lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/O5hs8Fom"] [Date "2024.09.18"] [Round "-"] [White "fluoro"] [Black "miss_skull_Face"] [Result "1-0"] [GameId "O5hs8Fom"] [UTCDate "2024.09.18"] [UTCTime "12:15:14"] [WhiteElo "1077"] [BlackElo "948"] [WhiteRatingDiff "+16"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... d6?? { (Mate in 16 → 0.37) Lost forced checkmate sequence. g5 was best. } { [%eval 0.37] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6 { [%eval 0.2] } 2... gxh6?! { (0.20 → 0.92) Inaccuracy. Nxh6 was best. } { [%eval 0.92] } (2... Nxh6 3. g4 Nxg4 4. Bh3 Nxf2 5. Kxf2 Bxh3 6. Nxh3 g5 7. Nxg5) 3. c4? { (0.92 → -0.66) Mistake. h4 was best. } { [%eval -0.66] } (3. h4 Na6 4. Nd2 Nb4 5. Rc1 Nxc2 6. Rxc2 e6 7. Rxc7 Qxh4) 3... Bh3?? { (-0.66 → 1.45) Blunder. b5 was best. } { [%eval 1.45] } (3... b5 4. cxb5 Nc6 5. bxc6 Nf6 6. d4 Bb7 7. cxb7 Rg8 8. bxa8=Q Rxg2 9. Qxa7) 4. Nxh3 { [%eval 0.92] } 4... d5?! { (0.92 → 1.92) Inaccuracy. b5 was best. } { [%eval 1.92] } (4... b5 5. cxb5) 5. cxd5 { [%eval 2.17] } 5... Qxd5 { [%eval 2.0] } 6. e3?? { (2.00 → Mate in 12) Checkmate is now unavoidable. Qa4 was best. } { [%eval #-12] } (6. Qa4 Qxg2 7. Qxa7 Qxh1 8. Qxb8 Qxh2 9. Qxc7 Qxh3 10. Bxh3 Rxa2 11. Qxb7 Rxb2) 6... Qxa2 { [%eval #-14] } 7. Rxa2 { [%eval #-13] } 7... Nd7?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. Bg7 was best. } { [%eval #12] } (7... Bg7 8. Rxa7 Bxb2 9. Rxa8 c6 10. Rxb8 b6 11. Rxe8 Nf6 12. Rxh8 Ne8 13. Rxh7) 8. Rxa7 { [%eval #12] } 8... Rxa7 { [%eval #11] } 9. Qa4 { [%eval #11] } 9... Rxa4 { [%eval #10] } 10. b4 { [%eval #10] } 10... Rxb4 { [%eval #9] } 11. Be2 { [%eval #9] } 11... Rxb1 { [%eval #8] } 12. Ng1 { [%eval #9] } 12... Rxe1 { [%eval #8] } 13. f3?? { (Mate in 8 → Mate in 13) Lost forced checkmate sequence. Nh3 was best. } { [%eval #-13] } (13. Nh3 Rxe2 14. f3 Rxe3 15. g4 Rxf3 16. Ng5 Rxd3 17. Nxh7 Rxh7 18. g5 hxg5) 13... Rxe2?? { (Mate in 13 → -4.02) Lost forced checkmate sequence. Rxg1 was best. } { [%eval -4.02] } (13... Rxg1 14. Rxg1 Ngf6 15. g4 Nxg4 16. Rxg4 Rg8 17. Rxg8 Bg7 18. Rxg7 Kd8 19. Rxf7) 14. Nxe2 { [%eval -3.86] } 14... b5 { [%eval -3.35] } 15. Nc1?! { (-3.35 → -4.66) Inaccuracy. d4 was best. } { [%eval -4.66] } (15. d4 Nb8) 15... b4?! { (-4.66 → -3.71) Inaccuracy. Nb6 was best. } { [%eval -3.71] } (15... Nb6 16. h3) 16. Nb3?! { (-3.71 → -5.83) Inaccuracy. d4 was best. } { [%eval -5.83] } (16. d4 Ne5) 16... Nc5 { [%eval -5.93] } 17. Nxc5 { [%eval -6.59] } 17... Kd7 { [%eval -6.25] } 18. Nxd7 { [%eval -5.53] } 18... Nf6?? { (-5.53 → 0.00) Blunder. b3 was best. } { [%eval 0.0] } (18... b3 19. Nxf8) 19. Nxf6? { (0.00 → -1.60) Mistake. Nxf8 was best. } { [%eval -1.6] } (19. Nxf8 Rxf8 20. e4 Nxe4 21. dxe4 Ra8 22. e5 Ra6 23. g4 e6 24. Rd1 h5) 19... exf6 { [%eval -0.97] } 20. Ra1?? { (-0.97 → -3.92) Blunder. f4 was best. } { [%eval -3.92] } (20. f4 b3) 20... b3? { (-3.92 → -2.23) Mistake. Be7 was best. } { [%eval -2.23] } (20... Be7 21. Rh1) 21. Ra2?? { (-2.23 → -7.09) Blunder. f4 was best. } { [%eval -7.09] } (21. f4 Be7 22. Rf1 Ra8 23. h4 Ra6 24. f5 Rc6 25. Rf3 Ba3 26. Rg3 Bf8) 21... bxa2 { [%eval -6.72] } 22. g3 { [%eval -8.15] } 22... a1=R { [%eval -6.62] } 23. h3 { [%eval -6.36] } 23... Rc1 { [%eval -6.26] } 24. h4?? { (-6.26 → Mate in 15) Checkmate is now unavoidable. d4 was best. } { [%eval #-15] } (24. d4 f5 25. e4 fxe4 26. fxe4 Rf1 27. d5 Rf4 28. gxf4 f5 29. exf5 Rg8) 24... Rc4 { [%eval #-15] } 25. dxc4 { [%eval #-14] } 25... c5 { [%eval #-16] } 26. h5 { [%eval #-15] } 26... f5?? { (Mate in 15 → -3.69) Lost forced checkmate sequence. Be7 was best. } { [%eval -3.69] } (26... Be7 27. f4 Bf8 28. e4 Bg7 29. f5 Rb8 30. g4 Rb2 31. e5 fxe5 32. g5) 27. e4 { [%eval -3.45] } 27... fxe4 { [%eval -3.35] } 28. fxe4 { [%eval -3.84] } 28... f5?? { (-3.84 → -1.63) Blunder. Bd6 was best. } { [%eval -1.63] } (28... Bd6 29. g4 Rd8 30. g5 hxg5 31. h6 f5 32. exf5 Bf4 33. f6 Rd6 34. f7) 29. exf5 { [%eval -1.26] } 29... Bg7 { [%eval -1.26] } 30. f6 { [%eval -1.98] } 30... Bxf6 { [%eval -1.43] } 31. g4 { [%eval -4.38] } 31... Bd4?? { (-4.38 → Mate in 13) Checkmate is now unavoidable. Rb8 was best. } { [%eval #13] } (31... Rb8 32. g5) 32. g5 { [%eval #13] } 32... hxg5 { [%eval #12] } 33. h6 { [%eval #12] } 33... Bg7 { [%eval #11] } 34. hxg7 { [%eval #11] } 34... h5 { [%eval #10] } 35. gxh8=R?? { (Mate in 10 → 3.83) Lost forced checkmate sequence. gxh8=B was best. } { [%eval 3.83] } (35. gxh8=B g4 36. Bd4 cxd4 37. c5 d3 38. c6 d2 39. c7 d1=N 40. c8=R Nc3) 35... g4 { [%eval 2.55] } 36. Rxh5 { [%eval 4.48] } 36... g3 { [%eval 5.79] } 37. Rxc5 { [%eval 4.01] } 37... g2 { [%eval 3.17] } 38. Rf5?! { (3.17 → 1.95) Inaccuracy. Rh5 was best. } { [%eval 1.95] } (38. Rh5) 38... g1=R?? { (1.95 → Mate in 2) Checkmate is now unavoidable. g1=K was best. } { [%eval #2] } (38... g1=K 39. Ra5 Kf2 40. c5 Kf3 41. c6 Kg4 42. Ra2 Kf5 43. c7 Ke5 44. Ra1) 39. Rg5 { [%eval #2] } 39... Rxg5 { [%eval #1] } 40. c5 { [%eval #1] } 40... Rxc5# { Game ends by variant rule. } 1-0