 f6 26. Rxf6 Rh6 27. Bxh6 Qxh6 28. Rxh6#) 25. Rxa6 { [%eval #3] } 25... Qxd5 { [%eval #2] } 26. Be3 { [%eval #2] } 26... Rxe3 { [%eval #1] } 27. Re6 { [%eval #1] } 27... Rxe6# { Game ends by variant rule. } 1-0
