FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/OaepsLiV"]
[Date "2022.06.29"]
[Round "-"]
[White "IEPEIA"]
[Black "Litigator94"]
[Result "0-1"]
[GameId "OaepsLiV"]
[UTCDate "2022.06.29"]
[UTCTime "09:51:56"]
[WhiteElo "1642"]
[BlackElo "1508"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+56"]
[Variant "Antichess"]
[TimeControl "180+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nc3?? { (0.15 → -4.56) Blunder. e3 was best. } { [%eval -4.56] } (1. e3 e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... b5?? { (-4.56 → 0.56) Blunder. d5 was best. } { [%eval 0.56] } (1... d5 2. Nxd5 Qxd5 3. g4 Qxa2 4. Rxa2 Bxg4 5. Rxa7 Rxa7 6. Bh3) 2. Nxb5 { [%eval -0.4] } 2... Nf6?? { (-0.40 → 3.69) Blunder. c6 was best. } { [%eval 3.69] } (2... c6 3. Nxa7 Rxa7 4. Rb1 Rxa2 5. b3 Rxc2 6. Qxc2 g6 7. Qxc6) 3. Nxc7? { (3.69 → 2.07) Mistake. Nxa7 was best. } { [%eval 2.07] } (3. Nxa7 Rxa7 4. e4 Rxa2 5. Rxa2 Nxe4 6. Bd3 Nxf2 7. Bxh7 Rxh7 8. Kxf2 Rxh2 9. Rxh2 Na6) 3... Qxc7 { [%eval 1.3] } 4. h4 { [%eval 1.23] } 4... Qxc2 { [%eval 1.3] } 5. Qxc2 { [%eval 1.45] } 5... h5?? { (1.45 → Mate in 19) Checkmate is now unavoidable. g5 was best. } { [%eval #19] } (5... g5 6. Qxc8) 6. Qxc8 { [%eval #16] } 6... d6 { [%eval #14] } 7. Qxb8 { [%eval #13] } 7... Rxb8 { [%eval #12] } 8. b4 { [%eval #12] } 8... Rxb4 { [%eval #11] } 9. d4 { [%eval #11] } 9... Rxd4 { [%eval #10] } 10. Bh6?? { (Mate in 10 → 0.43) Lost forced checkmate sequence. g4 was best. } { [%eval 0.43] } (10. g4 Rxg4 11. Nh3 Rxh4 12. Ng1 Rxh1 13. Kd1 Rxg1 14. a4 Rxf1 15. a5 Rxd1 16. e4 Rxc1) 10... Rxh4 { [%eval 0.88] } 11. Rxh4 { [%eval 0.74] } 11... gxh6?! { (0.74 → 1.66) Inaccuracy. Rxh6 was best. } { [%eval 1.66] } (11... Rxh6 12. Rxh5 Nxh5 13. f4 Nxf4 14. Nh3 Nxg2 15. Bxg2 Rxh3 16. Bxh3 f5 17. Bxf5 g6 18. Bxg6) 12. Rxh5 { [%eval 1.53] } 12... Nxh5 { [%eval 1.41] } 13. f4 { [%eval 1.69] } 13... Nxf4 { [%eval 1.53] } 14. e4 { [%eval 1.24] } 14... Nxg2 { [%eval 1.75] } 15. Bxg2 { [%eval 1.74] } 15... d5?! { (1.74 → 2.50) Inaccuracy. Rh7 was best. } { [%eval 2.5] } (15... Rh7 16. Bh3) 16. exd5 { [%eval 2.67] } 16... e6?? { (2.67 → Mate in 19) Checkmate is now unavoidable. Kd7 was best. } { [%eval #19] } (16... Kd7 17. Nh3) 17. dxe6 { [%eval 6.77] } 17... fxe6 { [%eval 6.0] } 18. Bd5?? { (6.00 → 0.96) Blunder. Nh3 was best. } { [%eval 0.96] } (18. Nh3) 18... exd5 { [%eval 1.57] } 19. Nh3 { [%eval 2.0] } 19... h5?? { (2.00 → 7.98) Blunder. Bc5 was best. } { [%eval 7.98] } (19... Bc5 20. Ke2 Bd4 21. a4 Bxa1 22. a5 Kd7 23. a6 Kc7 24. Nf2 Kb7 25. axb7 Ra8 26. bxa8=N) 20. Kf2?? { (7.98 → 2.69) Blunder. Ke2 was best. } { [%eval 2.69] } (20. Ke2) 20... Kf7?? { (2.69 → Mate in 5) Checkmate is now unavoidable. Bb4 was best. } { [%eval #5] } (20... Bb4 21. Ke2 Bd2 22. Kxd2 Kd7 23. Ke2 Rg8 24. Kf1 Rd8 25. Kf2 h4 26. Kf3 d4 27. Rf1) 21. Kf3 { [%eval #5] } 21... Kf6 { [%eval #4] } 22. Kg4 { [%eval #4] } 22... hxg4 { [%eval #3] } 23. Rg1?? { (Mate in 3 → Mate in 6) Lost forced checkmate sequence. Re1 was best. } { [%eval #-6] } (23. Re1 gxh3 24. a3 Bxa3 25. Rc1 Bxc1#) 23... Rxh3 { [%eval #-6] } 24. Rxg4 { [%eval #-5] } 24... Kg6 { [%eval #-5] } 25. Rxg6 { [%eval #-4] } 25... Bd6 { [%eval #-4] } 26. Rxd6 { [%eval #-3] } 26... Rh4 { [%eval #-3] } 27. Rxd5 { [%eval #-2] } 27... a5 { [%eval #-2] } 28. Rxa5 { [%eval #-1] } 28... Ra4 { [%eval #-1] } 29. Rxa4# { Game ends by variant rule. } 0-1
