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[Event "rated variant:racingKings game"] [Site "https://lichess.org/Nowy4alU"] [Date "2026.01.21"] [Round "-"] [White "Aakanksh-Vinjamur"] [Black "Chinkasu_fera"] [Result "0-1"] [GameId "Nowy4alU"] [UTCDate "2026.01.21"] [UTCTime "12:48:52"] [WhiteElo "1558"] [BlackElo "1500"] [WhiteRatingDiff "-62"] [BlackRatingDiff "+283"] [Variant "Racing Kings"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Kh3 { [%eval 0.0] } 1... Rb4?? { (0.00 → 7.85) Blunder. Kb3 was best. } { [%eval 7.85] } (1... Kb3 2. Nxc2 Rxc2 3. Kg4 Kc4 4. Kf5 Kd5 5. Nd4 Rc7 6. Kf6) 2. Rg4?? { (7.85 → 0.00) Blunder. Nxc2 was best. } { [%eval 0.0] } (2. Nxc2 Qe5 3. Ned4 Nxf1 4. Rxf1 Ne3 5. Rxc1 Nxc2 6. Rxb1 Rxb1) 2... Nxf1? { (0.00 → 1.68) Mistake. Be4 was best. } { [%eval 1.68] } (2... Be4 3. Bg2 Bf5 4. Kh4 Bxg4 5. Bc5 Qe5 6. Nd3 Qd5 7. Rxd1) 3. Rxf1?! { (1.68 → 0.72) Inaccuracy. Nxc2 was best. } { [%eval 0.72] } (3. Nxc2 Qe5) 3... Ka3 { [%eval 0.5] } 4. Kh4?! { (0.50 → -0.06) Inaccuracy. Nxc1 was best. } { [%eval -0.06] } (4. Nxc1 Rxc1 5. Bc5 Be4 6. Rxe4 Rxc5 7. Kg4 Qc3 8. Rf5 Ka4) 4... Nxf2 { [%eval -0.64] } 5. Qg2?? { (-0.64 → -4.91) Blunder. Rxf2 was best. } { [%eval -4.91] } (5. Rxf2 Be3) 5... Nxg4 { [%eval -4.84] } 6. Kh5 { [%eval -6.02] } 6... Rb6 { [%eval -5.4] } 7. Rf8?! { (-5.40 → -8.19) Inaccuracy. Qxg4 was best. } { [%eval -8.19] } (7. Qxg4) 7... Ka4?! { (-8.19 → -4.86) Inaccuracy. Bh6 was best. } { [%eval -4.86] } (7... Bh6 8. Rc8 Kb4 9. Nd4 Ne3 10. Qc6 Rxc6 11. Rxc6 Qxd4 12. Kxh6 Rxe1 13. Rd6) 8. Kxg4? { (-4.86 → -9.31) Mistake. Nxc2 was best. } { [%eval -9.31] } (8. Nxc2 Bh6 9. Rf7 Qh8 10. Qd5 R1b5 11. Ned4 Ka5 12. Nxb5 Rxb5 13. Qc5 Qg8) 8... Ka5 { [%eval -8.67] } 9. Kh5 { [%eval -14.02] } 9... Ka6 { [%eval -12.77] } 10. Qg6?! { (-12.77 → Mate in 6) Checkmate is now unavoidable. Nxc1 was best. } { [%eval #-6] } (10. Nxc1 Ka7) 10... Ka7 { [%eval -19.2] } 11. Rh8?! { (-19.20 → Mate in 3) Checkmate is now unavoidable. Qg1 was best. } { [%eval #-3] } (11. Qg1 Qg7) 11... Rxg6 { [%eval #-2] } 12. Kh4 { [%eval #-2] } 12... Rb8 { [%eval #-1] } 13. Rxb8 { [%eval #-1] } 13... Kxb8# { Game ends by variant rule. } 0-1